Tricked into a farming simulator : Medieval Dynasty
So that is Cabbage, Plums, Cherry's, Oats, Rye, Pigs and chickens. I have been tricked into playing a farming simulator because it had animals I could hunt. I have been forced into marriage and fatherhood. Pretty fun so far.
Game Devs Description Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.
Manhunters, Scythers, Insects and melee pawns. The Alpaca defence is your best friend for taking care of melee enemies. Well that and grenades. Using a choke point and explosives you can obliterate enemy forces far greater and more dangerous than you. A quick and simple way to defend against some of the simpler raids.
https://www.patreon.com/FrancisJohn
Credits song - Dan Lebowitz - Surrender
...
https://www.youtube.com/watch?v=1yu7iAuFF7I
The plan is to start with 5 tribal pawns of different gene types, Yttakin, Neanderthal, Pigskin, Impid and Waster.
We then breed each of them with three different gene types to give us 15 unique pawns. Then we select 5 of them to be used for the archonexus questline. The rest we put onto a ship and fire them into space. We will also patch on Xenogenes onto the selected children stacked with a gene implanter.
Once the 5 children are sent to archonexus they to will each have three kids again from different gene lines, each kid will have genes from their parent implanted into them. The five winners will graduate to the next round of the archonexus.
The other 15 pawns will be sent off world via the Stellarch quest.
Round three will follow the same formula. However we will keep spiking the difficulty.
Round one Losing is fun difficulty.
Round two Losing is fun difficulty, 500% threat.
Round three Losing is fun difficulty, 500% threat, no threat limiter.
This is the current plan, the plan might change a bit as we go.
Playlist
https://youtube.com/playlist?list=PLS-hAL3jgjOvI-Hg8MudMY1aJfywwRx9D
https://www.patreon.com/FrancisJohn
Discord server : https://discord.gg/4unUzJSB5h
Save game file
MODS
Harmony
Core
Royalty
Ideology
Biotech
HugsLib
Camera+ - Brrainz
Allow Tool - Unlimited Hugs
RimHUD - Jaxe
Dubs Mint Minimap - Dubwise
TradeHelper - TimmyLiang
Quick Stockpile creation - slofa
Colorblind Minerals - tiagocc0
Level Up! : krafs
Range Finder - Brrainz
Numbers - Mehni
[NL] Facial Animation - WIP : Nals
Vanilla Textures Expanded - [NL] Facial Animation : Oracle of Thessia
Work Tab - Fluffy
AutoExtractGenes : Nibato
Random's Gene Assistant : RandomCoughDrop
Farhenheit and Celsius : Kosaro
Minimal Light Control : Kapitan Oczywisty
[FSF] More Quests : FrozenSnowFox
Pick Up And Haul : Mehni
Visible Raid Points : 1trickPwnyta
Ground Targeter : AncientGammoner
What's for sale : Kikohi's
LTO Colony Groups - DerekBickley
Show Weapon Tallies : kathanon
ResearchPowl : Owlchemist
...
https://www.youtube.com/watch?v=mCN6f8FDJpU
We only got into two fights today... well excluding the prison break. So this episode has one of the smallest body counts so far. But I think I'm finally getting the hang of conversions, it's a combo of pawn resistance and the convert ability. Next up Centipedes, this is going to be an expensive fight.
https://www.patreon.com/FrancisJohn
Credits song - Dan Lebowitz - Surrender
Harmony
HugsLib
Numbers - Mehni
Replace Stuff - Uuugggg
Dubs Mint Menus - Dubwise`
Better Bed Assignment - legodude17
Camera+ - Brrainz
Dubs Mint Minimap - Dubwise
RimHUD - Jaxe
[FSF]Complex jobs - FrozenSnowFox
Quick Stockpile creation - slofa
TradeHelper - TimmyLiang
Numbers Trait AddOn - telardo
Colorblind Minerals - tiagocc0
Tainted Renaming - Divinorium
Drop all inventory - Captian Muscles (Nathan Harbour)
Ground Targeter - AncientGammoner
Quality Builder - Hatti
Fixable Mood Debuffs alert - fyarn
LTO Colony Groups - DerekBickley
Visible Raid Points
Rename Colony - Weibyte
Allow Tool - Unlimited Hugs
Achtung! - Brrainz
...
https://www.youtube.com/watch?v=P9zZ4PLk9-M
As always with Factorio we start of with a simple plan but some how what you need to complete the plan keeps escalating. End of the day the important thing is we have a tank and lots of explosive ammo for it. We also knocked out Black and Blue science while we were at it along with setting up our oil fields.
https://www.patreon.com/FrancisJohn
Credits song - Retrograde by Spence
...
https://www.youtube.com/watch?v=rYqKAFTLsXs
I think we broke the game, though the 50 pirate ambush did get me to break a sweat, that was rough. Right now we are just churning out bionics to finish outfitting our injured and grinding honour so we can do the stellarch quest.
https://www.patreon.com/FrancisJohn
Credits song - Dan Lebowitz - Surrender
Red Army song : soviet march
Added Pawns
None
Harmony
Core
Royalty
Quick Stockpile creation - slofa
[FSF]Complex jobs - FrozenSnowFox
HigsLib
Camera+ - Brrainz
Dubs Mint Menus - Dubwise`
Replace Stuff - Uuugggg
Achtung! - Brrainz
Simple Search Bar - gguake
TradeHelper - TimmyLiang
RimHUD - Jaxe
Dubs Mint Minimap - Dubwise
Blueprints - Fluffy
Numbers (patched) 1.2 - Mehni
Allow Tool - Unlimited Hugs
Colorblind Minerals - tiagocc0
Animal Tab - Fluffy
Tainted Renaming - Divinorium
Rename Colony - Weibyte
Drop all inventory - Captian Muscles (Nathan Harbour)
Ground Targeter - AncientGammoner
Remove Weather Overlays - FishieFishie
Numbers Trait AddOn - telardo
Better Pawn Control - VouLT
Quality Builder - Hatti
LWM's Deep Storage - Little White Mouse
Better Bed Assignment : legodude17
Fixable Mood Debuffs alert : fyarn
LTO Colony Groups : DerekBickley
Rocketman
...
https://www.youtube.com/watch?v=A_NYsLKdEHs
Sieges can be dangerous up until mid game when you can have defensive mortars of you own. In this tutorial we cover non mortar defensive options you can use to get you to defensive mortars. Namely Snipers, Animal pulser, Doomsdays, Aerodrone strikes and Invisiblity/Skip.
https://www.patreon.com/FrancisJohn
Credits song - Smoked Kielbasa Polka - Doug Maxwell_Jimmy Fontanez
...
https://www.youtube.com/watch?v=9oWYwZ26nNo
In this we sort our toilets, trees, ranches and a bit of expansion. I immediately run my dupes into an area that's to hot and waste my time doing it again and again. I think I may have learned my lesson by the end of this video. Stay away from the really hot stuff.
I may have been a bit slow during this session I had a poker game the night before and bizarrely some badminton the day before that. All the drinking required to play both those games left me feeling a bit rough. Apologies for the lackluster presentation.
End of video save
https://drive.google.com/open?id=1DxG8zJS7HhZPPijHI97NNChyUbtMWL94
...
https://www.youtube.com/watch?v=NEJPHG0O26s
Lots of beautiful symmetry is present, also masses of piping, shipping and automation. I swear these saves were designed to wrinkle my brain, I should not have attempted both of them back to back. The effort put into the base components which is substantial pales in comparison to the effort put in to making everything symmetrical.
Ziyi : Terra base by Howard.sav
https://drive.google.com/file/d/1xInz7CigpLhpQD1sMtICbbGPZP_a_h_m/view?usp=sharing
Ferrybig: The Hardy System.sav
https://drive.google.com/file/d/1Avm7QDIqM07TH73_yoHmWMa_iWW6BCj4/view?usp=sharing
https://www.patreon.com/FrancisJohn
Credits song - Dan Lebowitz - Surrender
...
https://www.youtube.com/watch?v=1EIi2zvh9O0
The plan is to start with 5 tribal pawns of different gene types, Yttakin, Neanderthal, Pigskin, Impid and Waster.
We then breed each of them with three different gene types to give us 15 unique pawns. Then we select 5 of them to be used for the archonexus questline. The rest we put onto a ship and fire them into space. We will also patch on Xenogenes onto the selected children stacked with a gene implanter.
Once the 5 children are sent to archonexus they to will each have three kids again from different gene lines, each kid will have genes from their parent implanted into them. The five winners will graduate to the next round of the archonexus.
The other 15 pawns will be sent off world via the Stellarch quest.
Round three will follow the same formula. However we will keep spiking the difficulty.
Round one Losing is fun difficulty.
Round two Losing is fun difficulty, 500% threat.
Round three Losing is fun difficulty, 500% threat, no threat limiter.
This is the current plan, the plan might change a bit as we go.
Playlist
https://youtube.com/playlist?list=PLS-hAL3jgjOvI-Hg8MudMY1aJfywwRx9D
https://www.patreon.com/FrancisJohn
Discord server : https://discord.gg/4unUzJSB5h
Save game file
MODS
Harmony
Core
Royalty
Ideology
Biotech
HugsLib
Camera+ - Brrainz
Allow Tool - Unlimited Hugs
RimHUD - Jaxe
Dubs Mint Minimap - Dubwise
TradeHelper - TimmyLiang
Quick Stockpile creation - slofa
Colorblind Minerals - tiagocc0
Level Up! : krafs
Range Finder - Brrainz
Numbers - Mehni
[NL] Facial Animation - WIP : Nals
Vanilla Textures Expanded - [NL] Facial Animation : Oracle of Thessia
Work Tab - Fluffy
AutoExtractGenes : Nibato
Random's Gene Assistant : RandomCoughDrop
Farhenheit and Celsius : Kosaro
Minimal Light Control : Kapitan Oczywisty
[FSF] More Quests : FrozenSnowFox
Pick Up And Haul : Mehni
Visible Raid Points : 1trickPwnyta
Ground Targeter : AncientGammoner
What's for sale : Kikohi's
LTO Colony Groups - DerekBickley
...
https://www.youtube.com/watch?v=mZVXkyUZMOU