Radiant One - Avoid having lucid dreams or you risk finding yourself and people your love.
That was one of best short quick action event based, mini horror experience game I have played, maybe because I didn't played game in that combination. It deserve movie to be made about it. I like how intense was to play it, and the good end they put in perspective to make the player behind the pc screen to look differently over the life we life and the good people in our lifes we don't speak anymore. Do you have someone to call today, in this very moment? ... https://www.youtube.com/watch?v=9yuTKm2pzCc
About this little giveaway ,I was contacted by A. Bond about posible Giveaway for you guys, so in the comments you will find 5 Steam keys for this game;
Actual review : I will be honest , NO! that isn't your childhood space dream come true , NO! that won't be modern NES style shot the up or what ever space related game back in the days you remember.
This is something alike that have the formula ,but made mistakes in the actual performers. Here is some...of the things I don't like:
1. No settings (I play in windowed mode only!)
2. No pause (I can't scratch my arm and play )
3. No boss imaginations (so far ,same level structure)
4. Controls suck mouse feel fast ,but not acurate , WASD buttons are acurate, but slow.
5. Some enemies are hard to kill in concentrate /repeatable matter (bug or intended ,or maybe the controls again)
6. No souls (every game has to stand up by being unique with something)
7. The Graphic isn't the old feelings (ignoring the colors A.Bond says that the are NES inspired)
8. Not that challenge (or at least in the first levels, still not Cuphead or Contra hard)
9. I can't think of number 9 for now.
The things I like :
1. Good memories from the NES (I play the classics and i'm likely to find this somehow apeling at first glance )
2. The Score board is damn good ( LOL is that the best I can say? Well compared to the other elements that is damn polish and amazing score board , nice job A.Bond )
3. The music in nice too, maybe more effects sounds and tracks next time.
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https://www.youtube.com/watch?v=_X935YfM9E4
https://www.indiegala.com/
Log in, connect to steam or whatever, claim you game.
Seems nice game, First person shooter as a pilot of some kind of alien shape-shifter submarine-plane, yeah sort of...
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https://www.youtube.com/watch?v=It6rSSPkmBg
I haven't played yet the first one, but is good to have the Prologue, just in case if I have another life to play all of those games I have collected so far.
https://www.indiegala.com/
#Indiegala #DieYoung #Prologue
Now accepting donations: https://www.paypal.me/PavlomirK
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https://www.youtube.com/watch?v=rXeF3M02r6M
Orange Box is the Valve bundle of games including Half life all series , Portal and Team Fortress that is free , but is there. I never played any of the Half life games before , so Im exidet to try them out!
https://gleam.io/competitions/xjCnq-christmas-steam-keys-giveaway-for-dark-gt-subscribers
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https://www.youtube.com/watch?v=oFJ1PilNdGQ
No surprise , my pc can run the demo and the final game isn't problem too. Still I think the demo was a little bit faster.
There are some settings that are MUST SET in order to play with a lot fps. here is what you at least need to do:
-DX11 API for the best performance, I know DX12 need to be better, but for old pc's is not the optimal solution. Switch to DX12 to fix frozen screen /glitches. it happen again at the parking.
-Shadows Cache - ON , it will take a little bit more GPU memory, but is the way for faster processing of the shadows. Big diffidence.
- Don't exceed your GPU memory 'cause RE won't like it much.
FPS: from 20 to 51, playable most of the time. (Scale 60%)
About the game: RE is remake right in the spot. I did like the RE7 as much as this beauty. I really like how this game turns out.
This game compared to other modern titles do good job having that original classic mood, just like some 2008-2011 game will have. I speculate that the developers have in mind to keep this remake as original as the base game. I have to saw I don't have experience with RE games (only RE7), but I need to say I like what I saw from the remake, it keep the attention in every moment, it wasn't too boring, had good mechanics, puzzles and challenges.I want to see in the future other games made in the same way, keeping the old trends in making games, not like the 2015 -nowadays, but 2008 -2013 style of original and well polish game style of making games.
#RE2 #Low-End #Zombie
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https://www.youtube.com/watch?v=wW9ZSqcfhg0
Yet another attempt in the colorizing process. I wanted something thematic for Halloween. So why not Buster Keaton's The Haunted House?
Story: A bank clerk ends up in a seemingly haunted house that is actually a thieves' hideout.
Directors: Edward F. Cline (as Eddie Cline), Buster Keaton (as 'Buster' Keaton)
Writers: Edward F. Cline (as Eddie Cline), Buster Keaton (as 'Buster' Keaton)
Stars: Buster Keaton, Virginia Fox, Joe Roberts, Edward F. Cline, Dorothy Cassil, Mark Hamilton, Natalie Talmadge
#Colorized #BusterKeaton #TheHauntedHouse #DeOldify
Colorized with : https://github.com/jantic/DeOldify by Jason Antic, this is possible thanks to his hard work.
Now accepting donations: https://www.paypal.me/PavlomirK
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https://www.youtube.com/watch?v=_tzMEDm7n1c
A simple Entity creating workaround for monitoring and stopping unimportant rules and letting the essential rules keep running, preserving your execution count limit and saving your money from not having to upgrade to the next subscription tier. (New changes in power from 01/Oct)
Step 1: Make an entity and set it to 0
Step 2: Re-create the entity inside the rules you want to stop/limit/ or monitor
Smart value of the Entity + 1 - {{project.properties.Name.plus(1)}}
Step 3: Optionally add a If comparison at the very beginning of your rules as turn off switch when you are about to reach your limits.
#automation #atlassian #jira
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https://www.youtube.com/watch?v=xs9Y5wSK5fM
In this video you can see how I realize the Undo functionality with just one Method and couple variables. I record current text and oldCache get assigned with the current Cache. After change from the event handle it oldcache gets new value.Making it only one step undo. I guess there is more efficient ways. I saw Stack usage for such problem in StackOverflow.
Sample code in the comments.
#CSharp #Undo #Button
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https://www.youtube.com/watch?v=gyEPAM13TCE
https://www.gog.com
You know it GOG! the place for affordable drm free games. Is the place to go for quality giveaways. Enjoy Shadow Warrior 2 on of the most hardcore shooters.
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https://www.youtube.com/watch?v=wJFwtBFagvc