Let's watch this flight simulator's memorable Introduction on an Amiga 500 with a 1084 CRT. The game was developed by Argonaut Software and published by Electronic Arts, while the Intro was done by Enigma Software Developments with sound effects by Steve Brown
Sierra's Leisure Suite Larry II Looking for Love (in several wrong places), released in 1988. This video features unboxing of the Amiga version, CRT capture and comparison with the Atari ST and PC (EGA, CGA) on real hardware. This is the second game in Al Lowe's Larry series, marking the move from AGI to the SCI0 engine.
The graphics are excellent and so is the game's music featuring MT-32 support, on which the sound is perfect. The Amiga and Adlib are also very good, with the first sounding slightly better, although it's a very close call. Then there is the Atari ST with its very nice chip tunes and the PC speaker which is better than nothing, compared to the rest.
Although not as kinky as the first one, the story is great and quite funny, with Larry Laffer getting into all sorts of trouble.
REM *** User's Memories ***
First read about it on the Adventure section of Pixel's April 1989 issue and was amazed by the graphics in the screenshots. I played it sometime after finishing Larry 1 on my Amiga and thought it was really great. It felt like a nerd's James Bond story. I now hear that it's received criticism for not being as sexual as the first one, but I don't think I even noticed it in those days. I liked the game for what it was.
REM *** Contents ***
00:00 Introduction
00:21 Unboxing
07:08 Comparison with Larry 1
09:06 Intro Comparison - Amiga, Atari ST, EGA, CGA, Adlib, MT-32 and PC Speaker
14:18 Larry II overview
15:45 Rankings
16:20 Ending
A point & click adventure game by LucasFilm Games (LucasArts), first published in 1987. It was the first game ever to be developed using the S.C.U.M.M. engine. This video contains unboxing of the Amiga version released in 1989, a review, trivia and versions comparison among the Amiga 500, Atari 1040 ST, IBM PC, Commodore 64, Apple 2 and Nintendo NES featuring CRT Capture when on real hardware and video export on emulators.
REM *** CONTENTS ***
00:00 Introduction
00:20 Box cover and Game overview
01:55 Unboxing and Review
06:06 Trivia
09:49 The Commodore version of 1987
10:28 The IBM PC version 1 of 1988
11:18 The Japanese Nintendo NES version of 1988
11:49 The Amiga and Atari ST versions of 1989
12:30 The IBM PC enhanced version of 1989
13:08 The English Nintendo NES version version of 1990
13:50 Side by Side Versions' Comparison
18:01 Epilogue
REM *** User's Memories ***
I'd seen some screenshots of this one on Pixel magazine in the 80s, but never read a review. So, I though it was a horror game because of the name. I'd also seen the box at a computer store from a distance and got the same impression. In around '93-'94 I finally bought it and when I took it home and took a better look at the cover, I noticed that it looked more like a teenager movie. I didn't like the idea initially, not being what I was expecting, but after opening the box and seeing the huge bulletin board poster, I immediately got into the teenager movie mood and forgot all about my horror game expectations.
Maniac Mansion was really something! One of the best graphics adventures I've ever played. I also liked the nuclear bomb alarm joke as, coming from a military family, I was obsessed with nukes during the Cold War. I used to watch lots of documentaries, read books on Hiroshima and Nagasaki and live in constant fear of a nuclear blast since I was around five years old! :-)
A flight simulator developed by Digital Image Design and published by Ocean in 1989. This video features unboxing of the Amiga version, trivia, CRT capture and comparison with the Atari ST and PC on real hardware, as well as the FM Towns under emulation.
This is an entry level air combat simulator featuring simplified systems and controls, but very detailed 3D graphics running at high speeds, as well as adequate sound.
You can either fly the F22 or the X-29 in four different maps.
Gameplay is too easy and unrealistic, but some very basic things do work.
REM *** User's Memories ***
I first found out about it when I read the Special Review on Pixel magazine's February 1990 issue and I was stunned by the screenshots.
It was described as the best air combat simulator ever, but when I played it on the Amiga a year later, I found out how far from the truth that was.
The graphics were very good though and I especially liked the static screens. I even prefer the ones on the Amiga and ST to the updated ones of the PC version.
I already knew about the F-22 and the X-29 since the mid-80s, as I had read two short articles about them in the Airforce's magazine, so it was nice to see them featured in a game.
The PC version released in 1991, has got many bug fixes and slightly improved control, but still feels very scripted.
The FM Towns version released in 1993 has got the best sound and music.
REM *** CONTENTS ***
00:00 Intro
00:12 Box Cover Overview
01:40 Unboxing and game overview
06:23 The Amiga version
09:04 Amiga Commercial vs Prerelease version
09:25 F-29 Retaliator II, Epic and TFX
10:35 The Atari ST version
11:24 The PC VGA version
12:16 The FM Towns version
13:04 Game Intro comparison
15:30 Rankings
16:00 Ending
ACE - Air Combat Emulator. The popular 1985 game by Cascade Games. This video features a review, CRT capture and comparison with a real Amstrad CPC and ZX Spectrum, unboxing and finally, gameplay of a single mission on a Commodore 64 with a 1084 CRT monitor.
REM *** User's memories ***
All the kids were crazy about it back in the day. I didn't have a Computer in '85, so some friends who had Amstrad CPCs used to give me detailed descriptions of the game. When I bought a computer and finally played it, I wasn't impressed at first because I expected a simulator. As an action game though, it wasn't bad at all.
REM *** CONTENTS ***
00:00 Intro and Overview
03:47 Comparison among the Commodore 64, Amstrad CPC and ZX Spectrum versions.
05:45 ACE Comparison Results and Rankings
06:45 Unboxing ACE for the Commodore 64
09:11 Intro Screen and Game Settings
09:47 ACE Gameplay on the highest difficulty setting
18:29 Power off and ending
Unboxing what is from my experience, THE BEST joystick of the 80s and 90s, for home computers.
Bought this one back in 1993. The box may have seen better days, but the joystick has been working flawlessly throughout the decades, still being as good as new.
It's also known as Pacman and Starfigher 2000 with some versions having buttons on both sides, as well as Autofire.
It's made in Greece by Aneroussis Control and it was the most popular joystick in the country.
I don't think it was ever exported, but I'm sure it could have easily leveled the competition.
The manufacturer used to make coin-op controllers as far as I know, so basically this is a coin-op joystick put in a small box.
As a result, only the joysticks found on arcade machines can compare to its premium control and durability.
Tomahawk... RESPECT!
P.S. A bit passionate about this thing... aren't I?
REM *** CONTENTS ***
00:00 Intro and Box overview
00:40 Unboxing
00:55 Joystick overview
01:32 Joystick in use: Kick off 2 and Shadow of the Beast on the Amiga 500
02:35 Ending
A flight simulator released by Dynamix/Sierra for IBM Compatibles in 1989 and ported to the Amiga in 1990. This video features unboxing, review and comparison of the game's versions, as well as CRT capture of one mission running on a real Amiga 1200.
A-10 Tank Killer has got nice graphics and sound featuring digitized photos for the menu screens and cockpit, as well as good filled polygons during gameplay. The game is fast paced, though maybe too much, but not very realistic.
The flight model is more or less OK for the time; they got some of the expected behaviour right (with a bit of imagination), but many things are exaggerated, while weapons' modeling and delivery is simplified. So, by adjusting yourself to the game's reality it can be fun to play.
Sound is OK on the Amiga and Soundblaster, but great on the MT-32.
It can be quite slow on low-end machines with the graphics maxed, but it's very fast on high-end computers.
In 1991 version 1.5 was released, sporting various improvements. The VGA and Amiga versions look almost identical. On EGA it looks good and CGA is the most graphically limited version, though gameplay is equally good on all formats.
Overall, it is a fun game to play.
REM *** CONTENTS ***
00:00 Introduction
00:17 Unboxing and Review
08:40 Sierra's 10th Anniversary Catalogue
11:10 Overview of the Box Contents
11:36 Versions' Comparison Amiga vs VGA, EGA, CGA
14:29 Rankings
14:55 Gameplay of one mission - Amiga 1200 (68030)
21:16 Debriefing and ending
REM *** User's Memories ***
I saw an A-10 on the cover, so I bought it for my Amiga 500 without having read any reviews beforehand.
Generally, if it was or looked like a flight sim, I'd buy it in those days.
Initially I was disappointed with the lack of realism, though I liked some things such as the VVI and lift calculation missing from other games like F-29 and Falcon on the Amiga, as well as the digitized cockpit photos.
But overall, I thought it was a nice game so I'd play it again every now and then.
It was quite slow on my A500, so I used to reduce the 3D window size a bit. When I got an A1200 it run OK on max settings, but game time felt a bit too fast.
There's a receipt left in the box, but I don't think it's for this game. If memory serves I payed approximately 6000 and got it from another computer store, but I can't be sure after all these years. Or maybe I bought something else with it.
Sierra's Leisure Suite Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals, released in 1989. This video features unboxing of the Amiga version, CRT capture and comparison with the Atari ST and PC (EGA) on real hardware. This is the third game in Al Lowe's Larry series.
The graphics are excellent and so is the game's music, featuring MT-32 support, on which it sounds perfect. There are more music tracks available than in the previous games, all of very high quality.
Gameplay is also excellent; very humorous with many adult scenes, as in the first game.
REM *** User's Memories ***
I first read about it on the Adventure section of Pixel magazine's June 1990 issue and couldn't wait to play it on the Amiga. Naturally, it was as good as described. SCI0's EGA style graphics were my favourite and I liked the music a lot. The humour was great and the game felt closer to the first Larry, having many sex scenes, as opposed to Larry 2. I also liked the part were you got to meet Al Lowe in the game.
REM *** Contents ***
00:00 Introduction
00:14 Unboxing
11:40 Comparison with Larry 2
12:21 Intro Comparison - Amiga, Atari ST, EGA, GameBlaster, MT-32 and PC Speaker
20:48 Larry III overview
21:59 Ending
Taito's excellent platform game released in 1988. This video contains an Unboxing of Ocean's Atari ST version, Game Trivia, CRT capture and Comparison with the Amiga, Commodore, Amstrad CPC and ZX Spectrum on Real Hardware.
There is also a comparison among the Sega Megadrive/Genesis, Sega Master System, Nintendo Entertainment System and PC Engine, as well as the FM Towns and X68000 on Emulators.
REM *** CONTENTS ***
00:00 Introduction
00:44 Unboxing
03:17 Game Trivia
05:15 Home Computers' Conversions
05:31 Atari 1040 STFM
07:02 Amiga 500
08:30 Commodore 64 - 128
09:57 Amstrad CPC 6128
11:29 ZX Spectrum+ and ZX Spectrum+3
12:53 Side by side comparison
14:36 Home Computers' Rankings
15:10 Games Consoles' Conversions
15:25 Sega Mega Drive - Genesis
16:00 PC Engine
16:33 Nintendo Entertainment System
17:29 Sega Master System
18:08 Side by side comparison
19:30 Consoles' Rankings
20:07 Japanese Personal Computers' Conversions
20:26 Fujitsu FM Towns
20:59 Sharp X68000
21:48 Side by side comparison
23:13 Final Rankings
23:45 Ending
REM *** THE USER'S MEMORIES ***
I first read about it on Pixel's October 1989 issue which had a Special Review of the game.
I used to play it a lot on my Amiga, for which the game was a great, as it was on all platforms.
I hadn't played the coin-op until 1998 when I finally came across it at an arcade. That's when I first noticed that the on-screen map was missing from the conversions (with the exception of the arcade-perfect FM Towns and the almost perfect X68000).