If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com ... https://www.youtube.com/watch?v=luUPA0IH8a4
#JasonReviews #BoardgameMechanics #ForumTrajanum
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:43 - Gameplay Overview
23:50 - Final Thoughts
28:06 - Credits
Emperor Trajan plans to have a monument built for eternity: the Forum Trajanum. It is supposed to become the biggest and most glorious Emperor's forum that the Roman world has ever seen — not only in order to demonstrate his success as Princeps Optimus in an imposing manner, but also to foster the well-being and the fame of the honorable citizens of Rome.
In Forum Trajanum, each player governs a Colonia, founded by Trajan himself, and thus is the head of one of the highest-ranking cities in the entire Roman Empire. While the players try to optimally develop their own Colonia, they should not fail in supporting the Emperor's building project to the best of their abilities at the same time. The player who is most successful in doing so will — after expiry of their term of office — be admitted to the small circle of illustrious and mighty personalities surrounding the Emperor.
—description from the publisher
For more information about Forum Trajanum:
https://boardgamegeek.com/boardgame/244049/forum-trajanum
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#JasonReviews #BoardgameMechanics #BagofChips
0:00 - Intro
0:14 - Title Screen
0:32 - Description of the Game
1:50 - Gameplay Overview
8:14 - Final Thoughts
12:36 - Credits
Bag of Chips is a party game in which you will face crucial choices to score as many points as possible at the end of each round. Be careful, though, because if you're too greedy, you will lose a lot!
At the start of a round, each player is dealt six objective cards and the 25 chips — in five colors, ranging from 7 yellow potato chips to 3 orange chicken chips — are placed in the bag. Someone draws five chips from the bag and places them on the table, then everyone discards two of their objective cards. The player draws four more chips, then everyone discards another objective card. The player draws three more chips, after which everyone places two of their cards on the positive scoring side of their playing area and the final card on the negative scoring side. The player then draws two more chips, one by one, both for increased drama and for some of the objective cards.
If a played objective card has not been completed, discard it. Add the points from your completed positive objective cards (if any), then subtract points from your negative objective card (if any). The player with the highest score wins two reward tokens, and the player with the second highest score wins one reward tokens. Complete rounds until someone has four or more reward tokens and wins. (In a two-player game, only the player with the higher score receives a reward token, and whoever first collects three tokens wins.)
—description from the publisher
For more information about Bag of Chips:
https://boardgamegeek.com/boardgame/344114/bag-chips
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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#JasonReviews #BoardgameMechanics #DeckChairsontheTitanic
0:00 - Intro
0:06 - Title Screen
0:24 - Description of the Game
1:17 - Gameplay Overview
6:29 - Final Thoughts
9:30 - Credits
The year is 1912. The unsinkable Titanic is setting sail on her maiden voyage across the Atlantic, and you have secured yourself the coveted position of deckchair attendant on the first-class promenade. Your passengers will tip you extra for getting their chair in a good place, so you and the other deckchair attendants must compete to reserve the best spots on the promenade. Passengers will pay most for their favourite positions, but you can still earn a few tips if you take someone else’s preferred spot. Most desired of all is the centre spot – you’ll be paid handsomely if you manage to place one of your deckchairs there.
Today starts the same as every other. You rise as early as possible, collect your deckplan and head for the first-class promenade, hoping that you’ll be the first to get there. It’s still dark when you arrive and you find that the deck is a little unsteadier than usual… then you notice some passengers are kicking around a large chunk of ice that seems to have fallen somehow onto the deck… but still the band plays on, and the other attendants are arriving now so there’s no time to waste! Arranging deckchairs is a cutthroat business, and besides, everyone knows this ship is unsinkable!
—description from the publisher
For more information about Deckchairs On The Titanic:
https://www.boardgamegeek.com/boardgame/298411/deckchairs-titanic
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Silver Birch Games***
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#JasonReviews #BoardgameMechanics #Hagakure
"Hagakure", a term meaning "in the shadow of the leaves" or "hidden in the foliage", is a practical and spiritual guide for Japanese warriors that's also known as "The Book of the Samurai".
The game Hagakure is a trick-taking design for 3-5 players in which you try to score more points than any other player. The deck consists of thirty cards: villagers numbered 1-17, samurai numbered 18-27, and three "old fools" who have no numbers. (With 3-4 players, you remove cards 1-5 and 23-27 from the game.)
At the start of each round, you deal 4-5 cards to each player, then place the remaining 4-5 cards in a pile called "Yomi". Each player starts with five "Nobori" tokens, each of which has a special power, and a player can choose to play exactly one of these tokens after looking at their cards. These tokens let you look at another player's hand, swap your hand with the Yomi, double your points, etc.
The lead player plays a card from their hand, then each player follows, with the highest card played winning the trick, then leading to the next trick. If a samurai (a red card) is played, then each other player must play a samurai, if possible. Otherwise the game has no required plays. An "old fool" played on its own is worthless, but if a second or third "old fool" is played into a trick, then the player of the last such card wins the trick.
Players earn 1 point for each trick won and 1 point for capturing the 16. A player who took no tricks loses 2 points. After 5-9 rounds, depending on the player count, whoever has the most points wins.
—description from the publisher
For more information about Hagakure:
https://www.boardgamegeek.com/boardgame/293836/hagakure
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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#JasonReviews #BoardgameMechanics #Sequoia
In Sequoia you are trying to grow the tallest trees in 11 different forests. After your 10 turns, if you have the tallest tree, then you get the victory points from that forest. Second place gets a small consolation prize.
Each turn, you get to grow two of your trees. Which trees you choose will determine if you win or lose. Do you keep fighting in a forest with competition, or start growing your tree somewhere else? You'll have to wrestle with the dice to grow the tree you want.
Sequoia is a game of choosing your battles.
-Description from the publisher-
For more information about Sequoia:
https://www.boardgamegeek.com/boardgame/305986/sequoia
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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#JasonReviews #BoardgameMechanics #Cascadia
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:08 - Gameplay Overview
8:56 - Final Thoughts
11:37 - Credits
Cascadia is a puzzly tile-laying and token-drafting game featuring the habitats and wildlife of the Pacific Northwest.
In the game, you take turns building out your own terrain area and populating it with wildlife. You start with three hexagonal habitat tiles (with five types of habitat in the game), and on a turn you choose a new habitat tile that's paired with a wildlife token, then place that tile next to your other ones and place the wildlife token on an appropriate habitat. (Each tile depicts 1-3 types of wildlife from the five types in the game, and you can place at most one tile on a habitat.) Four tiles are on display, with each tile being paired at random with a wildlife token, so you must make the best of what's available — unless you have a nature token to spend so that you can pick your choice of each item.
Ideally you can place habitat tiles to create matching terrain that reduces fragmentation and creates wildlife corridors, mostly because you score for the largest area of each type of habitat at game's end, with a bonus if your group is larger than each other player's. At the same time, you want to place wildlife tokens so that you can maximize the number of points scored by them, with the wildlife goals being determined at random by one of the three scoring cards for each type of wildlife. Maybe hawks want to be separate from other hawks, while foxes want lots of different animals surrounding them and bears want to be in pairs. Can you make it happen?
—description from the publisher
For more information about Cascadia:
https://www.boardgamegeek.com/boardgame/295947/cascadia
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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https://www.youtube.com/watch?v=7Sl0uKPsF9A
#JasonReviews #BoardgameMechanics #MandalaStones
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:21 - Gameplay Overview
10:36 - Final Thoughts
13:20 - Credits
In Mandala Stones, you use artists to collect colorful stones in towers that you then score.
To set up the game, randomly place the 96 stones — 24 each in four colors and 48 each in two patterns — on the main board in stacks of four. Place the four artist pillars in their starting locations among these stone stacks.
On a turn, you either pick stones or score stones. To pick, move an artist to a new location, then collect all stones adjacent to this artist that (1) bear the same pattern as that artist and (2) are not adjacent to another artist. Choose one of these stones to be first in a tower, then stack the other collected stones on top of this foundation one in clockwise order, then place this tower on an empty space on your player board.
To score, choose to remove either (1) a color that appears on the top stones of at least two towers on your player board or (2) any number of top stones on your player board. In the latter case, you score 1 point for each removed stone. In the former case, you score points for each removed stone depending on the scoring condition for that space on your player board, which might be based on the height of that stone in a tower or the number of colors in that tower or the height of all towers on your board. Place all removed stones on the shared central mandala, building from the inside out and possibly scoring points depending on the spaces that you cover.
If a player can neither pick nor score OR if a stone placed on the central mandala covers the game-ending space based on the number of players in the game, complete the round so that everyone has the same number of turns. Each player can then score one of two secret objective cards in their hand, then the player with the most points wins.
-description from BGG
For more information about Mandala Stones:
https://www.boardgamegeek.com/boardgame/317504/mandala-stones
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Board&Dice***
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https://www.youtube.com/watch?v=yLF_FV4s6B8
#JasonReviews #BoardgameMechanics #DarkTales
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:26 - Gameplay Overview
10:13 - Final Thoughts
15:23 - Credits
The card game Dark Tales is inspired by classic fairy tales, retold in a dark style. The land of Dark Tales is populated by disturbing creatures and sinister characters, and the interaction between cards and magic items is the key to success: A character, event, or sword used at the right time can determine the fate of the game! Thanks to the many setting cards, the items you collect change their power from game to game.
- description from the publisher
For more information about Dark Tales:
https://www.boardgamegeek.com/boardgame/166158/dark-tales
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https://www.youtube.com/watch?v=d1LCiSlv0BY
#JasonReviews #BoardgameMechanics #Zapotec
0:00 - Intro
0:06 - Title Screen
0:24 - Description of the Game
1:58 - Gameplay Overview
20:33 - Final Thoughts
24:49 - Credits
The Zapotec were a pre-Columbian civilization that flourished in the Valley of Oaxaca in Mesoamerica. Archaeological evidence reveal their culture going back at least 2,500 years. Remnants of the ancient city of Monte Albán in the form of buildings, ball courts, magnificent tombs, and finely worked gold jewelry testify of this once great civilization. Monte Albán was one of the first major cities in Mesoamerica and the center of the Zapotec state that dominated much of the territory that today belongs to the Mexican state of Oaxaca.
In a game of Zapotec, you build temples, cornfields and villages in the three valleys surrounding the capital to generate resources needed for building pyramids, making sacrifices to the gods, and performing rituals.
Each round, players simultaneously pick a card from their hand to determine their turn order and the resources they collect. Players then perform individual turns and spend resources to build new houses, gain access to special abilities, make sacrifices to the gods and build pyramids. The played action card determines three important aspects of each player's turn:
The resource printed at the top of the card determines the row or column to activate on the resource grid to collect income.
The icon in the middle of the card matches one of the nine properties of the building spaces on the map (one of three building types, one of three regions, or one of three terrain types). On their turn, players may build only on spaces that match that icon.
The number at the bottom of the card dictates the turn order for the round when the card is played.
At the end of the round, players draft new cards from the central offer, with the final undrafted card becoming the scoring bonus card for the following round.
After five rounds, players score points for pyramids, for their position on the sacrifice track, and for their ritual cards. The player with the most victory points wins.
—description from the publisher
For more information about Zapotec:
https://boardgamegeek.com/boardgame/322589/zapotec
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review Copy Provided by Board&Dice***
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https://www.youtube.com/watch?v=l-RJvhPjeq0