In this video, we create our second material: denim. Using many of the techniques from the knit sweater material, we will learn how to create new patterns in Substance Designer to develop a fully realized denim fabric material. --- 0:00 Intro 1:19 Initial pattern shape 6:55 Creating the tiling pattern 12:55 Secondary tiling pattern 15:32 Stray thread details 19:27 Base colour output 31:52 Normal and roughness maps 33:55 Height and AO maps 34:40 Custom parameters --- Gumroad: https://gumroad.com/get_learnt FlippedNormals: https://flippednormals.com/creator/chunck
In this tutorial, we create our own Marble Tile material with parameters to allow us to remove tiles at random.
00:32 - Material Start
15:00 - Edge Damage
20:25 - Cross Section Mask
22:19 - Tile/Edge Damage Blend
24:31 - Cement
35:03 - Tile Remover Mask
39:18 - Cement/Tile Height Blend
42:42 - Marble Base Colour
51:08 - Checker Pattern
54:41 - Concrete Base Colour
56:11 - Roughness
1:00:07 - Metallic
Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=ov2jSf4fKR4
In the final episode, we dive back into out completed material to create and expose parameters that will fully flesh-out the robustness of our scale material.
5:26 - Muscle Tissue
14:59 - Tissue Albedo
20:24 - Hue Parameter
Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=mbI2HHAf2H8
In this episode, we look at a fairly versatile format, PING, and the advantages and disadvantages it offers.
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https://www.youtube.com/watch?v=woWVkxqIEMI
A freemium course that explores the technological and physical sides of PBR, allowing you to more efficiently create textures and materials for your games and animations.
Make sure to check out the course here!: https://gum.co/Ydegs
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https://www.youtube.com/watch?v=nYI8wLqppyk
Let's explore what channel packing is, why we do it and how it can benefit your workflow!
To download all the videos, check it out on my Gumroad!
https://gumroad.com/l/FyfoDc
Timeline
0:00 Intro
0:22 Why We Channel Pack
1:30 Pixels
2:02 Images
3:43 Channel Packing
4:41 RMA Example
5:36 Albedo/Transparency Example
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
#GetLearnt #ChannelPacking
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https://www.youtube.com/watch?v=HANAToqXy6A
This video will finish the albedo for our material by looking at our dirt and foliage.
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Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=AdXBKylq0jA
In this episode, we look at an incredibly solid file format, TARGA, and the advantages and disadvantages it offers.
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https://www.youtube.com/watch?v=KHSxOy9vAwI
In the second part, we finish the Sand Rock material and finalize all the outputs, including: Albedo, Normal, Roughness and Ambient Occlusion.
00:17 - Outputs Setup
02:22 - Sand Colour
08:37 - Rock Colour
16:04 - Dust
22:51 - Normal Map
25:20 - Roughness Map
31:19 - Exposing Parameter
Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
...
https://www.youtube.com/watch?v=QaMlINM4Z6k
In this video, we complete the remaining materials for our asset using all the skills we have built up to this point, and take a look at harmonizing the look and feel of our asset as a whole.
Make sure to grab the free resources here: https://gum.co/RJmBH
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=g2QKdhFRAXk