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LBRY Claims • Deep-Dive-into-Gaming-Realism-5---Footwork

7f6cf2a9e2b16728d07044566a3c4d7c6cc13173

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Created On
27 Oct 2021 17:32:31 UTC
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Deep Dive into Gaming Realism 5 - Footwork
Forum Discussion: https://forum.escapefromtarkov.com/to...

The "pill" first, then animations:
Overgrowth: https://www.youtube.com/watch?v=LNids...
Receiver - for weapon related animations (from above): https://youtu.be/LNidsMesxSE?t=1052
Star Citizen: https://youtu.be/PryJ3CpHcXQ

Animation mechanics as a means to move the "pill":
Rainworld: https://www.youtube.com/watch?v=sVntw...

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Subscribe: https://www.youtube.com/channel/UCrPe...
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Start: (0:00)
Footwork montage: (0:27)
It's coordinate geometry all the way down: (3:39)
The pill: (4:11)
Animations "attach" to the pill: (4:53)
The illusion in action: (5:22)
But is a single point what drives human movement?: (6:23)
Star Citizen: (6:54)
Grand Theft Auto 4: (10:33)
Control: (16:20)
What drives human movement?: (18:10)
The subconscious nature of body motion: (22:38)
Body positions dictate ease of motion: (26:16)
The logic of human locomotion: (28:08)
So what? What if body position derived from feet positions?: (31:20)
Rainworld's procedural animation system: (34:35)
Sliding puck (the pill) vs detailed locomotion mechanics: (36:08)
Control and player feedback considerations: (41:13)
Stopping the pitch: (42:19)
Stopping the step: (44:25)
Outro-ish: (49:14)
Author
Content Type
Unspecified
video/mp4
Language
English
Open in LBRY

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