A new Unity MegaBundle, this one curated by asset developer Blink. It contains 16 items, with mostly a fantasy RPG theme, all designed to pair well with Blink assets, which are all 50% off.
The sale lasts for 2 weeks. If you use the link below GFS gets a small commission (and thanks!).
Links
https://assetstore.unity.com/mega-bundles/blink?aid=1011l4rAy
https://gamefromscratch.com/blink-mega-bundle-for-unity/
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https://www.youtube.com/watch?v=zkOcdHxWwXY
This week in gamedev is a quick recap of news and events from the world of game development for the week ending October 31/2016.
Story Link:
http://www.gamefromscratch.com/post/2016/10/31/This-Week-In-GameDev-Oct-312016.aspx
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https://www.youtube.com/watch?v=zov64QX950k
Bespoke is a modular synth/DAW that has been under development since 2011, which just released version 1.0. It’s completely free, open source and very cool.
Links:
https://gamefromscratch.com/bespoke-free-and-open-source-modular-daw/
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
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https://www.youtube.com/watch?v=0eLoOtf6HBg
JetBrains, the makers of IDEs such as IntelliJ, CLion, Resharper, Rider, PyCharm and more as well as the programming language Kotlin, have been working on a new font designed especially for programmers called JetBrains Mono. Best of all, it's free, open source and available for 130+ languages.
In this video we check out the new font, show you how to install and configure it in Visual Studio Code.
Link:
https://www.gamefromscratch.com/post/2020/01/17/JetBrains-Mono-A-Font-For-Programmers.aspx
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https://www.youtube.com/watch?v=AyCZ0dVlz4A
W4Games, a company formed by key Godot developers to support the commercial Godot engine ecosystem, has just received another round of funding. This time they received $15M in funding lead by OSS Capital.
Links
https://gamefromscratch.com/godot-powered-w4-games-gets-15m-investment/
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
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https://www.youtube.com/watch?v=LDC5RXfcb_o
Unreal Engine 4.26 preview 3 was just released and the new experimental water simulation system is finally available. Well mostly available. There are bugs, there are glitches, there are missing feature and there is zero documentation, but otherwise, its here! So let's take a look...
Link:
https://gamefromscratch.com/unreal-engine-4-26-water-simulation/
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https://www.youtube.com/watch?v=TTHcyOykGeQ
In this tutorial we look at using functions, a fundamental concept in just about every single programming language. Functions enable you to organize and reuse code easily.
If you want to help support this series and others development in the future, please consider supporting us on Patreon; on.com/gamefromscratch
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https://www.youtube.com/watch?v=pNu4n3g2QRQ
Earlier this week the Humble RPG Bundle was launched with one major flaw... the license. The publisher have updated the license to make the bundle much more appealing. This video takes a look at the updated license, as well as going hands-on with the content you get in the bundle.
Links
https://www.gamefromscratch.com/post/2018/11/15/Humble-RPG-Game-Dev-Bundle.aspx
https://www.humblebundle.com/software/rpg-game-dev-bundle?partner=gamefromscratch
https://www.youtube.com/watch?v=y0lVZTUdEWI
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https://www.youtube.com/watch?v=9d1hKt3aJ-U
Today we are going hands-on with the new added nascent VR support that was added in Blender 2.83, we will see how to enable the plugin and how scene inspection works in VR.
Link:
https://www.gamefromscratch.com/post/2020/06/10/Blender-283-VR-Support-In-Action.aspx
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https://www.youtube.com/watch?v=B4eteq4oOaY