Ultra Street Fighter II Online Ranked Matches (Recorded on 8/18/17)
I've been watching some professional Street Fighter II footage to try to improve my game, so I'll hopefully I'm getting a little better. There was a lot of lag yesterday, but these were some of my better matches.
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using a Real Arcade Pro V Hayabusa joystick.
This is part 28 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this twenty-eighth part I completed Mission 27: "Hotel Hell" while rescuing all the babes and finding all the secret areas. I also accessed the secret exit leading to Mission 30: "Freeway."
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
After Excitebike World Rally, Iggy and I also did some Grand Slam Tennis. The first match was an unranked one, and I used my custom character while Iggy used Andy Murray.
This match was really intense, but Grand Slam Tennis ended up being more fun than the other games we played.
Iggy's channel: https://www.youtube.com/user/IggyKop
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using a nunchuck and Motion Plus.
This is part 16 of my capture of me playing through The Legend of Zelda: Oracle of Ages for the Game Boy Color. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to use progressive scan mode and your model of GameCube must feature component output as well). I'm playing through a linked version of Oracle of Ages using a password obtained from a completed Oracle of Seasons save file.
In this sixteenth part I cured King Zora and obtained entry to the seventh dungeon.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller by way of the Game Boy Advance/GameCube Link Cable.
This is a capture of me playing through Teenage Mutant Ninja Turtles on the NES. This is not an emulator. This footage was recorded directly from my front-loading NES using a real TMNT cartridge.
I was born in the mid '80s, so I naturally grew up with the Teenage Mutant Ninja Turtles cartoon, movies and merchandise. I spent a lot of time watching the cartoon series as a kid (I even had some VHS tapes that were given out by Burger King back in the day), and I had a few of the action figures as well. I even recall wearing a Ninja Turtles costume to school for Halloween around first grade.
The first Ninja Turtles game came out for the NES in 1989 and my brother and I probably received the game during that year's Christmas, or the following year. My brother and I played this game quite a bit but we never could beat it due to its high difficulty level. It was certainly an iconic part of my childhood, but the first TMNT game had a ton of flaws that were appropriately (and hilariously) lambasted by the Angry Video Game Nerd, such as clunky controls, terrible enemy spawns, suicidal designs and confusing stage layouts. I was actually a much bigger fan of TMNT II: The Arcade Game, which I used to rent occasionally.
Despite my love of the NES and my childhood experience with this game, I have never beaten it until now. This game wasn't that fun for me and I was just never motivated to beat until I started my Youtube channel. I've already posted footage of TMNT II, III and IV, so this is the remaining Konami/Ultra Turtles game that I need to upload. I'm actually using the very same cartridge from my childhood.
For this playthrough I stocked up on 40 scrolls before rescuing Splinter since they're really useful for the Technodrome. I actually got lucky in finding the Technodrome on my first attempt, so that made this playthrough much easier. Also, this was a no-death run, although I came really close to dying at the end.
Recorded with the Hauppauge HD PVR and a composite connection at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the NES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an NES Max turbo controller.
This is part 21 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this twenty-first part I completed hidden Map 24: The Nameless City.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This is part 6 of my capture of me playing through Super Mario Land 2: 6 Golden Coins for the Game Boy. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
In this sixth part I completed all of Tree Zone, including the hidden stage.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at a native 60 frames per second. I'm using an original model Game Boy Advance as a controller by way of the Game Boy Advance/GameCube Link Cable.
This is part 7 of my capture of me playing through The Legend of Zelda: Link's Awakening DX for the Game Boy Color. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to use progressive scan mode and your model of GameCube must feature component output as well).
In this seventh part I completed the fourth dungeon, Angler's Tunnel.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller by way of the Game Boy Advance/GameCube Link Cable.
This is part 4 of my playthrough of World Driver Championship on the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual World Driver Championship cartridge. I'm using a manual transmission, like always.
In this fourth part I completed the Seasons Cup in the GT2 circuit.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.