Commander Keen 5 Soundtrack - Track 14: Mars, the Bringer of War
Commander Keen in "Goodbye Galaxy" Episode V: The Armageddon Machine Track 14: Mars, the Bringer of War by Bobby Prince Track 14 of 14
Posted so I could play on plug.dj and for educational/historical purposes. Any entertainment the viewer takes from this is the viewer's legal responsibility. The music and images contained in this video remain the property of their respective owner(s) whom I assume are Bobby Prince and/or iD Software; and those guys are cool, so its all legal-beagle, right? "...Kill all the lawyers," right? ... https://www.youtube.com/watch?v=3Pd6sm8SayE
Well! That was fantastic!
Performance-related Patch Notes:
Performance
- Host State Rewinding Phase 3 (Missile weapons)
- User should no longer have firing delay when shooting a missile weapon
- User should now be able to hit moving targets with these weapons even when experiencing latency up to ~450 ms
- Affected weapons: SRM2, SRM4, SRM6, NARC
Bug Fixes
- Fixed packet sequence number overflow problem in CryEngine
- This fixes the random disconnect to Mech Lab bug
- Fixed excessive transmission of tiny packets introduced by last patch
- This is expected to reduce overall bandwidth and improve the small increases in ping some users have been experiencing
- Fixed potential crash that would occur when entering match or when returning to Mech Lab
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https://www.youtube.com/watch?v=h4yxUkPKdG4
I guess this is Commander Keen's prison cell and all is lost. Count Chuck has placed himself at the center of a terrible maze of yellow keys and metal poles covered in gore.
More on the mod can be found
http://www.shikadi.net/keenwiki/Commander_Keen%27s_Valentine_Bash
and
http://www.pckf.com/viewtopic.php?t=2616
...
https://www.youtube.com/watch?v=eGIfwMkoZr8
Rage Crackrock sets out from his camp in the stairwell of floor nineteen. Doors are opened, monsters are slain, growls are heard.
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https://www.youtube.com/watch?v=6hvn6k9Os64
Keen explodes into the Quantum Explosion Dynamo. Better collect some key gems.
"Keen 5: The Armageddon Machine is the second episode in the Goodbye, Galaxy! series. In this episode, Keen confronts the Shikadi and attempts to destroy the Omegamatic, a device the Shikadi are building to destroy the galaxy. "
from http://www.shikadi.net/keenwiki/Keen_5:_The_Armageddon_Machine
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https://www.youtube.com/watch?v=XR6RKBPBstk
Recorded on 2013-05-06. All graphics settings to lowest. I believe there was one small patch that seemed to improve performance after the content patch. Patch notes listed below (excepting content changes.)
I swear I used to get much closer to 30fps (even with Fraps giving a performance hit.) Guess we will see how things improve in the future.
Patch Notes April 16th, 2013
Open Beta Update #15
Upcoming Patch - Tuesday April 16th @ 10AM -- 1PM PDT
Patch Number: 1.2.214
Change Log
[...]
Gameplay
Maps
- Added baked in shadows to terrain in all maps.
- Changed geometry near edge of Tourmaline Desert where many players were being led out of bounds.
- Updated Warning Billboard signs shader in River City.
Networking
Host State Rewinding Phase 2 (Ballistic/PPC weapons)
- You should no longer have firing delay when shooting a ballistic/PPC weapon.
- You should now be able to hit moving targets with these weapons even when experiencing latency up to ~450 ms.
- Missile weapons are not affected by this change, but will be in the next host state rewinding phase.
- The complete list of affected weapons:
- PPC.
- ERPPC.
- AC20.
- AC10.
- AC5.
- AC2.
- Gauss Rifle.
- LB10-XAC.
- UltraAC5.
Performance
- Extra server compression of movement state transmitted to clients, reducing client downstream costs.
Matchmaking
- Added ability to tune weight class and Elo matching thresholds without needing to bring the servers down.
- Adjusted player Elo down to their correct values by re-simulating match history (to account for the Elo-inflation bug).
- Users who disconnect during matchmaking are now correctly removed from their pending match. This should help reduce the number of erroneous 'failed to find match' errors.
Lances
- Players will automatically be grouped into lances when they join a match.
- Players who are grouped together before entering the match will be assigned to lances together as best as possible.
- There is a maximum of 4 players per lance, and 3 lances per team.
- Currently, the third lance will only be created if needed because of player groupings.
- Players will now have a lance HUD element in the upper left of their screen which will inform them of their lancemates' health and grid location.
- Members of your lance will be marked in a different color on your HUD.
- In addition to taking command of the team, players can choose to take command of their lance while in the BattleGrid.
- The team commander is automatically the commander of his lance. The team commander's lance cannot have a separate lance commander.
- Lance commanders can assign orders to their lance. Only members
...
https://www.youtube.com/watch?v=le5GYFWoTRI
Seriously. Ruined. RUNED1!
Steam says:
ABOUT THIS GAME
Dungeon SiegeĀ® combines the immersive elements of a role-playing game with over-the-top intensity and non-stop action. Dungeon Siege plunges you into a continuous 3D fantasy world where you face off against an army of evil that has been unleashed.
You begin as a humble farmer, and as you travel through the world and gain new skills, you can gather a party of up to eight characters to aid you. Dungeon Siege impels the player into one over-the-top battle after the other as the storyline unfolds and a larger plot begins to reveal itself.
A world of adventure where you can explore sprawling landscapes in a seamlessly unfolding story awaits...
...
https://www.youtube.com/watch?v=QmvK7cifozs