Get your drunk on with @Xirrin, @Gondram, and @JaironKalach tonight! We'll be tackling the topics of both group size and mechanics. Does size really matter? We think it does, but you'll have to tune in tonight to find out of we agree on why or how it does and what ideas and thoughts we have behind it. We didn't call ourselves "The Opposition" for nothing! Grab your shots, highballs, brewskies and put on your meta caps with us tonight as we discuss guild and group sizes!
What will building be like in Camelot Unchained? Well, we've certainly seen some of the basics with some recent reveals and announcements from CSE. Beyond the actual layout of structures though, what does this all mean for the game and the community? How will building be structured? Also, whats up with that whole Crowfall thing? A PvP game funding via Kickstarter? What a novel idea! Join Xirrin, Gondram, Edany, and Tierless as the ideas, rants, and booze all flow with equal proportions tonight!
Dungeons of Aledorn: https://www.kickstarter.com/projects/1153206899/dungeons-of-aledorn-old-school-hardcore-rpg
Toejam and Earl: https://www.kickstarter.com/projects/1578116861/toejam-and-earl-back-in-the-groove
Tesla vs Edison: https://www.kickstarter.com/projects/artana/tesla-vs-edison
Descent Underground: https://www.kickstarter.com/projects/descendentstudios/descent-underground
Join us as we talk about some combat and progression conversations with 2 great members of the CU community. Masahiko and SmudgePudge make their first appearance on the show and bring some great insight! -- www.twitch.tv/oppositionpodcast/c/2353487&utm_campaign=archive_export&utm_source=oppositionpodcast&utm_medium=youtube
Join The Opposition with recurring special guests Tim Mills and SmudgePudge as we talk about Foundational Points and the hot topics from the forums over the first couple of weeks. Subscribe to us on iTunes or our YouTube channel at youtube.com/oppositionpodcast. Check out our website with all sorts of contact information and updated episodes! www.oppositionpodcast.com -- www.twitch.tv/oppositionpodcast/c/2421843&utm_campaign=archive_export&utm_source=oppositionpodcast&utm_medium=youtube
Tim Mills from CSE joins us along with Xirrin's raging head cold! Watch as Gondram saves the day, Tim talks about all sorts of fun CSE and game stuff, and Xirrin holds on to the table to stay upright! Talk about game design, CSE studios, and tune in for the after party Q & A!
Subscribe to us in iTunes! https://itunes.apple.com/us/podcast/return-to-albion-camelot-unchained/id641834292
-- www.twitch.tv/oppositionpodcast/c/2291914&utm_campaign=archive_export&utm_source=oppositionpodcast&utm_medium=youtube
This has been a hot topic that we're touched on briefly in the past, but its time to really spend some time breaking it down and talking about it beyond a couple side comments here and here spaced out over a year of podcasts. Let's spend some real time dissecting the concept of resurrection. What does it mean to CU as we believe it to be? -- www.twitch.tv/oppositionpodcast/c/3827361&utm_campaign=archive_export&utm_source=oppositionpodcast&utm_medium=youtube
When many of us set out to find a place that "felt right" in our gaming lives we realized that the game itself was only a part of the equation. For as much as we squabble about stealth, resurrection, class balancing, and a myriad of other topics until we're blue in the face the fact is that both Gondram and I played GW2 for a much longer period of time than we would have if we had not put together the group of people that we did to play together. A game that we all recognized early on that had little appeal to us still captivated a huge portion of our time because we had the right people to play with. The ability to organize people, both in-game and out, may mean just as much to us as the game itself. In many aspects more.
Sling: https://www.sling.com/
CloudlessLustre: https://www.etsy.com/shop/CloudlessLustre
Explosing Kittens: https://www.kickstarter.com/projects/elanlee/exploding-kittens
Massively OP Kickstarter: http://massivelyop.net/community/
There is no on-screen chat this week due to some technical issues, but it should be back next episode!