Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 3
This is part 3 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this third part I fought the Dark Alpha Splinter and met U-Mos.
Items collected:
Energy Tank # 1 - 12:28 Missile Expansion # 1 - 15:05
This is a capture of me and a friend playing the Cooperative mode in Vigilante 8 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64. I'm player one and Drew is player two.
Vigilante 8 is another favorite of mine from the Nintendo 64 era. I used to play this game all the time in high school. I'd get some friends over and we'd have a blast (literally). This game has great multiplayer, especially for two people. I miss vehicular combat games. I've liked them ever since I first played Twisted Metal around 1995 or 1996.
I like to grab a friend and jump into Cooperative mode in this game, which allows you to fight up to nine cars in a team match. You can't do this with more than two people though because the system simply can't handle AI cars while splitting the screen more than two ways. So if you're playing with three or four people, you'll simply have to battle each other.
We entered in two cheat codes before we started. One was FIRE_NO_LIMITS. This allows you fire special weapons as fast as you can press the R button (there's normally a cooldown in between shots, which sucks). The second code was MIX_MATCH_CARS. This allows multiple players to use the same vehicle. Since Drew and I both like to use John Torque, we always enter this code.
What's nice about this game is that it supports the Expansion Pak and it allows you to split the screen either horizontally or vertically. Since I have an Expansion Pak, I always enable high resolution mode. There's also a cheat for an ultra resolution mode, but it drops the framerate way too low.
In this video Drew and I battled nine school buses on the Oil Fields map using John Torque (bass quake rocks) and Beezwax (Drew wanted to sic some killer bees on the buses).
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's 240p/480i output so that the Hauppauge could capture the console's audio/video signal.
We're using standard Nintendo 64 controllers.
This is part 11 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
This is a fast and easy mission. There's one hidden weapon: the double Cyclone. If you're starting on the main deck you can simply turn around and head toward the keycard-carrying guards in the next room. Punch out both of them to grab their keycards, then open the storage areas near the staircase. You'll find Cyclones in there.
Aside from that, just make sure to lower the cargo bay holding the hover bike so you'll have that during the next mission.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
[Note: This video and description were originally posted on Youtube on June 17, 2015.]
Here's some footage of a retro gaming showcase that was at E3. Various consoles, handhelds, and dedicated gaming computers were on display, as well as some collectible merchandise. There were also arcade machines available to play.
Recorded with a Sony HDR-CX330 camcorder at 1080p, 60 frames per second.
This is part 12 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this twelfth part I completed Cave Eblana, where Edge joined my party, then I completed the Tower of Bab-il for the second time, had Cid upgrade the second airship, and visited Tomra.
King & Queen of Eblan boss fight - 26:03
Rubicant boss fight - 29:51
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
This is part 8 of my capture of me playing through Castlevania: Legacy of Darkness on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Legacy of Darkness cartridge. I'm playing through the game on hard mode using Carrie.
In this eighth part I completed the Tower of Sorcery area, then I defeated Actrise.
Actrise boss fight - 5:17
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This is part 7 of my capture of me playing through The Legend of Zelda: Link's Awakening DX for the Game Boy Color. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to use progressive scan mode and your model of GameCube must feature component output as well).
In this seventh part I completed the fourth dungeon, Angler's Tunnel.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller by way of the Game Boy Advance/GameCube Link Cable.
This is part 6 of my 100% playthrough of Super Metroid for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my SNES using an actual Super Metroid cartridge.
In this sixth part I headed into the Wrecked Ship, defeated Phantoon and acquired the Gravity Suit. After that I headed to Maridia.
Items collected:
Missile Expansion # 23 - 0:30
Missile Expansion # 24 - 1:44
Super Missile Expansion # 4 - 6:41
Super Missile Expansion # 5 - 7:00
Missile Expansion # 25 - 9:23
Missile Expansion # 26 - 10:38
Missile Expansion # 27 - 11:33
Gravity Suit - 11:59
Missile Expansion # 28 - 13:44
Reserve Tank # 3 - 14:16
Missile Expansion # 29 - 15:10
Energy Tank # 8 - 16:29
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an Asciipad turbo controller.
This is part 7 of my capture of me playing through Castlevania: Aria of Sorrow for the Game Boy Advance. This is not an emulator and was not played on the Wii U Virtual Console. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well). I'm playing on hard mode.
In this seventh part I returned to the Inner Quarters to obtain the Curly soul, then I headed into the Forbidden Area and obtained the Claimh Solais.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.