So yeah, this was made just under 2 years ago, and was my first programming project. Though, it was not 100% on my own, it is still quite a good first project as I learned a fair amount from this.
_________________________________________
Part 2 Collisions
This was originally uploaded on 17 March 2015
I have no idea. I was really dumb. I basically created 4 classes "thing1, thing2, thing3, thing4" and then I placed objects at the pipes corners.
I would then test if the bird was between thing1 and thing2, or thing3 and thing4.
Awful.
Original Title:
Java/ OpenGL Flappy Bird Clone - Completed !
Original Description:
I now have collision working :)
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Part 3 Complete
This was originally uploaded on 2 April 2015
This just shows the overall completion of the project.
It is bad. Collisions were done naively, there are public static things everywhere, seperate class for top/ bottom pipe... D:
At least I can look back at this and see I have improved immensely :D
Original Title:
Java/ OpenGL Flappy Bird Clone - Completed !
Original Description:
So I managed to finally get my 'flappy bird' clone thing to work, so it can now reset without closure of the window, records score for as long as the window is open, and other crap no one cares about as no one reads this.
______________________________
Links:
GitHub: https://github.com/Hopson97
Discord Server: https://discord.gg/DeEhUXY
Support me on Patreon: https://www.patreon.com/Hopson
Follow me on Twitter: https://twitter.com/Hopson1997
Follow me on Twich: https://www.twitch.tv/hopsonn
Subscribe to the subreddit: https://www.reddit.com/r/HopsonCommunity/
Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
...
https://www.youtube.com/watch?v=O13UpgsH62A
Some project I made in 2016 when learning opengl.
Originally uploaded 16th May 2016 with the title and description
"OpenGL - ayy lmao Simulator 2016"
"Ayyyyyyyyyyyy LMAO"
Code is here https://github.com/Hopson97/3D-Alien-Cubes
...
https://www.youtube.com/watch?v=mrrUkoSiPJE
So my friend challenged me to create a clone of Pyoro using C++ and the SFML.
I had never heard of this game before he told me and it looked very simple.
It is a game from WarioWare Inc. on the Nintendo GBA. You play as a little bird looking thing, and you hop left and right, avoiding seeds falling from the sky while simultaneously collecting them with your extendable tongue.
Also, the background changes (as well as all the sprites, but background changes more freqently) as your score increases.
Me and my friend thought it would take 2-3 hours tops to make, but here is 14 hours of sped up footage creating a UNFINISHED product of the game.
Source:
GitHub: ----- https://goo.gl/oPU78X
Downloads:
Source: - - http://www.mediafire.com/download/9bldmz23w2trzjj/Pyoro_Source.zip
Game: - - - http://www.mediafire.com/download/osuunrw9o309o6e/Pyoro_Game.zip
_______________________________________________
Music:
Knights of Cydonia - Muse
Chop Suey - System of a Down
____________________________________________
IDE:
Code::Blocks
GitHub: https://github.com/Hopson97
Discord Server: https://discord.gg/DeEhUXY
Support me on Patreon: https://www.patreon.com/Hopson
Follow me on Twitter: https://twitter.com/Hopson1997
Follow me on Twich: https://www.twitch.tv/hopsonn
Subscribe to the subreddit: https://www.reddit.com/r/HopsonCommunity/
Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
...
https://www.youtube.com/watch?v=kzaj-PKvoLU
This is a cellular automaton that I came up with. YouTube compression kinda ruins it, so I highly recommended you watch in highest quality you can, and also download the project to see it for yourself :)
Source: https://github.com/Hopson97/Empire
Download: https://drive.google.com/open?id=0B-bhEaACRE65dVFxdWUzbzA4d2M
------------------
NEWER VERSION:
Just some QoL improvements:
https://drive.google.com/open?id=0B-bhEaACRE65bTZMMk4xeU1MaXM
You can now press WASD to pan around, as well as you arrow keys to zoom in/ out
Runs faster
People wrap (eg, if they go to edge then they go to other side
To see stats, roll mouse over the sigma symbol.
Dead colonies are removed from the list.
------------------
Rules: https://github.com/Hopson97/Empire/blob/master/README.md
Enjoy!
Links:
GitHub: https://github.com/Hopson97
Discord Server: https://discord.gg/DeEhUXY
Support me on Patreon: https://www.patreon.com/Hopson
Follow me on Twitter: https://twitter.com/Hopson1997
Follow me on Twich: https://www.twitch.tv/hopsonn
Subscribe to the subreddit: https://www.reddit.com/r/HopsonCommunity/
Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
...
https://www.youtube.com/watch?v=3mgGQR6oGxI
Just over 2 weeks later, here is part 2 of this series of me showing highlights of me making "Minecraft" from scratch use OpenGL.
Again, might have well say I am making this for fun and for learning :P
__________
You can view the source here:
https://github.com/Hopson97/HopsonCraft
But note, there is nothing there really due to a massive code overhaul, but you can view source of a similar Minecraft project I made here:
https://github.com/Hopson97/MineCraft-One-Week-Challenge
__________
And download it here:
goo.gl/6xS7D1
Links:
GitHub: https://github.com/Hopson97
Discord Server: https://discord.gg/DeEhUXY
Support me on Patreon: https://www.patreon.com/Hopson
Follow me on Twitter: https://twitter.com/Hopson1997
Follow me on Twich: https://www.twitch.tv/hopsonn
Subscribe to the subreddit: https://www.reddit.com/r/HopsonCommunity/
Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
...
https://www.youtube.com/watch?v=LhCb0yMNzfc
Thanks "Nimmy" from my discord server for the idea!
Wanted to try something a bit different for a change, and here it is: A cellular automaton.
=========
DOWNLOAD: https://github.com/Hopson97/CellularAutomaton/releases/
SOURCE CODE: https://github.com/Hopson97/CellularAutomaton
=========
MUSIC USED:
Rayman 1 - Betilla The Fairy
C418 - Ward
=========================================
LINKS:
GitHub: https://github.com/Hopson97
Discord Server: https://discord.gg/DeEhUXY
Support me on Patreon: https://www.patreon.com/Hopson
Follow me on Twitter: https://twitter.com/Hopson1997
Follow me on Twich: https://www.twitch.tv/hopsonn
Subscribe to the subreddit: https://www.reddit.com/r/HopsonCommunity/
Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
...
https://www.youtube.com/watch?v=v7Z2euv7kwY
In this new series, we will be creating a voxel multiplayer minecrafty cloney clone from the ground up using C++ and OpenGL, with some libraries for support such as SFML and ENET.
=========
SOURCE CODE: https://github.com/Hopson97/open-builder
=========
RESOURCES:
Going 3D:
http://ogldev.atspace.co.uk/www/tutorial12/tutorial12.html
http://ogldev.atspace.co.uk/www/tutorial13/tutorial13.html
Client and Server Connection - https://gafferongames.com/categories/game-networking/
=========
MUSIC USED:
Donkey Kong Country - In A Snow-Bound Land - https://www.youtube.com/watch?v=oYOdCD4mWsk
Rayman 1 - Betilla The Fairy
Donkey Kong Country - Forest Interlude
Rayman 1 - Bandland Theme
Beyond Good And Evil - Home Sweet Home - https://www.youtube.com/watch?v=jTdcJWDNsao
Rayman 1 - Bonus Level Music
Ratchet and clank - Wupash Nebula
Chrono Trigger - Winds That Cross Time
=========================================
LINKS:
GitHub:
https://github.com/Hopson97
Discord Server:
https://discord.gg/DeEhUXY
Support me on Patreon:
https://www.patreon.com/Hopson
Follow me on Twitter:
https://twitter.com/Hopson1997
Follow me on Twich:
https://www.twitch.tv/hopsonn
Subscribe to the subreddit:
https://www.reddit.com/r/HopsonCommunity/
Community Channel:
https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
...
https://www.youtube.com/watch?v=4Rg1RriQZ9Q
Not a programming video, but I thought it was interesting.
Sometimes, .dll and .exe, when converted into sound, can sound like music, just by pure coincidence. Weird.
Both these files can be found at
C:\Windows\System32
In this video, it is aclui.dll and mspaint.exe
Links:
GitHub: https://github.com/Hopson97
Discord Server: https://discord.gg/DeEhUXY
Support me on Patreon: https://www.patreon.com/Hopson
Follow me on Twitter: https://twitter.com/Hopson1997
Follow me on Twich: https://www.twitch.tv/hopsonn
Subscribe to the subreddit: https://www.reddit.com/r/HopsonCommunity/
Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
...
https://www.youtube.com/watch?v=OfVERK_SreU
Hello everybody! This time, I will be creating Wire World, which is little bit different than some of the other cellular automatons i have made, but still quite cool none the less :) Hope you enjoy!
=========
DOWNLOAD: https://github.com/Hopson97/CellularAutomaton/releases/
SOURCE CODE: https://github.com/Hopson97/CellularAutomaton/tree/master/Source/WireWorld
=========
RESOURCES:
Wikipedia: https://en.wikipedia.org/wiki/Wireworld
Images:
http://psoup.math.wisc.edu/mcell/pow.html
http://www.mathpuzzle.com/26Aug2002.htm
https://www.quinapalus.com/wires11.html
=========
MUSIC USED:
Rayman 1 - Betilla The Fairy
Dragon Quest IX - The Sun Gathering Village
Beyond Good and Evil - Home Sweet Home
Donkey Kong - Aquatic Ambiance
Donkey Kong - Snowbound Land
Ken Silverman - DRIFSNG2
=========================================
LINKS:
GitHub: https://github.com/Hopson97
Discord Server: https://discord.gg/DeEhUXY
Support me on Patreon: https://www.patreon.com/Hopson
Follow me on Twitter: https://twitter.com/Hopson1997
Follow me on Twich: https://www.twitch.tv/hopsonn
Subscribe to the subreddit: https://www.reddit.com/r/HopsonCommunity/
Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
...
https://www.youtube.com/watch?v=p9quENRDW00