Took me several attempts, because the game kept crashing and because the missile AI is so terrible. It doesn't even do proper Naive Pursuit until the late terminal guidance phase by which point it's inevitably too late to actually correct. This problem is exacerbated by the proximity fuses simply not working, I've found that it's better to manually detonate nukes.
I really want this game to be great, which is why I'm being really hard on it, the background physics is well researched and put together, but the game on top of it is painful to play.
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https://www.youtube.com/watch?v=atLitxZbEmE
Just a short video showing me out flying place for fun, I'm based out of Gnoss (KDVO) in Novato, and want to fly up the California Coast to Little River (KLLR) in Mendocino. That's about 100 miles direct, on the roads this would be over 3 hours of driving, but flying is about 45minutes.
Follow me on Twitter for more updates:
https://twitter.com/DJSnM
I have a discord server where I regularly turn up:
https://discord.gg/zStmKbM
If you really like what I do you can support me directly through Patreon
https://www.patreon.com/scottmanley
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https://www.youtube.com/watch?v=pEdq2AmBkWY
I'm sick and sniffly right now, so here's something I recorded earlier....
Music is Egmont Overture - Written by Beethoven, produced by Kevin Macleod
http://incompetech.com/
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https://www.youtube.com/watch?v=ahBmRREpqiI
Flying Another few missions, demonstrating the full newtonian flight model, AI Wingmen, bigger ships and a Stealth mechanic that involves thermal management. Still flying with the XBox Controller because it puts everything at your fingertips.
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https://www.youtube.com/watch?v=vjKJgyX6FnM
I started playing Freelancer last year, but stopped when I realised that maintaining 3 series (KSP & Xenonauts) would leave no time for other fun stuff. But Xenonauts is over and it's time to return to Freelancer and see where this story goes.
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https://www.youtube.com/watch?v=f8hojsJ32BQ
Another round up of this "week's" news (always more than a week because I'm bad at scheduling) - 4 launches - 2 Soyuz, 1 PSLV & 1 Astra.
A whole bunch of cool NASA space science things happened. JWST published calibration images.
And Jared Isaacman is back for more Spaceflight - paying so he can test a SpaceX Space Suit outside the spacecraft while orbiting the Earth.
Follow me on Twitter for more updates:
https://twitter.com/DJSnM
I have a discord server where I regularly turn up:
https://discord.gg/zStmKbM
If you really like what I do you can support me directly through Patreon
https://www.patreon.com/scottmanley
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https://www.youtube.com/watch?v=pLeXbkFGQN8
After Dreamchaser made the cut for the Commercial Resupply Program I wanted to show off this mod and explain why it's exciting to see spaceplanes back on the menu.
The mod is available here:
http://forum.kerbalspaceprogram.com/index.php?/topic/126208-dreamer-v13-vertical-launch-horizontal-recovery-space-plane-updated-for-105/
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https://www.youtube.com/watch?v=7LGjK4Ezups
The usual faffing around for fun, demonstrating prototypes for my 2001 mission series, and trying to make a capsule fly using a kerbal parachute.
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https://www.youtube.com/watch?v=wjzQm6e-BVE
TIme to leave orbit, after waiting for the transfer window of course, this is a slow process requiring multiple orbits to take full advantage of the Oberth effect to maximize my fuel efficiency. The whole escape process took about 4 hours with most of the burns being performed while I was playing something else. I actually messed up in the estimate of my window location and needed to use the Mun for a last minute orbit adjustment, it wasn't what I'd call a gravity assist, after all, a munar gravity assist for interplanetary travel rarely makes any sense right?
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https://www.youtube.com/watch?v=iehDzKYy7ac