Perilous away team missions have a unique component to their tempo in the unique genre of Star Trek: there's often the opportunity to make a quick getaway in the form of a phone call to home base.
In our Tabletop Role-Playing of Star Trek Using Star Trek Adventures, how best can we incorporate this unique element of genre? Two approaches are here considered.
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https://www.youtube.com/watch?v=SA42IlvoRFA
Now we are on to the next round of changes....
Download the revision here: Download Rulebook Updates
Version 1.3, Updated 9/24/2018
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https://www.youtube.com/watch?v=wk4-SuK_LW0
New Greenscreen setup, new attitude, it's time to tilt again at GAMEMASTER GROWTH! While it's a tech test campaign pushing us to this mission, I'd be a poor Game Space Scientist if we didn't get some exploring done in the meantime!
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https://www.youtube.com/watch?v=vDUfp8yNPn8
Good Evening folks!
If I asked you, Is Dungeons And Dragons a "collaborative storytelling" Tabletop Role-Playing game?
Is Call of Cthulhu a "Collaborative Storytelling" TTRPG ?
There's a buzzword taking the Tabletop Role-Playing world by storm: "Collaborative Storytelling." At first it meant something pretty specific, referring to a new cohort of role-playing games that began to ask the players about parts of the setting and events beyond the mere reach of their characters. These games, like Powered By the Apocalypse (Dungeon World), FATE, and others had mechanics and concepts that brought this new remix of GM and Player roles into focus.
A second wave of games like Shadowrun: Anarchy and Good Society (the Jane Austen RPG) have tried to capitalize on some of these ideas, to...mixed success. But this video is not about that....
The phrase "Collaborative Storytelling" has gotten to be an inflated buzzword in the intervening years. First we saw Paizo hitch its wagon to the phrase in its promotion of Pathfinder 2E. Then I started to hear more and more about how players had an expectation that there were parts of the setting and world in their D&D games that were malleable to their desires (perhaps outside of the normal tempo of sessions...seems okay to me, if it suit's a group's style.)
But now I'm hearing that this ACTUAL PRACTICE of inviting players to create stuff in the world, in the middle of sessions, is becoming a part of...even an expectation of the players...in games FAR afield of where it fits well. Namely, Call of Cthulhu.
excuse the shenanigans with the sherlock clip. it was neccessary...for reasons owing to the platform we're on...
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https://www.youtube.com/watch?v=XwgQeq1T-co
#RPGaDAY Day 10: Surprise.
Let's talk about prejudice. When we know someone away from the table, we let that prejudice what kind of play we will expect from them at the table. Sometimes, people we like end up being disruprive players.
But once, I was very surprised that a disruptive person turned out to be a great player, and brought a lot to the game.
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https://www.youtube.com/watch?v=W5zWNX9FAUs
As we reach the close of the year, Let's break the fourth wall and talk about what we're doing here on the channel.
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https://www.youtube.com/watch?v=4kSvAuLkoz0
#RPGaDAY Day 16: Temporal Anomaly ... resulting in Historical Figure at one's Table.
I really struggled with this one. My wife plays at our table, and it's not unusual for other players to be women at the table, and on a number of occasions we've hosted LBGT folks for the game, too. The question didn't come with a caveat that this historical figure would have adapted to the mores of our time...
But I opened up to a flight of fancy nonetheless. One that's a little more grandiose than just history knocking on my door.
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https://www.youtube.com/watch?v=X5TwVbyXmzs