Just found out about this and I am incredibly in love with it. Play along in your browser at https://ipodtouch0218.itch.io/nsmb-mariovsluigi or download for a number of systems.
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Check out my Patreon! https://www.patreon.com/DyllonStej
Discord: https://discordapp.com/invite/T7rZqbm
My Other Channel: https://www.youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: https://www.twitter.com/DStejGaming
My Mods: https://www.dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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https://www.youtube.com/watch?v=ceCMMokJALA
My first attempt at something like this. Yes, I manually cut out every individual beat. This is harder to do than the original PS1 version with MIDI-strict tempo, as this version has little nuances and variations in timings per beat that makes things a headache. Additionally, there's two sections with different tempo than the rest of the song (In comparison to just one in the original version), that I had plenty of trouble getting the proper timings for. I also had to cheese a small portion out to make "Sephiroth" not be in the "Every Other Beat" section.
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Check out my Patreon! https://www.patreon.com/DyllonStej
Discord: https://discordapp.com/invite/T7rZqbm
My Other Channel: https://www.youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: https://www.twitter.com/DStejGaming
My Mods: https://www.dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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https://www.youtube.com/watch?v=L5f9ExfB2ug
Otherwise known as "Dyllon's rather unfulfilling adventure in transplanting Silver's theme from one generation to another"
You'd think that this would be an utterly trivial matter of just copying each Gen 4 channel's MIDI notes into a respective channel with a Gen V soundfont instrument, but nope! The instruments in nearly every channel of the original MIDI change repeatedly over the course of the song, with some for as little as a few individual notes. There's a program that does this splitting automatically, but naturally, it didn't do it properly for this one.
So I had to separate everything manually.
To top everything off, some instruments are practically identical, which means it doesn't even sound all that different in places. So to that end, I added some things of my own (Particularly, the Colress countdown, and changing part of the drumline to be more like the Elite Four's in the second loop). This is where it becomes subjective (But I think it's cool though).
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Become a member! (If you want): https://www.youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q/join
Check out my Patreon! https://www.patreon.com/DyllonStej
My Discord Server: https://discordapp.com/invite/T7rZqbm
My Side Channel: https://www.youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: https://www.twitter.com/DStejGaming
My Project M/Brawl Mods: https://www.dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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https://www.youtube.com/watch?v=304Qy0PxGzc
Actually managed to complete a TAS of this unlike my last attempt six months ago, despite once again encountering a (smaller) amount of conflicts with routing in TAS vs RTA. Self-admittedly rushed near the end, contemplating if I should submit to TASVideos.
Pokemon Conquest is a tactical RPG crossover with the Nobunaga's Ambition series, released for the Nintendo DS in 2012. The primary fights are played out in a grid-based system, similar to another certain game series, with the standard Pokemon rules of type effectiveness, damage rolls, and crits (among other things) thrown in to shake things up. Outside of battle, you're tasked with overseeing your ever-growing army of kingdoms, defending from invaders, finding other warlords to recruit, and so on.
Naturally, a TAS of this game throws the expected balance out the window with practically guaranteed crits, AI manipulation, and making counterintuitive plays to save some more turns.
TAS Notes
- General Routing
The overarching route to the speedrun involves building up an army with the best Pokemon while minimizing unnecessary recruits. The Player's Eevee and Oichi's Jigglypuff are mandatory members, and the remaining four slots change throughout the run. In terms of permanent recruits, Rikyuu's Darumaka is recruited just after the Ignis fight, as it and its evolution are very powerful. Yoshihiro's Gurdurr is a strong midgame unit that hard counters Cragspur and assists in many others. Masatoyo's Drilbur (And Excadril later on) sees small but crucial usage in areas like Dragnor. Lastly, Kenshin's Gallade is chosen over Shingen's Rhyperior for being a much more consistent damage dealer and utility in his Warrior Skill. Temporary recruits include Motoharu's Pansage (Hard counters Fontaine, good early-game unit in other kingdoms) and Takamoto's Sewaddle (Used to press a switch and do some shopping without needing to advance a month)
- The Beginning
The Date and Time was adjusted so that Rikyuu could be encountered without needing to advance any extra months (As another Warrior with a Charmander also has a chance to spawn in). Evidently, this date also caused a travelling merchant to stop by far into the run, so a better date would need to be found that doesn't have that.
*will explain more later*
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Become a member! (If you want): https://www.youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q/join
Check out my Patreon! https://www.patreon.com/DyllonStej
My Discord Server: https://discordapp.com/invite/T7rZqbm
My Side Channel: https://www.youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: https://www.twitter.com/DStejGaming
My Project M/Brawl Mods: https://www.dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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https://www.youtube.com/watch?v=M6Fvq1OPmX4
Subscribe to see more videos! https://www.youtube.com/user/DStejGaming?sub_confirmation=1
This is how Dragon Ball GT should have ended
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https://www.youtube.com/watch?v=LIbIKt02RVU
Now the dodge acts as a very quick way to dodge to the other side of your opponent (As the original version simply carried the momentum of the original dodge, which carried Mario too far) and acts as a quick counterattack in normal play. I still haven't fixed the slowdown yet, but I will get there eventually. Have a good day, guys, and thanks for watching!
And yes, that would be a certain Majin Vegeta character hack placed over Pikachu. What's that for? Maybe something in the future..... :D
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https://www.youtube.com/watch?v=ABGsnfFNew8