Introduction to Unity's XR Interaction Toolkit - Part 6: XR Grab Interactable
This is the sixth part of a short tutorial series, in which I cover the basics of using Unity's XR interaction Toolkit (version 2).
In this video, we will take a look at the 'XR Grab Interactable' component. We will go through its basic settings, and see what affect these have on how the Interable responds to an Interactor.
**→ Next Video:** Coming Soon! **← Previous Video:** [Introduction to Unity's XR Interaction Toolkit - Part 5: XR Direct Interactor](https://odysee.com/@LudicWorlds:1/xri-part-5:a)
Version 2 of the 'Unity OpenXR: Meta' package has been released! This is the second part of a tutorial, in which I show you how to upgrade your Meta Quest project to this new version.
**← Part 1:** [HERE](https://odysee.com/@LudicWorlds:1/openxr-meta-2-part1:c)
? Get the fully upgraded Unity Project [HERE](https://odysee.com/@LudicWorlds:1/quest-mr-part-4:a)
## Support My Work:
❤️ [Support me on Patreon](https://www.patreon.com/ludicworlds)
☕ [Buy me a coffee](https://ko-fi.com/ludicworlds)
## Timestamps:
0:00 - Intro
0:53 - Plane Classifications
3:39 - AR Foundation 6 Events
5:50 - Add Anchors Async
7:57 - Test Build
8:19 - Outro
## Useful Links:
► ['Unity OpenXR: Meta 2' Docs](https://docs.unity3d.com/Packages/com.unity.xr.meta-openxr@2.0/manual/index.html)
► ['AR Foundation' V6 Docs](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@6.0/manual/index.html)
► ['How to make a Mixed Reality app for the Quest 3' Tutorial Series](https://www.youtube.com/playlist?list=PLWcLPdrF6kOno_LNP846xfzeWYl5h6S5I)
## Credits:
Music by: [CO.AG Music](https://www.patreon.com/user?u=3550597)
I wanted to explore VR as a medium for Data Visualization.
I created this visualization using the last week of cryptocurrency price data (from the top 20 cryptos) to generate a price relative 3D "landscape". The price data was sampled from the 7th to the 14th of March 2023 (an eventful week in the financial markets, with the collapse of Silvergate and Silicon Valley Bank).
The landscape can be annotated with 'events' (i.e. news, announcements) that have occurred in the cryptocurrency space.
## Credits:
Music by: [CO.AG Music](https://www.patreon.com/user?u=3550597)
This is the fourth part of a short tutorial series, in which you will learn how to create Mixed Reality experiences on the Meta Quest 3. We will be building our app in the Unity game engine, using Unity's native 'XR Interactive Toolkit'.
In this video, I will show you how to spawn some interactive cubes on top of a 'Table' plane. We will set up a Touch Controller, so that you can grab the cubes and throw them across the room. You will then be able to observe how the cubes appear to bounce off surfaces in your real environment!
**→ Next Video:** [How to make a Mixed Reality app for the Quest 3 - Part 5: Raycasts & Anchors](https://odysee.com/@LudicWorlds:1/quest-mr-part-5:c)
**← Previous Video:** [How to make a Mixed Reality app for the Quest 3 - Part 3: Plane Visualization](https://odysee.com/@LudicWorlds:1/quest-mr-part-3:a)
## Support My Work:
❤️ [Support me on Patreon](https://www.patreon.com/ludicworlds)
☕ [Buy me a coffee](https://ko-fi.com/ludicworlds)
In this tutorial we will grab a 3D Model from the Unity Asset Store, and import it into a project.
## Timestamps:
0:00 - Intro
0:59 - Open Unity Project
1:52 - Unity Asset Store
2:57 - The Package Manager in Unity
3:36 - Downloading and Importing the Asset Package
4:18 - Adding the Asset to a Scene
4:55 - Re-opening the Package Manager
This is the second part of a short tutorial series, in which you will learn how to create Mixed Reality experiences on the Meta Quest 3. We will be building our app in the Unity game engine, using Unity's native 'XR Interactive Toolkit'.
In this video, we will look into the Quest's 'Space Setup', and the 'plane' data that is generated from this room scan. We will begin to explore how to visualize these planes. I will also show you how to set up Touch Controller input and tracking within your project.
**→ Next Video:** [How to make a Mixed Reality app for the Quest 3 - Part 3: Plane Visualization](https://odysee.com/@LudicWorlds:1/quest-mr-part-3:a)
**← Previous Video:** [How to make a Mixed Reality app for the Quest 3 - Part 1: Passthrough](https://odysee.com/@LudicWorlds:1/quest-mr-part-1:f)
## Support My Work:
❤️ [Support me on Patreon](https://www.patreon.com/ludicworlds)
☕ [Buy me a coffee](https://ko-fi.com/ludicworlds)
## Timestamps:
0:00 - Intro
0:44 - Plane Detection
1:31 - Space Setup
2:09 - Starter Assets
2:54 - AR Foundation
3:31 - AR Plane Manager
4:37 - AR Feathered Plane
5:43 - Touch Controller Input
9:26 - Custom Plane Prefab
11:16 - Outro
## Useful Links:
► [github.com/LudicWorlds/quest3-mr-course-assets](https://github.com/LudicWorlds/quest3-mr-course-assets)
► [Introduction to Unity's XR Interaction Toolkit - Part 3: Action-based Input](https://odysee.com/@LudicWorlds:1/unity-xri-part-3:8)
► [Unity OpenXR: Meta documentation](https://docs.unity3d.com/Packages/com.unity.xr.meta-openxr@1.0/manual/)
► [AR Foundation documentation](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@5.0/manual/)
## Credits:
Music by: [CO.AG Music](https://www.patreon.com/user?u=3550597)
This is the first part of a short tutorial series, in which I cover the basics of using UltimateXR - a free and open-source XR framework for Unity! In this video we take a look at UltimateXR's demo scene, and I show you how to build and deploy it to the Meta Quest 2.
**→ Next Video:** Coming soon!
## Timestamps:
0:00 - Intro
0:40 - Trying out the Sample Scene
2:38 - Want to make your own build?
2:59 - Creating a New Project
4:31 - Importing UltimateXR
6:12 - Importing Oculus Integration
8:42 - Building and Deploying the App
10:14 - Launching the App
11:03 - Outro
This is a prototype VR simulation which I made back in 2015. It places the viewer inside a blood vessel. The VR app communicates with a Heart Beat Sensor, from which it receives blood flow readings in real-time. These readings are used to pulse the simulated blood in time to my real heart beat. The prototype was made with Unity, and runs on an Oculus Rift DK2.
## Credits:
Music by: [Scott Buckley](https://www.scottbuckley.com.au)
Blockade Labs has released 'Skybox Lab' - an AI tool for generating skyboxes (or 360° images) from text prompts. In this video, I show you how to use 'Skybox Lab' to generate a skybox, and then import it into Unity for use in your 3d projects.
## Timestamps:
0:00 - Intro
0:30 - What is a Skybox?
1:06 - Skybox Lab
2:41 - Import Skybox into Unity
5:59 - Outro
## Support My Work:
► Buy me a coffee: [ko-fi.com/ludicworlds](https://ko-fi.com/ludicworlds)
► [Support me on Patreon](https://www.patreon.com/ludicworlds)
## Credits:
► Music by Scott Buckley - released under CC-BY 4.0 - [https://www.scottbuckley.com.au](https://www.scottbuckley.com.au)
In this tutorial I will show you how to setup Unity's new 'XR Hands' Package.
This is a prerelease version of XR Hands, however, so it is not recommended for use in production!
## Timestamps:
0:00 - Intro
0:55 - Unity Project Setup
2:00 - Updating OpenXR
3:11 - Importing XR Hands Package
4:32 - OpenXR Hand Tracking Features
5:16 - Hand Visualizer Setup
7:39 - Ready to Build!
8:21 - Outro