Every video game needs stats for players, enemies, npcs, or weapons and armor. How you structure stats for your Unity project can make things easier or harder... So I thought I'd share how I'm doing it.
Snapping is a helpful tool when you need perfect alignment of vertices, edges or faces in Blender 2.8 It's easy to use, but can be frustrating if you don't know how.
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My video and streaming kit: https://kit.co/onewheelstudio/tutorial-video-production
Discord: http://discord.onewheelstudio.com
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Devlog: https://onewheelstudio.com/
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#BlenderBasics #LowPoly #GameDevelopment
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https://www.youtube.com/watch?v=jPU2XJxQ6_g
Adding an application to Steamworks, choosing a C# wrapper, and uploading a Unity project to the Steam backend. It's easier than it seems! This part dev log part tutorial show how to do exactly all that.
Discord: http://discord.onewheelstudio.com
Patreon: https://www.patreon.com/onewheelstudio
Twitter: https://twitter.com/OneWheelStudio
Devlog: https://onewheelstudio.com/
Twitch: https://go.twitch.tv/onewheelstudio
Devlog Post: https://onewheelstudio.com/blog/2020/10/28/gjts-adding-steamworks-api-and-uploading-to-steam-backend
WML To-Do List (Notion): https://www.notion.so/e00ad28f5c2e4f71a8b03761e223aa00?v=44cdb76f7cbd4c88843823cc09ebd7b1
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My video and streaming kit: https://kit.co/onewheelstudio/tutorial-video-production
Recommended Game Design Books: https://kit.co/onewheelstudio/game-design-reading-list-unity-c-blender-and-more
Unity Assets Used (Affiliate Links)
Odin: https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1100lHSw
Easy Save: https://assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768?aid=1100lHSw
Steamworks Complete (not used): https://assetstore.unity.com/packages/tools/integration/steamworks-complete-123784?aid=1100lHSw
#GameJamToSteam #GJTS #GameDevelopment #2DGame #GameDevelopment #Unity3D
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https://www.youtube.com/watch?v=r2nCjeSLCN0
Cut a hole in mesh with the Boolean Modifier in Blender 2.9. Great for making windows, doorways, and a whole lot more. The boolean modifier can be used to non-destructively cut or punch a hole in another object.
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Shop the Unity Asset Store (affiliate): https://assetstore.unity.com/top-assets/top-paid?aid=1100lHSw
Become A Channel Member: https://www.youtube.com/channel/UCkr9CPPqT9VWUjkpo3HcACg/join
Or a Patron: https://www.patreon.com/onewheelstudio
Grab a T-Shirt: https://onewheelstudio.com/merch/
My video and streaming kit: https://kit.co/onewheelstudio/tutorial-video-production
Buy a Game Design Books: https://kit.co/onewheelstudio/game-design-reading-list-unity-c-blender-and-more
Other Links
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Discord: http://discord.onewheelstudio.com
Twitter: https://twitter.com/OneWheelStudio
Devlog: https://onewheelstudio.com/
Twitch: https://go.twitch.tv/onewheelstudio
Timestamps
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0:00 Intro
0:22 The Setup
1:03 Adding the Boolean Modifier
1:45 Making the Hole Visible
2:00 Applying the Modifier
2:13 Hide the Object
3:07 THE END
#BlenderBasics #LowPoly #GameDevelopment #BooleanModifier
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https://www.youtube.com/watch?v=Db3eXWOK09o
Cheat codes! Why? They can be very helpful when testing new functions and features. Got a new mechanic or function to test? A cheat code can speed up your design process. How? This video will look at creating Unity cheat codes with C#.
Blog Post: https://onewheelstudio.com/blog/2020/7/3/cheat-codes-with-unity-c-and-bolt
Project Files: https://github.com/onewheelstudio/Programming-Patterns
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My video and streaming kit: https://kit.co/onewheelstudio/tutorial-video-production
Timecodes
Intro 0:00
Why cheat codes 0:17
Is it hard? 1:11
Cheat Code Instance 1:46
Cheat Code Manager 2:08
Implementation 5:40
Outtakes 6:13
Discord: http://discord.onewheelstudio.com
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#UnityTutorial #GameDevelopment #csharp #cheatcode
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https://www.youtube.com/watch?v=XAskJv_CGbg
Working to debug and refine features in my personal project. The game is heavily influenced by FTL and Trade Wars 2002.
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https://www.youtube.com/watch?v=MVUEoCGMFGk
Unity's new input system is event-based plus it handles keyboard mouse and gamepads easily and quickly. The video looks at action maps, actions, bindings, action types, interactions, and processors. Which can be used to dial in the controls for a Unity project. The system can broadcast messages, use Unity events, or best of all use C# events which can clean up your code - specifically your update functions.
Assets Used (affiliate links)
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Low Poly Farm: https://assetstore.unity.com/packages/3d/environments/industrial/low-poly-farm-pack-182924?aid=1100lHSw
Male Peasant Modular Pack: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/male-peasant-modular-pack-cute-series-180874?aid=1100lHSw
Want to support the Channel?
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Shop the Unity Asset Store (affiliate): https://assetstore.unity.com/top-assets/top-paid?aid=1100lHSw
Become A Channel Member: https://www.youtube.com/channel/UCkr9CPPqT9VWUjkpo3HcACg/join
Or a Patron: https://www.patreon.com/onewheelstudio
Grab a T-Shirt: https://onewheelstudio.com/merch/
My video and streaming kit: https://kit.co/onewheelstudio/tutorial-video-production
Buy a Game Design Book: https://kit.co/onewheelstudio/game-design-reading-list-unity-c-blender-and-more
Other Links
************
Discord: http://discord.onewheelstudio.com
Twitter: https://twitter.com/OneWheelStudio
Devlog: https://onewheelstudio.com/
Twitch: https://go.twitch.tv/onewheelstudio
Timestamps
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0:00 Warning!!!
0:09 Intro
0:40 Why use the new system?
2:04 Adding the New Input System
2:50 Creating the Input Asset
3:23 Action Maps
4:06 Actions
4:27 Action Types
6:35 Interactions
7:10 Processors
7:30 Creating Bindings
10:19 Saving Input Asset
10:39 Default Player Input Component
11:14 Generate C# Class & Events
11:50 Player Controller Class
15:10 Testing the Controller
16:08 Want to see more???
16:30 THE END
#unityinputsystem #GameDevelopment #Unity3D #indiedeveloper
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https://www.youtube.com/watch?v=YHC-6I_LSos
Rebinding keys in your Unity project with the New Input System using the generated C# code. We'll look at how to create the UI code, Input Manager, handles composite inputs, C# Events to update the UI, Exclude devices, save and load the binding at runtime and allow the player to reset the binding back to the default.
Want to support the Channel?
*******************************
Shop the Unity Asset Store (affiliate): https://assetstore.unity.com/top-assets/top-paid?aid=1100lHSw
Become A Channel Member: https://www.youtube.com/channel/UCkr9CPPqT9VWUjkpo3HcACg/join
Or a Patron: https://www.patreon.com/onewheelstudio
Grab a T-Shirt: https://onewheelstudio.com/merch/
My video and streaming kit: https://kit.co/onewheelstudio/tutorial-video-production
Buy a Game Design Book: https://kit.co/onewheelstudio/game-design-reading-list-unity-c-blender-and-more
Other Links
************
Discord: http://discord.onewheelstudio.com
Twitter: https://twitter.com/OneWheelStudio
Devlog: https://onewheelstudio.com/
Twitch: https://go.twitch.tv/onewheelstudio
Timestamps
*************
0:00 Intro
1:20 Scene Setup
2:32 Controller Code
3:23 Creating ReBind UI
15:54 Input Manager
23:33 Handling Composite Bindings
30:44 Adding C# Events
33:14 Getting Binding Name at Run Time
37:06 Cancel Binding & Exclude Device
40:48 Save and Load Binding
46:39 Reset Binding to Default
50:41 THE END
#NewInputSystem #GameDevelopment #Unity3D #indiedeveloper
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https://www.youtube.com/watch?v=TD0R5x0yL0Y
Wishlist On Steam: https://store.steampowered.com/app/1446560/Wheres_My_Lunch/
Where's My Lunch? came out of the Game Maker's Toolkit Game Jam this summer. I've been working to improve the underlying code framework and getting it ready to add more content. This devlog covers the last couple of months of work improving the save system, adding level editing tools and several new game mechanics such as levers, gates, speed zones, balloons and more.
Want to support the Channel?
*******************************
Shop the Unity Asset Store (affiliate): https://assetstore.unity.com/top-assets/top-paid?aid=1100lHSw
Become A Channel Member: https://www.youtube.com/channel/UCkr9CPPqT9VWUjkpo3HcACg/join
Or a Patron: https://www.patreon.com/onewheelstudio
Grab a T-Shirt: https://onewheelstudio.com/merch/
My video and streaming kit: https://kit.co/onewheelstudio/tutorial-video-production
Buy a Game Design Books: https://kit.co/onewheelstudio/game-design-reading-list-unity-c-blender-and-more
Other Links
************
Discord: http://discord.onewheelstudio.com
Twitter: https://twitter.com/OneWheelStudio
Devlog: https://onewheelstudio.com/
Twitch: https://go.twitch.tv/onewheelstudio
Timestamps
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0:00 Intro
#GameDevelopment #Unity3D #indiedeveloper
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https://www.youtube.com/watch?v=nLLFGeI8tnY