It's time. I think MercTech has reached a level of maturity and stability that allows for a reasonable attempt at a play-through. I've wanted to play the base campaign and into the Kestrel Lancers as one long series for a while now and I've been experimenting with various mod packs. I've settled on a reasonably "pure" run with MercTech. I've added 330's PIlot Overhaul for MT for the role playing aspect with our pilots; Prime 8's Botanical Splendor for a little more visual pop in the missions; Glitch Inspector's Camo Spec (YAML release) to add some fun in achieving the look we are want with our mechs; and finally I've added G3n.Zer0's Expanded Logos Seaphi pack for an appropriate unit logo. MercTech does require or suggest some support mods (MercTech Compatability Pack, Mech Bundle, MW5 Compatability Pack, and the Community Asset Bundle). All of these support mods are linked on the MercTech nexus page which can be found here: https://www.nexusmods.com/mechwarrior5mercenaries/mods/48
MechWarrior 5: Mercenaries is a first or third person shooter/simulator set in the Battletech Universe in which you manage a mercenary company attempting to survive in the Inner Sphere. There are two campaigns in the game. The first of which comes with the base game and a second which was added in the Legend of the Kestrel Lancers DLC. As the commander of the company you will move your mercs through the systems of the Inner Sphere to take accept contracts for the various factions. You will need to balance the finances of the company while also running one of the giant robotic battlemechs in missions, hire new pilots, and acquire new mechs and equipment so that your company can grow and thrive amongst the war torn future.
I am playing, recording, and editing this series on a ROG Zephyrus G14 laptop with an AMD Ryzen 9 5900HS CPU, 16 GB of ram, and an NVIDIA GeForce RTX 3060 laptop GPU. ... https://www.youtube.com/watch?v=PN8QEWp1b6I
I really wanted to play the new Pathfinder game. The first one was hugely ambitious but was plagued with issues. Despite that, I really liked portions of it and could see the potential. The question is do they start to reach that potential in their sophomore effort? I can't commit to a 100+ episode series at the moment but did want to give you more than the same opening sequence we have all seen multiple times throughout the development and initial launch. So I've compromised on what I will call an "Extended" First Look. It is about the first 4 hours. Think of it as the opening temple run and escape from the natives in Indiana Jones. It gives you an introduction to your characters and allows you to start making character defining decisions but doesn't get to the point where you are really jumping into the main meat of the story. It should give us a good idea as to the game mechanics and hopefully a hint at the state of quality control this go-round. So all that being said let's play some Pathfinder: Wrath of the Righteous!
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https://www.youtube.com/watch?v=EmfejhIVJLo
This series is going to take a look at Yet Another Mech Lab and Silby's Yet Another Mech Lab Overhauled. We will be continuing to use 330s Pilot Overhaul and the TTRulez_AIMod2 along with a handful other mods that I've added in. We might experiment with some other mods as we go.
MechWarrior 5: Mercenaries is a first or third person shooter/simulator set in the Battletech Universe in which you manage a mercenary company attempting to survive in the Inner Sphere. There are two campaigns in the game. The first of which comes with the base game and a second which was added in the Legend of the Kestrel Lancers DLC. As the commander of the company you will move your mercs through the systems of the Inner Sphere to take accept contracts for the various factions. You will need to balance the finances of the company while also running one of the giant robotic battlemechs in missions, hire new pilots, and acquire new mechs and equipment so that your company can grow and thrive amongst the war torn future.
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https://www.youtube.com/watch?v=4vYRbhk8M9w
It is time for the 4th scenario, Beta - Demolition. With a recommended tonnage of 315 and a difficulty of 70 we are bringing a Battlemaster BLR-1GHE, a Victor BTR-9S, an Awesome AWS-8Q, and a Zeus ZEU-6E. The Battlemaster and Awesome have some slight modifications. This lance puts us 10 tons over the recommended but i don't mind! :) Strap into the jump seat of the Battlemaster and lets go kick over some Marik orphanages. Watch out for the bees.
MechWarrior 5: Mercenaries is a first person / sim game based on the Battletech tabletop universe. At launch it will include a campaign mode as well as solo and co-op instant action scenarios and custom scenarios. Modding will be supported. It is a fast paced, entertaining window into the Battletech universe from the makers of Mech Warrior Online. As I type this, it is in closed Beta accessible to pre-orders. It launches on Dec 10, 2019 and is available on the Epic Games Store.
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System Specs
cpu - AMD Ryzen 7 2700X cpu
motherboard - ASUS ROG Crosshair VII Hero
graphics - NVIDIA GTX 1070
ram - 32GB Corsair Vengence 3000mhz
drives - 1TB Crucial M.2
250GB SSD
1TB Western Digital Harddrive
2TB Western Digital Harddrive
keyboard - Corsair K63 Wireless
mouse - Corsair M65 Pro
monitor - LG 34WK500 - P (2560 x 1080 75hz)
microphone - Shure 48
microphone interface - Behringer UMC22
camera - Logitech c922 Pro Stream
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https://www.youtube.com/watch?v=nz-HoVJmzj8
Warhammer 40K Rogue Trader has hit it's full release date. We've played this a couple of times through the beta testing and now is the time to experience the full game. Owlcat has built upon their experience with Pathfinder to create the first CRPG in the Warhammer 40k universe. Let's jump into v1 release and see what the game has to offer!
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https://www.youtube.com/watch?v=C0CtXsXa6iY
I'm finally ready to try a long term play through of Pathfinder: Wrath of the Righteous. Pathfinder: WotR is the newest Pathfinder based CRPG from Owlcat Studios. We've given it a little bit of attention through the beta as well as an extended first look. This game, like it's predecessor has an additional level on top of its standard rpg components. Their first Pathfinder game had a Realm Management layer in which your character managed a kingdom. Wrath of the Righteous has a Crusade Management layer. I've yet to experience this mechanic (I even avoided watching other content so as not to spoil it).
We will be playing a Bloodrager Barbarian from the lands of the Linnorm Kings on normal difficulty using turn-based combat. Pathfinder allows you play with turn-based or real-time with pause but I prefer turn-based for Dungeons and Dragons styled games.
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https://www.youtube.com/watch?v=0ZIzbZorFAk
Wartales from Shiro Games graduated from early access to it's v1.0 full release on April 12th. Wartales is an open world, fantasy, tactical RPG with turn based combat. You control a small mercenary unit trying to make it's way in the world in whatever fashion you choose. The game includes trading, crafting, bounty hunting, ancient tombs, politics, etc. You will need to recruit additional help and keep your company fed and paid if you want to progress. We are going to jump in and take a look at the full release. I am willing to commit to playing through the first area in the game. If the interest is there, I will continue the save beyond that point.
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AMD Ryzen 7 7700 3.8GHz
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https://www.youtube.com/watch?v=bH8XmYPDqg0
**note** I screwed up the recording of this (and the next video). I don't believe it changes the watchability of the video, but it does really annoy me. As such I've decided not to monetize the affected videos.
Starfield is out and I finally jump into it. This is a blind playthrough (at least at first) as I haven't been watching any gameplay or tips videos to this point. I have been eagerly waiting this one and am excited to finally be able to play it!
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...
https://www.youtube.com/watch?v=D8-jOFy9LBM
MechWarrior 5: Mercencaries is a real-time combat, battlemech simulator with rpg elements based on the Battletech tabletop franchise. At the time of writing this (9 aug 2020) the game is still an epic exclusive although a steam launch is in the near future.
The game itself supports modding with the developers making the entire Unreal Engine tool kit available for modders. The Epic store now also supports modding and while most MechWarrior mods are still on NexusMods.com there are a handfull available on the Epic store. We are playing with Merc Tech game overhaul which is availble on Epic and NexusMods.
Merc Tech includes a Mechlab that allows changing engines, cooling, internal structure, armor, and gyros. It has a full crit system, different ammo and firing mods, as well as additional weapon variation. One of my favorite additions from the mod is heat effects including slowing the mech down, shutdowns, and ammo explosions for you and the AI alike.
I plan on this being a longish term playthrough of the game (more than one month) released Mon-Fri. I will be avoiding story missions and skipping through story dialogue while treating the game as a sandbox career mode.
#merctech, #mechwarriormods, #battletech
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https://www.youtube.com/watch?v=BhvNFthyoLg
Rimworld B18 | Do Androids Dream of Electric Beavers - Season 2 Episode 30 | Mellowseven Let's Play
From episode 30 on out, we will be recording this series on Twitch and then exporting them to YouTube. Episodes will be recorded Tues, Wed, and Friday nights from 7:30-8:30 PM PST. The will be edited and uploaded to YouTube where they will air Wed-Sun at Noon PST.
It feels like forever since our last batch of androids exploded in a chain reaction caused by leaking coolant. So let's do that again. :) Androids, robots, living batteries, and revolutionary tendencies. What more could you ask for?
If you would like a colonist named after you, please leave a comment.
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https://www.youtube.com/watch?v=aeFAJw6tfV0