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LBRY Claims • nerves-of-steel-(dosbox)-e1m4-no

73349d9cd128cddc06bfd61797909bfcc8a8c0d1

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16 Jan 2022 21:15:41 UTC
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Nerves of Steel (DOSBox) - E1M4 - No Commentary
No commentary playtrhough of Nerves of Steel, normal difficulty, played through DOSBox.

Released in 1995 for DOS. According to MobyGames, it uses the graphical routines from Fortress of Dr. Radiaki. Whatever it means and not knowing how its influence is... It is not a bad start! I mean, Radiaki's gameplay was super broken, but the engine, worked. That doesn't apply here. There's is only one single aspect where this game is better, it has strafing. Full stop. Ugliest FPS I've ever played, and easily the worst.

The star of the show is the engine. At first it might seem that it is a Wolf3D clone, but it isn't. It allows for ceiling and floor heights, just like Doom. But the guy programming it just wasn't up to the task at hand. It runs atrociously bad, when there are corridors, it's fine, but once you draw big rooms, performance just drops to the ground. Other thing that you might realize is that despite there are funcional doors, there are lots of "doors" that just can be ran through. Well, those are some kind of clipping planes. When you cross them, the game just stops processing anything located in other rooms: door timers stop, enemies stop still... The devs knew that this was the only way to keep the friggin engine from having a fucking seizure! It also crashes happily after like 20mins of gameplay, and you are forced to reboot to be able to play again. It is also easy to get out of bounds. And there are lots of "slime trails" and other graphical glitches.

The graphics are just as ugly as they can get. Many textures don't tile propertly, and most of them are crafted with the most irritating colours possible... and their use is even worse, like they wanted you to also have a seizure along with the game engine. MS-Painted enemies, and there are 6 and 3 bosses, but they all behave the same, the only difference is damage output.

The levels are terrible. Labyrinthic and cryptic shit which will require you to constantly resort to the automap to check which walls are not solid, and they love the teleporter mazes... Because who dislikes them, right?

The game box states that the game has multiplayer support, but it is nowhere to be found.
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Playthrough sin comentar de Nerves of Steel, dificultad normal, jugado a través de DOSBox.

Nerves of Steel es un FPS lanzado en 1995 para DOS. Acorde a lo que dice MobyGames, usa las rutinas gráficas de Fortress of Dr. Radiaki. Lo que sea que quiera decir eso... No es un mal comienzo! Es decir, el gameplay de Radiaki estaba super roto, pero el motor, a pesar de sus limitaciones, funcionaba. Esto no es aplicable en este caso. Hay un único aspecto en el que este juego es mejor que Radiaki, y es que permite movernos de lado. Punto. Es el FPS más feo que he jugado, y fácilmente el peor.

La estre
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https://www.youtube.com/watch?v=nVPejdsWYnk
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