Super Mario Sunshine Playthrough (Progressive Scan Mode) - Part 22
This is part 22 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
In this twenty-second part I collected all the blue coins in Noki Bay.
This was the third match I played tonight using the shotgun. Tons of action in this video. Also, Chariloe showed up. But he wouldn't hold still.
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using the nunchuck and Motion Plus.
This is part 10 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this tenth part I obtained the Super Missile upgrade.
Items collected:
Super Missile - 14:00
Missile Expansion # 9 - 9:20
Energy Tank # 4 - 11:47
Missile Expansion # 10 - 20:19
Scans acquired:
Shrieker - 1:16
Luminoth Sentinel Crystal - 2:20
Grenchler - 4:06
Bloatsac - 4:52
Ingsphere Cache - 5:52
Dark Sentinel Crystal - 6:05
Phlogus - 7:08
Dark Pirate Commando - 7:59
Sporb - 10:02
Dark Aether - 17:05
Our War Begins - 20:47
Pirate Commando - 21:38
Hunter Ing - 23:15
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
This is part 5 of my capture of me playing through Final Fantasy II (aka Final Fantasy IV) for the SNES. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Final Fantasy II cartridge.
In this fifth part I headed to Mysidia, where Polom and Porom joined my party, then I headed to Mt. Ordeals where Tellah joined my party again and Cecil became a Paladin.
Milon boss fight - 26:06
Milon Z. boss fight - 29:22
Recorded with the Hauppauge HD PVR 2 and the official SNES S-video cable at 60 frames per second. I'm using a standard SNES controller.
Symph showed up and helped me kick some SMAW-using ass.
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using the nunchuck and Motion Plus.
Here are some interesting matches. Keet and I won the third match while essentially going 2 vs. 4. I don't know what our teammates were doing. Perhaps they thought they were still playing Turf War.
I got teabagged in the fourth match (9:55 mark). I'm not even mad. I do it all the time and I find the shit hilarious. I just wish I had gotten more kills.
Keet's channel: https://www.youtube.com/user/KeetAndBait
Battle list:
Match 1: The Reef (Tower Control) - 0:00
Match 2: Sturgeon Shipyard (Tower Control) - 2:15
Match 3: Port Mackerel (Tower Control) - 4:52
Match 4: Port Mackerel (Tower Control) - 6:38
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using detached Joy-Cons with motion controls.
This is a capture of me playing through Super Glove Ball for the NES. This is not an emulator. This footage was recorded directly from my front-loading NES using a real Super Glove Ball cartridge and a Power Glove controller.
Since I grew up with the NES in the late '80s and early '90s, I was quite aware of the Power Glove as a kid, and I specifically remember seeing the commercials airing on TV. Although I thought the concept looked cool, I sadly never had the opportunity to try the Power Glove for myself. However, even back then I had heard that the controller didn't work very well.
In 2013 I finally decided to purchase a Power Glove and see what all the fuss was about. I picked up a brand new Glove from a seller on Amazon for only $85. While the box had been opened, the contents were unused and still in their original plastic wrap. The Glove was also a size large, so it fit perfectly. It was quite a deal.
I also picked up a brand new copy of Super Glove Ball at the same time for about $40. Despite all the Lucas Barton and Angry Video Game Nerd jokes, I was surprised to find that the controller worked quite well with Super Glove Ball.
As you can see in this video, the Power Glove works just like a Wii Remote when you're playing Super Glove Ball (since the game was designed for the Glove). The Glove tracks 3D movement and it also detects when certain fingers are being bent. So Super Glove Ball actually feels like a Wii game. That's quite remarkable considering that this game was released in 1990.
Super Glove Ball itself plays like a 3D Arkanoid, Breakout or Alleyway. You control a glove on screen to shoot a ball around in 3D space and break bricks on five different walls. You can grab the ball and then release it in a specific spot or simply bounce it off your glove. You can also point your index finger at the screen to shoot enemies and bricks (I think that part is really cool).
To beat this game, you have to break through specific walls and navigate an extremely confusing 3D maze to reach the final boss. To do this, I used Adam Lamontagne's guide on GameFaqs (http://www.gamefaqs.com/nes/587663-su.... A huge thanks goes out to Adam because I could not have beaten this game without his guide.
If you're going to try beating this game, I recommend that you hit as many question marks as possible (unless they're hiding warp points you don't want to go through) because they'll give you tons of useful bonuses including extra balls, lives, power, and ammo. One of the best bonuses is the "ROW" one which allows you to knock out an entire row of bricks with a single hit. That one is invaluable.
In general, I've found it's best to hold onto the ball and take your time getting into position to knock out specific blocks. If you throw the ball around wildly, you'll just waste time and lives. Also, don't forget that you can knock out bricks by shooting them with your index finger. That can be really helpful. You also have to remember which enemies can kill you in one hit. You'll definitely want to avoid them.
This game is quite difficult, so I used a cheat code on the title screen to start with 13 lives instead of 7 (press 042158 on the Power Glove to enter the cheat). I don't know if there's a cheat available when you use a standard controller, but even with the additional lives, it's still incredibly difficult to beat this game because certain enemies can kill you in one hit, and you can accidentally warp to other rooms, which can really mess you up (good luck finding your way through the maze at that point).
Recorded with the Hauppauge HD PVR and a composite connection at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the NES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Power Glove controller.
This is part 9 of my capture of me playing through Super Mario World: Super Mario Advance 2 for the Game Boy Advance. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
In this final part I completed the Valley of Bowser area and beat the game.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
Here's another good match that I had last night. Even though this was a bit laggy and the frame rate dropped quite a bit, I managed to score some nice shots with the Burst Rifle.
Keet's channel: https://www.youtube.com/user/KeetAndBait
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution. I'm using detached Joy-Cons with motion controls.
This is part 4 of my capture of me playing through The Legend of Zelda: Link's Awakening DX for the Game Boy Color. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to use progressive scan mode and your model of GameCube must feature component output as well).
In this fourth part I purchased the secret medicine, collected some more secret seashells and obtained Richard's Golden Leaves from Kanalet Castle so I could get the Slime Key. If you head into the Seashell Mansion with exactly 5 or 10 seashells, you'll get an extra shell.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller by way of the Game Boy Advance/GameCube Link Cable.