DEFOLD Game Engine TUTORIAL #01: Creating a PLATFORMER PROTOTYPE
In this video, we will start to take a look at the building blocks of creating a game for the engine.
To make it easier to understand the main difference between the different engines that we are covering, we have thought of implementing the same game with the resources.
Since in G Develop we have already started to put the foundations on a new platformer for the Melee tutorials, we have decided to use it too in Defold.
There so, In this tutorial, we will import all the assets for the level, player, and enemies, we will create a first draft level, and implement a basic movement that will allow us to control our player character.
Timestamps
00:56 Setting the Project, Pixel Art perfection, Tilesouces and tile maps.
13:35 Sprite Atlas, Sprites and Player game Object
19:18 Camera Project and Pixel Perfection
20:55 Physics and Player Colliders
23:00 Physics Colliders for Tilemaps
25:12 Physics Interaction: Groups and Masks
28:14 Basic Player Movement & Scripting.
Resources:
The resources will be posted in our website
https://game-developers.org/defold-platformer-tutorial/We have a twitch channel too now, where we are thinking in live streaming
https://twitch.tv/gamedeveloperzStay tune, and don´t forget to subscribe, it will certainly support us.
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Defold is a free to use, source available, 2d/3d game engine with a developer-friendly license. Defold is owned and developed by the Defold Foundation.
It was originally bought and used by King Entertainment, which later on gave it back to the Defold Foundation.
King still uses the game engine in some of its games.
Download Defold Game Engine it is free!
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