FOV - A Deep Dive - Part 3 - Escape From Tarkov (minor fix)
Sorry for the double-post! I made a small mistake in one of the examples I used in the first release near the 8 minute mark and... I just couldn't let it slide!
For all the wonderful comments the first time around, THANK YOU! More to come as we continue this journey together :)
And yes, if you notice various audio pops here and there, know that you're not crazy. They bother me too and I can't for the life of me figure out what is causing them during the render phase...
Thanks for your feedback!
Thursday, October 21st @ 11:00 AM Central
https://www.twitch.tv/sneakyru007
Hope to see you there :)
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Music: Silent Partner - Grand Navy Plaza
From YouTube Audio Library [Aka YAL]
Provided by RFM: https://youtu.be/1n2N0k80S7I
...
https://www.youtube.com/watch?v=LRvQ3uVFW8w
Full Auto Recoil and Bloom Patterns Diagram (high resolution): https://imgur.com/snrEg35
Deep Dive into Gaming Realism Playlist: https://www.youtube.com/playlist?list=PLdn_Tks_N9LXtaKKY8RV93PyUc4GJRi5p
Forum discussion: https://forum.escapefromtarkov.com/topic/152357-deep-dive-into-gaming-realism-escape-from-tarkov-in-bloom/
Reddit discussion: https://old.reddit.com/r/EscapefromTarkov/comments/nabxix/deep_dive_into_gaming_realism_escape_from_tarkov/
Intro: (0:00)
Topic at hand: (0:16)
Basketball example - Company A: (0:29)
Basketball example - Company B: (2:22)
Basketball example - Company C: (3:17)
How kids play: (5:36)
Limitations and constraints keep players honest: (7:04)
Hero vs Uhoh - Keanu Montage: (9:08)
Hero vs Uhoh - Comments: (9:59)
The role of assumptions: (10:52)
Blooms, not rises: (12:31)
Using the width of a human torso as a benchmark: (12:57)
The leading cause for the sharks with friggin lazerbeams meta: (13:30)
A possible solution: (14:04)
Old-school Rainbow 6 for inspiration: (17:14)
In conclusion: (18:25)
Postscript - Recoil direction and stances: (19:07)
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https://www.youtube.com/watch?v=XWDJ8MDQ34k
Note: I just realized I used the wrong footage near the 8:10 mark. Just imagine it looks like I show moments later in the side-by-side.
Music: Andrea Belfi
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https://www.youtube.com/watch?v=RltpzlB49RQ
Reddit thread from other user: https://old.reddit.com/r/EscapefromTarkov/comments/rx97jk/bsg_please_rework_the_sound_system/
Direct link to my comment: https://old.reddit.com/r/EscapefromTarkov/comments/rx97jk/bsg_please_rework_the_sound_system/hrixvg0/
https://youtu.be/pIzwo-MxCC8?t=93
https://www.youtube.com/watch?v=2sKPDGBsM0Q&t=336s
https://www.youtube.com/watch?v=DMZhrlSfhV0
"The original" Steam Audio hype post that helped kicked it off: https://www.reddit.com/r/EscapefromTarkov/comments/81c7th/for_great_3d_sound_why_not_steam_audio_royalty/
One of the related Project Acoustics write-ups from a while back: https://www.reddit.com/r/EscapefromTarkov/comments/f70dti/project_acoustics_an_alternative_to_steam_audio/
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Intro: 0:00
What is the lamppost effect?: 0:27
Lamppost illustrated: 0:44
Possible solution?: 1:18
Mixed Reality Demo: 2:23
Short and Sweet Lamppost vs EFT - DONE!: 3:53
Deeper Dive starts... NOW!: 4:07
Reddit convo that reignited this topic: 4:17
Digging into my lengthy reply: 4:34
Some of Steam Audio's obstacles: 5:25
Some of Project Acoustic's answers: 7:17
Some potential downsides: 11:30
Azure supercomputers to the rescue: 12:02
Is it worth it?: 12:57
Some workarounds I've heard about: 14:25
Do players even care?: 17:18
Past present future of detailed 3D audio: 18:45
Praise for EFT's sound design: 20:00
Issues with sound in EFT's CQB settings: 20:48
LEZ GOOOOO!!! HYPE!!: 21:29
Keyhole effect: 21:45
Signing off + Muzak: 22:11
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https://www.youtube.com/watch?v=tRhzwHHdoh8
For the lovers (and the haters) out there, this one is for you.
Quick and to the point full auto comparison.
If you disagree, let me know... How do **YOU** explain what is going on here?
And for those who have been on this journey from the start, supporting and offering constructive feedback, THANK YOU! *Fist bumps with explosions* to all you mad lads who put up with my sometimes meandering journey of "getting there" and helping along the way. You're the real MVP in my book!
FOV Dolly Zoom playlist: https://www.youtube.com/playlist?list=PLdn_Tks_N9LVlBCXXsV7eeVAxHFh2rHQX
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https://www.youtube.com/watch?v=1lNwq9G33pc
Full video here: https://youtu.be/_UBIuQFQpPQ
Pay attention to right at the start of the volley of fire, how the weapon tips upward a bit (easier to notice if you compare how much of the top rail or dust cover is visible to the "before" sight picture).
And again, the main question being asked here is, "Should a stocked weapon's weapon handling profile be derived from modifying (read: applying buffs) to its non-stocked state? How might things be improved if, instead, the addition of a stock ushered in an entirely separate recoil profile?"
Stamps:
1: 0:00
2: 0:10
3: 0:36
4: 1:04
5: 1:16
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https://www.youtube.com/watch?v=_sWo0AiwAZU
A fun little montage meant to showcase how reality often differs from the rather crude scenarios regularly presented in competitions and movies.
As featured in "Deep Dive into Gaming Realism"
https://youtu.be/XWDJ8MDQ34k
(Reuploaded at a higher resolution)
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https://www.youtube.com/watch?v=bxiy8FhUH78
Thanks for watching! What resonates with YOU? What new ideas or concepts come to your mind?
Discussion: https://forum.escapefromtarkov.com/topic/156123-deep-dive-into-gaming-realism-part-4-vision-and-perception/
Full Deep Dive into Gaming Realism Playlist: https://www.youtube.com/playlist?list=PLdn_Tks_N9LXtaKKY8RV93PyUc4GJRi5p
L7 Animated: https://www.youtube.com/watch?v=RWfHFdmkAc0
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Intro: (0:00)
Topics: (0:36)
Stability: (0:47)
Pros and cons: (1:48)
Chicken dance: (3:45)
Horizon lock in racing sims: (4:10)
Field of view: (5:33)
Limits of perception: (6:32)
FOV as it applies to a monitor: (8:40)
FOV to monitor culmination: (11:08)
FOV guesstimate as a concept: (12:05)
Framing the view with L7: (12:52)
Framing as a concept, L7 illustrated: (13:34)
Dots in RO, why: (16:00)
Eye vs head movement: (17:25)
Comfortable range of motion with eyes: (17:38)
Detailed breakdown of how we change where we are looking: (19:35)
Focal point stays central in perception, regardless of head orientation: (20:48)
Wipe vs snapshot - We look in "snapshots": (22:12)
The brain drain of processing vision: (23:16)
Loose wrap-up, where is this taking the journey?: (25:52)
The challenge from a programming and user input perspective, attempt deux: (26:28)
Dramatizing the update cycle: (27:26)
Awkward ending is awkward, ha!: (29:19)
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https://www.youtube.com/watch?v=clqhTkit1WA