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28 Aug 2021 11:03:00 UTC
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Dragon Quest II [Switch] #06, Dirkandor; Zahan; Burrowell; Keys and Four Sigils
This is video #06 in my playthrough of Dragon Quest II: Luminaries of the Legendary Line for the Nintendo Switch.

Dragon Quest II [Switch] Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML268y6EF5rdpQvZbvUFYwegQ

Previously, the party sailed east from Rippleport and visited Tantegel in the land of Alefgard. Then, they sailed north from Rippleport and dredged up the Sunken Treasure. They delivered it to the merchant in Rippleport and got the Echo Flute. Then, the party explored Charlock Castle. They got Erdrick's Sword, which Thomas of Cannock equipped. Then, they visited the Dragonlord's descendant. He advised them to gather the five Sigils so they can earn a blessing from Rubiss. Now, the party will start exploring the seas, collect some more keys, and collect four of the Sigils.

The party resumes in Tantegel. They first grind in the seas around Alefgard so they can get the Wizard's Staff for 4,000 gold for Isolde of Moonbrooke. This can be used as an item in battle to cast a free Sizz spell.

Then, they Zoom to Midenhall and sail south. Past Midenhall's southwestern peninsula, they can find the Shrine of Rubiss on an islet, but there is nothing to do there yet.

A bit farther south of Midenhall, they find a larger island. The only way to land is to go upriver at the western coast and disembark on the shores of the lake in the center.

North of the lake, they find Dirkandor Castle. The teleportal in the west leads to the shrine south of Midenhall, but they cannot exit that shrine without the Gold Key. A couple of NPCs provide hints about the Echo Flute. It is very helpful if you are not following a guide. Also, a prisoner west of the throne room provides a hint about the Gold Key. There is a soothsayer who can provide hints about the locations of Sigils.

There is a bank representative in the armoury, so the party puts away some of their excess stuff. The armoury offers a couple of decent upgrades: Dragonsbanes and suits of Magic Armour.

After chatting with everyone else, the party talks to the King of Dirkandor. They agree to entertain him and must battle a Striking Sabrecat. Not too difficult. When they win, the King rewards them with the Moon Sigil! The Sigils can be viewed on each character's Status screen. The Moon Sigil's symbol is a crescent moon. After this, the party can talk to the King of Dirkandor to save as normal.

The party continues sailing. Southwest of Dirkandor, they can find an island surrounded by coral. They will need an item to get inside.

South of that island, they find a small island with one tree tile in the center. If they examine this tree tile, they can find an Yggdrasil Leaf! This item resurrects a dead party member with full HP. The party can only get one Yggdrasil Leaf here at a time. After they have us
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https://www.youtube.com/watch?v=np0cd476EU8
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