In this quick tip, we take a look at a practical example which takes advantage of quaternion and matrix (and/or Euler) based rotation. ... https://www.youtube.com/watch?v=iSiyGr8p0p4
For awesome Houdini courses, tutorials, and resources, visit www.cgforge.com
Welcome to Houdini for the New Artist! This course is perfect for Houdini beginners who want tutorials that are simple, thorough, and straight to the point.
Some of the topics we'll cover include:
* Exploring the interface
* Understanding node-based workflows
* Organizing your node tree
* Knowing what the shelf tools do
* Changing the frame rate and range
* Setting your project directories
* Transformation tools (translate, scale, rotate)
* Moving the pivot
* Snapping
* Understanding Attributes
* The geometry spreadsheet
* Visualizing attributes,
* The poly reduce node
* Adding lights
* How to apply materials, shaders, and texturing
* Tri-planar projections
* Exploring the Render View
* ROPS & SOPS
* Moving and creating a camera
* Changing the transform handle orientation
* Soft selections
* The principled and standard shaders
* Mantra render settings - Max samples, min samples, noise threshold
* Light linking
* Coloring your nodes
* And knowing about great additional resources for your future studies!
Thanks for watching, and be sure to visit www.cgforge.com for more great content.
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https://www.youtube.com/watch?v=KnJ1k27kD-w
In this Weekly Wrangle, we'll take a look at a variety of Houdini artworks for a dose of inspiration and constructive critique. Plus, we'll cover some industry news and hold live Q&A
If you'd like to add the Weekly Wrangle to your calendar, just follow this link:
https://calendar.google.com/calendar/event?action=TEMPLATE&tmeid=dGIwZzhrdW9zOWQ0cnFjdGhybnN0bm1laGFfMjAyMzAzMjdUMTcwMDAwWiB0eWxlcmJheTNkQG0&tmsrc=tylerbay3d%40gmail.com&scp=ALL
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https://www.youtube.com/watch?v=NLFEyYap_40
In this Weekly Wrangle, we'll take a look at a variety of Houdini artworks for a dose of inspiration and constructive critique. Plus, we'll cover some industry news and hold live Q&A
...
https://www.youtube.com/watch?v=pLvBzgbJMf0
December was a busy month in the world of 3D VFX & Animation - Zbrush is set to be acquired by Maxon, AMD releases a free library of Material X shaders, Blender 3.0 is released, and much more. Join me live as we cover these topics, explore art reviews, and hang out with live Q&A
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https://www.youtube.com/watch?v=2XnG5RO5VP4
To visit the full course, be sure to check it out here:
https://www.cgforge.com/course?courseid=destruction-i
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Destruction I is a course designed to help you get started with Rigid Body Dynamics using Houdini.
To help us in this, we'll be using practical examples with our new friend Eugiene the battering ram.
Along the way, a wide variety of topics will be explored such as:
Understanding Collision Meshes, Packed Primitives, Constraints, Fracturing techniques, clustering, controlling
attributes, the differences between active, static, deforming, and animated states, along with a whole lot more.
Along with the videos, you'll find useful exercises, print-outs, and scene files that are designed
to help you focus your study in one place.
So you're looking for a professional course to help you get started with Rigid Body Dynamics, then check out
Destruction I at cgforge.com
Thanks for watching!
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https://www.youtube.com/watch?v=z8ZXRnf9mZg
Be sure to check out the course right here:
https://www.cgforge.com/course?courseid=l-systems-and-instancing
L-systems offer a great way of procedurally modeling geometry, and with these skills, you'll be able to create a wide variety of complex objects. If you've ever wanted to create foliage, complex fractal geometry, or spline-based models from scratch, then L-systems offers you a procedural way of doing so. Unlike many other tutorials, this course aims to address the topic in an easy-to-follow, technical, and artistic way.
In addition to L-systems, you'll learn more about instancing and how to work efficiently with Houdini. We'll be rendering out millions of polygons with both Mantra and Redshift while aiming to optimize render times as much as possible. These optimizations are applicable across a wide variety of 3D topics. Large scale environment creation, destruction, crowds, and real-time render engines are all examples of other 3D topics which will benefit from this course.
Thank you for watching!
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https://www.youtube.com/watch?v=5whfFBHfrJo
For more content that will help you learn Houdini, visit:
https://www.cgforge.com
In this video, we explore the various parameters of the VDB Extrapolate node. All operations are covered in detail - including the expand SDF narrowband, Expand SDF into mask SDF, convert fog vdb to sdf, renormalize sdf, extend field(s) off fog VDB, and extend fields off sdf.
If you're interested in professional consultations and/or mentorships, visit https://www.cgforge.com/academy where you can gain help with:
* Demo reel reviews
* Professional career advice
* A personalized curriculum
* Premium support & feedback to your Houdini questions
* And much more
...
https://www.youtube.com/watch?v=u1FpIzvw3s8
https://calendar.google.com/event?action=TEMPLATE&tmeid=NnJ1NWMwNHVpZWpybjV2cmF2OHNvbWxsYXFfMjAyMjAxMzFUMTcwMDAwWiB0eWxlcmJheTNkQG0&tmsrc=tylerbay3d%40gmail.com&scp=ALL
Join CG Forge live for industry news, live Q&A, art reviews, and more
...
https://www.youtube.com/watch?v=H2V3rzexVpc
Join CG Forge live! The last Monday of each month is when CG Forge goes live with Q&A, industry news, and artist highlights.
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https://www.youtube.com/watch?v=Pph5i-eMYt4