Conduit 2 - LC vs. G3 Second Clan War - Match # 3 Lost City
Lost Cause and G3 decided to have a rematch after last year's clan war. The maps alternated between hardcore and standard settings, with the final match being an objective-based one. I hosted the war on my Wii U.
This third match was back to a hardcore rule set (no lock-on, no radar). This one was really close. When we started losing I pulled out the Cheslukian assault tactics and got some results.
The match was played on March 28, 2014. The players were as follows:
Lost Cause:
[LC]Mike [LC]Keet [LC]Andy
G3:
[G3]Draciel [G3]Spear [G3]est
Thanks to everyone for playing.
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using a nunchuck and Motion Plus.
Here's one of the G-rank combination hunts that's available at HR 7. Arnoux had just joined our group on this hunt and he did an excellent job with the Hammer. He was smashing the face every time. I really need to run into skilled hammer users more often. They're hard to find. tek was also doing an excellent job with the Bow.
This is pretty much my ideal hunting setup. A Hammer on the face, a blade on the tail, and a ranged weapon to deal damage from afar and do paralysis and whatnot. The fourth member can be anything with this combination. If there's only one hammer user in the group (and no Hunting Horn) I'll often try to help with the face after I've cut off the tail, but I make sure not to get in the way. Fun stuff.
I was wearing Stygian Zinogre armor and using my new Giga Galefrost switch axe.
The members of this group were:
Mike (me - Switch Axe)
Arnoux (Hammer)
tek (Bow)
Recorded with the Hauppauge HD PVR and the Wii's component cables in native 720p resolution. I'm using a Classic Controller Pro.
This was the one good match that I had last night while playing with Keet and ZAV. For some reason, whenever we form a team of three, the game seems to lag really bad.
Keet's channel: https://www.youtube.com/user/KeetAndBait
ZAV's channel: https://www.youtube.com/channel/UCrdm...
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution. I'm using detached Joy-Cons with motion controls.
This is part 8 of my capture of me playing through Super Mario World: Super Mario Advance 2 for the Game Boy Advance. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
In this eighth part I completed the Special World area.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
This is part 9 of my capture of me playing through The Legend of Zelda: Ocarina of Time Master Quest for the GameCube. This is being played through the bonus disc that was given away as a preorder bonus for the Legend of Zelda: The Wind Waker back in 2003. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this ninth part I completed the Forest Temple.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
This is part 18 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this eighteenth part I obtained the Spider Ball.
Items collected:
Spider Ball - 15:42
Missile Expansion # 21 - 16:35
Missile Expansion # 22 - 18:57
Energy Tank # 9 - 23:33
Scans acquired:
Dark Quad MB - 3:06
Dark Quad CM - 3:24
Agon Falls - 6:41
Spider Guardian - 8:38
C-Rch's Testament - 16:59
The Final Crusade - 18:09
Spider Ball Track - 18:37
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
[Note: This video and description were originally posted on Youtube on October 1, 2015.]
This is part 1 of my playthrough of Luigi's Mansion for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
Ever since I started my channel three years ago, I've had a tradition of playing through Castlevania games for the entire month of October to celebrate Halloween. I got the idea from the Angry Video Game Nerd when he posted a bunch of Castlevania videos for one of his Halloween celebrations.
However, this year I'm adding a little variety to my Halloween celebration by incorporating a non-Castlevania game into my uploads. I've already had requests for this, and since Luigi's Mansion has a spooky theme, it fits perfectly with my Halloween celebration.
When I was a kid I always wanted to see Luigi get his own game, although I expected it be some sort of spin-off platformer along the lines of Yoshi's Island or Wario Land. When Nintendo announced the GameCube's launch lineup back in 2001 I was disappointed by the lack of a Mario game. However, I liked the idea of having a new Luigi game.
I bought a black GameCube on its release date in 2001 and got Luigi's Mansion as my only game. I played through the entire game in less than a week without using a Player's Guide (I didn't have one at the time). I thought Luigi's Mansion was a good game, but it was severely lacking in replay value. As a result, I only play this game once every few years.
I recently picked up the official Nintendo Power Player's Guide for this game in order to help with this playthrough. Plus I collect Player's Guides for my games anyway. So this playthrough should be efficient.
Luigi's Mansion doesn't seem to run at 60 fps like certain other GameCube games, which is odd because it doesn't seem any more graphically intensive than 60 fps games such as Wario World or Metroid Prime. However, I'm still rendering the footage at 60 fps because I just do that by default. Also, anytime a console outputs a signal in progressive scan (I'm talking 480p or higher, not 240p), it uses a double NTSC (59.94 Hz) refresh rate, even if the game runs at 30 fps. I have no idea if this affects the smoothness of the image, but I've been curious about that for a while now.
Enjoy watching Luigi hump the furniture.
In this first part I started a new save file, defeated the first boss, Chauncey, and obtained the key to the first floor.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
This is part 1 of my 100% playthrough of Wario Land 3 for the Game Boy Color. This is not an emulator. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
Following up on my recent Wario Land II playthrough, here’s Wario Land 3. I have actually never beaten this game before. I purchased a complete copy off eBay back in 2012, but since I started my Youtube channel around the same time, I got distracted with all of my recordings and didn’t bother to play this game until now.
I’m not a huge fan of Wario Land II’s general puzzle platforming design (I prefer the action platforming of the original game), but I think this game makes some improvements compared to the prior title. For one thing, this game is no longer a massive coin collectathon and instead focuses more on the platforming elements (though coins are still used for the occasional golf minigame). Also, treasures are now obtained through a much better method, which involves obtaining one of four color-coded keys and then reaching the corresponding treasure chest. This is actually how you beat the stages since there is no longer a specific goal door.
Wario Land 3 also seems to take some inspiration from Metroid since you now revisit stages after obtaining new abilities in order to reach previously inaccessible sections. Unlike in Wario Land II, Wario doesn’t start out with all of his abilities this time but instead has to unlock them along the way by collecting certain treasures. Some treasures give Wario new abilities while others simply unlock additional stages. There are also treasures that do nothing other than add to your grand total.
I will be collecting all of the treasures in this playthrough as well as all of the optional Musical Coins. Although the instruction manual doesn’t clearly explain this, you cannot truly collect the Musical Coins unless you collect all 8 of a stage’s coins in a single run. If you pick up fewer than 8, the game won’t save your coin progress. Naturally, this requires that you have pretty much all of Wario’s abilities, so I won’t be collecting the Musical Coins until after I have already obtained all of the treasures and beaten the game. The Musical Coins simply unlock a new golf minigame.
Even though this game is broken into four different areas (North, West, South and East), it doesn’t really require you to complete stages in a specific order, so you’re given some leeway to complete them how you like. Also, if you get confused about where to go next, you can always return to the Temple for a hint. The level order that I’m following here is by no means strict.
I’ll be posting blocks of stages in separate videos with timestamps for each level. Not all of these stages were completed back-to-back in a single session. I mostly edited my successful runs together for a single video.
In this first part I started a new save file and obtained the Lead Overalls, which gave me the Smash Attack ability.
Level Guide:
N1 - Out of the Woods (Gray Chest) - 3:13
N2 - The Peaceful Village (Gray Chest) - 5:05
N3 - The Vast Plain (Gray Chest) - 6:49
W1 - Desert Ruins (Red Chest) - 8:53
W1 - Desert Ruins (Gray Chest) - 10:30
W2 - The Volcano’s Base (Gray Chest) - 12:47
N1 - Out of the Woods (Red Chest) - 14:56
N3 - The Vast Plain (Red Chest) - 17:51
W3 - The Pool of Rain (Gray Chest) - 20:43
W4 - A Town in Chaos (Gray Chest) - 22:23
S1 - The Grasslands (Gray Chest) - 24:41
S2 - The Big Bridge (Gray Chest) - 27:15
N3 - The Vast Plain (Green Chest) - 28:39
W3 - The Pool of Rain (Red Chest) - 31:35
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
This is a capture of me playing through the arcade version of Teenage Mutant Ninja Turtles. This is being played with online multiplayer through the Teenage Mutant Ninja Turtles: The Cowabunga Collection for the Switch. I'm using Mike (Michelangelo).
The Cowabunga Collection just released on Switch on August 30 but the online multiplayer function was initially bugged and essentially unplayable because the menu screen music would play during the games and the lag would drop the frame rate down into the single digits (at best). Luckily, Konami released a patch in the evening that same day that seemed to resolve these issues.
It took a few days due to bad lobbies and me being busy, but I finally managed to host my own lobby and record a playthrough of the entire original arcade game. A bunch of people joined and dropped out throughout the game, but the initial group seemed to have the least amount of lag. As you can see, the connection varies greatly depending on who joins your match.
I think this is the first time I have beaten the original Ninja Turtles arcade game. In the early ’90s there was video rental store in the shopping center across the street from my house that had a Ninja Turtles arcade machine, so I was lucky enough to grow up with the game. I also managed to rent the excellent NES port, but sadly, I didn’t buy the NES version until about a decade later when I was already an adult.
After all these years of only having the NES port, it is nice to finally have the original arcade game with online multiplayer no less. Not only does the arcade version feature four-player support, but it has additional moves and more detailed graphics and animations, in addition to more voice samples. The only thing it lacks is the additional levels from the NES game. I even used my arcade stick for that true arcade feel.
The Cowabunga Collection doesn’t let you take every game online, but it does let you play both arcade games online, so I’m glad Konami prioritized those titles at least.
This was played in the evening on September 1, 2022.
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using a Real Arcade Pro V Hayabusa joystick.