Metroid II: Return of Samus Playthrough (Game Boy Player Capture) - Part 5
This is part 5 of my 100% playthrough of Metroid II: Return of Samus for the Game Boy. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
In this fifth part I completed Phase 7.
Items collected:
Missile Expansion # 20 - 3:01 Energy Tank # 5 - 3:35 Missile Expansion # 21 - 5:06 Energy Tank # 6 - 6:09 Screw Attack - 7:52 Missile Expansion # 22 - 10:39
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
This is part 16 of my capture of me playing through Top Gear 2 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 2 cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this final part I completed all of the races in the United States.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
This is a capture of me playing Hydro Thunder on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Hydro Thunder cartridge.
In this video I got first place on Venice Canals using the Cutthroat.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an Interact V3 Racing Wheel.
Here's a wild Warpath match from last night.
Keet's channel: https://www.youtube.com/user/KeetAndBait
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution. I'm using detached Joy-Cons with motion controls.
I had some good matches last night. No lag at all. What a surprise.
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using a Real Arcade Pro V Hayabusa joystick.
This is part 7 of my capture of me playing through Super Mario Advance 4: Super Mario Bros. 3 for the Game Boy Advance. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
In this seventh part I completed World 7: Pipe Land.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
This is a capture of me playing the Flash mode of Columns for the Sega Game Gear. This is not an emulator. This is being played on the 3DS Virtual Console and recorded directly from my New 3DS XL using the aftermarket capture kit manufactured by Katsukity and installed/sold by Merki.
I felt like uploading some more Game Gear footage, so here’s Sega’s classic competitor to Tetris – Columns. Sega initially bundled this game with the Game Gear in 1991 to help compete with the Game Boy, but I don’t think it achieved the sales numbers they were looking for since it was quickly replaced by Sonic the Hedgehog (and then Sonic 2, which is possibly the best-selling pack-in game for the system).
Shortly before Nintendo shut down new eShop purchases on the 3DS, I decided to buy some remaining Game Gear games for the Virtual Console that I hadn’t gotten around to (excluding RPGs, of course). I generally like puzzle games due to my childhood experience with Tetris, Tetris 2, Dr. Mario, Yoshi, Yoshi’s Cookie, and Tetris Attack, and I have a fascination with the Game Gear, so I picked up Columns before the opportunity escaped me.
This is actually a pretty good puzzle game. The Flash mode requires you to wipe out a single flashing block buried at the bottom of the pile before time runs out, so it’s similar to Tetris 2. But unlike Tetris 2, the speed starts to increase as you wipe out blocks, so you don’t want to waste much time clearing unnecessary blocks if you can help it.
While excellent, the Flash mode is too limited since the game ends as soon as you complete a level (no matter which level you pick) instead of simply starting the next level afterward. Since the game would have ended anyway as soon as I completed a level, I just went with the highest (level 9) and managed to beat it. There was a bit of slop (unintended chains) on my part, but that’s the nature of the game.
One neat thing about Columns is that you can change the look of the blocks, so I went with the fruit pattern, which is I think is neat.
Recorded with OBS Studio at 60 frames per second. I'm using a New 3DS XL.
This is a capture of me playing through Double Dragon for the NES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my front-loading NES using a real Double Dragon cartridge.
I think I received this game from a family member (perhaps an aunt or an uncle) back during Christmas of 1989, so this was one of the earlier NES games that I owned. I had not heard of Double Dragon before then (I was only 5), but someone must have seen the artwork on the box and thought it would be a good game for me.
The NES port of Double Dragon was loosely based on the hit arcade game, but it sorely lacked the two-player cooperative mode from the arcade. It also featured a new heart system where you had to earn new moves through experience points. However, I didn't know about the arcade game back then, so I didn't have any expectations about the NES version.
I played this game a bunch as a kid, but for the longest time I couldn't make it past Mission 3. I didn't know to use the backwards elbow (odds are that I rarely even made it to six hearts), and I had no idea about the jump spinning kick, which unlocks at seven hearts. This game was certainly good, but I favored Double Dragon II and III, which I used to rent and play with my brother.
When I was around 12 years old I started getting much better at video games and finally managed to beat this game through sheer trial and effort. I started to enjoy Double Dragon even more and began playing the game about every year or so (sometimes more). It's an excellent game thanks to the diverse level design, the plentiful weapons and the memorable enemies. And who can forget that wonderful music?
In this playthrough I used my typical strategy that I developed in the mid '90s. I like to use punches as much as possible in the beginning to earn experience points faster, then I begin using stronger attacks and weapons to get through enemies faster. I also favor the backwards elbow on Abobo.
This is another no-death run, but achieving a no-death run in this game is partially about luck since you have avoid the annoying stones in Mission 4, and I don't know of any guaranteed way to do that (waiting to go after the second stone from the top pops out only seems to work some of the time). This playthrough was done using the very same Double Dragon cartridge that I received way back in 1989. I've kept it all these years.
Recorded with the Hauppauge HD PVR and a composite connection at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the NES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an NES Max turbo controller.
This is part 2 of my 100% playthrough of Wario Land: Super Mario Land 3 for the Game Boy. This is not an emulator. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
In this second part I completed the Mt. Teapot area and unlocked the secret Sherbet Land area.
Treasure collected:
Treasure B: Course No. 9 - 11:50
Treasure C: Course No. 11 - 19:27
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.