EPISODE #29 FEATURES: -[02/12/24] 1942 (MSX) [JP Version - Normal Mode] -[02/12/24] 4-In-1 Fun Pak: Vol. II - Yacht (Nintendo Game Boy) [NA Version - Normal Mode] -[02/19/24] Act-Fancer: Cybernetick Hyper Weapon (Arcade) [JP Version - Hard Mode] -[02/19/24] 007: The World Is Not Enough (PlayStation) [NA Version - Agent (Easy) Mode] -[02/20/24] 720° (Arcade) [NA Version - Normal Mode]
Old-School Handheld Theater
Samurai Shodown!: Pocket Fighting Series
NEOGEO Pocket
1998
Saurus Co., Ltd./SNK Corporation
NA Version of "サムライスピリッツ!: ポケットファイティングシリーズ"
Normal Difficulty Mode
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RELATED VIDEO PLAYLISTS:
-The Attract Mode Project: https://odysee.com/$/playlist/3a1fe162a24569612ee5bfaece6d99838792df40
-Old School Handheld Theater: https://odysee.com/$/playlist/eba3520cd291186a23b95168fac7dde1d2154397
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GAME INFORMATION:
Puzzle Link (Japanese: 連結パズル つなげてポンッ! Hepburn: Renketsu Puzzle Tsunagete Pon!) is an arcade-style puzzle video game for the Neo-Geo Pocket and Neo-Geo Pocket Color. It was developed by TUG and published by SNK. It was first released as a black-and-white Japanese exclusive for the Neo-Geo Pocket in 1998, and then later as a colorful worldwide launch title for the Neo-Geo Pocket Color in March 1999. It was followed by a sequel, Puzzle Link 2, which first released in Japan in November 1999.
(Source - Wikipedia)
[NOTE: For the first 30+ minutes, the server was suffering from some problems; so, I came back a day later for the rest of this episode!]
The Final Fantasy - Episode #12 (feat. Final Fantasy XIV: Online)
PlayStation 4 - NA Version
THIS EPISODE FEATURES:
-Basic Story Quests
-Basic Side Quests
SHORT-TERM GOALS:
-Complete Main Progression Quests for Conjurer
-Complete Main Progression Quests for Botanist
-Complete Main Progression Quests for Carpenter
-Gain Gil
-Constantly Improve Equipment Whenever Available
-Explore New Areas
LONG-TERM GOALS:
-Learn ALL Battlecraft Professions
-Learn ALL Tradecraft Professions
-Reach Level 30 in Conjurer Profession
-Reach Level 30 in Botanist Profession
-Reach Level 30 in Carpenter Profession
-Complete Guildletes
-Complete Levemetes
-Complete FATEs
GAME INFORMATION:
Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4, PlayStation 5, and macOS releasing later. Final Fantasy XIV takes place in the fictional land of Eorzea, five years after the events of the original 2010 release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods' blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north.
The original Final Fantasy XIV, released in September 2010, was a commercial and critical failure. In response, then-Square Enix President Yoichi Wada announced that a new team, led by Yoshida, would take over and attempt to fix the issues with it. This team was responsible for generating content for the original version as well as developing a brand new game which would address all of the previous release's criticisms. This new game, initially dubbed "Version 2.0", features a new game engine, improved server infrastructure, and revamped gameplay, interface, and story. The original version shut down in November 2012 and was followed by an alpha test for Version 2.0.
The game released to largely positive reception; critics praised the game for its solid mechanics and progression, and they commended Yoshida for turning the project around. After a poor 2013 fiscal year, Square Enix executives attributed the company's 2014 return to profitability in part to the game's strong sales and subscriber base, reaching a total of over 24 million registered players by October 2021, also becoming the most profitable Final Fantasy game to date. The game has had a number of post-release updates produced for it, including four major expansion packs: Heavensward (2015), Stormblood (2017), Shadowbringers (2019), and Endwalker (2021).
(Source - Wikipedia)
Bubble Bobble is a 1986 platform arcade game developed and published by Taito. It was distributed in the United States by Romstar, and in Europe by Electrocoin. Players control Bub and Bob, two dragons that set out to save their girlfriends from a world known as the Cave of Monsters. In each level, Bub and Bob must defeat each enemy present by trapping them in bubbles and popping, who turn into bonus items when they hit the ground. There are 100 levels total, each becoming progressively more difficult.
Bubble Bobble was designed by Fukio "MTJ" Mitsuji. When he joined Taito in 1986, he felt that Taito's game output was of mediocre quality. In response, he decided to make a game that was fun to play and could rejuvenate the company's presence in the industry. Mitsuji hoped his game would appeal to women, specifically couples that visited arcades. As such, he decided to make Bubble Bobble focus largely on its two player co-operative mode. He made bubbles the core mechanic as he thought they would be a fun element that girls would enjoy.
Bubble Bobble became one of Taito's biggest arcade successes, and is credited with inspiring the creation of many similar screen-clear platform games that followed. It was acclaimed by critics for its character design, memorable soundtrack, gameplay, and multiplayer, and is often listed among the greatest games of all time. Bubble Bobble was followed by a long list of sequels and successors for multiple platforms; one of these, Puzzle Bobble, has become successful in its own right and spawned its own line of sequels.
(Source Wikipedia)
The version of Bubble Bobble for the Nintendo Entertainment System (NES) was released on Nov. 7th, 1988.
Ace Combat Zero: The Belkan War is a 2006 combat flight simulation video game developed and published by Namco for the PlayStation 2. Part of the Ace Combat series, the game was first released outside of Japan by the newly formed Namco Bandai Games. Set in the Ace Combat series' fictional universe of Strangereal, the game's story takes place before the events of most other entries in the series, and follows the actions of "Galm Team", a mercenary fighter squadron led by the player character "Cipher", as they fight to repel an enemy invasion during the titular Belkan War, a World War II-esque conflict that was mentioned but not elaborated upon in previous entries.
Ace Combat Zero, like the rest of the Ace Combat series, has a more arcade-like format compared to other flight simulation games. Its mechanics are a mixture of features from its predecessors, Ace Combat 04: Shattered Skies and Ace Combat 5: The Unsung War, with the addition of a unique reputation system that affects the player's progression and how the story is told.
The game received mixed but generally positive reception on release, with praise toward its plot, graphics, and refined game mechanics compared to its predecessors, but criticism toward its lack of innovation and melodramatic storytelling.
(Source - Wikipedia)
In Anchorz Field you need to anchor off territory using harpoon firing tanks, in a similar style to how you would in QIX and battle against other bobble headed armies to take over an archipelago of islands. It contains a variety of maps with different terrain, such as mountains, which restrict movement. Combat is turn based, and the harpooning of territory works off vectors not restricted to cardinal directions. Before and during battle there are illustrated cutscenes with text explaining the story.
(Source - MobyGames) アンカーズ フィールド
[NOTE: FOR INSTRUCTIONAL PURPOSES ONLY; SAVE STATES HAVE BEEN UTILIZED DURING THIS RECORDING OF "1942" (NES)!]
Gamer By Proxy
1942
NES
Stage 8
NA Version
Normal Mode [Only Mode]
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GAME INFORMATION:
1942 is a vertically scrolling shooter by Capcom that was released as an arcade video game in 1984. Designed by Yoshiki Okamoto, it was the first game in the 194X series, and was followed by 1943: The Battle of Midway.
1942 is set in the Pacific Theater of World War II, and is loosely based on the Battle of Midway. Despite the game being created by Japanese developers, the goal is to reach Tokyo and destroy the Japanese air fleet; this was due to being the first Capcom game designed with Western markets in mind. It went on to be a commercial success in arcades, becoming Japan's fifth highest-grossing table arcade game of 1986 and one of top five highest-grossing arcade conversion kits that year in the United States. It was ported to the Nintendo Entertainment System, selling over 1 million copies worldwide, along with other home systems.
(Source - Wikipedia)
Adventure Island II is a side-scrolling platform game developed by Now Production and published by Hudson Soft that was released for the Nintendo Entertainment System in 1991. It is the sequel to Adventure Island and the second game in the series for the NES. While the first game was an adaptation of Sega's Wonder Boy arcade game, Adventure Island II is an original work, as were most of the subsequent Adventure Island games. A portable version was also released for the Game Boy in 1992 titled Takahashi Meijin no Bouken Jima II or Adventure Island outside of Japan.
(Source - Wikipedia)
Starflight is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Macintosh, and Commodore 64. A fully revamped version of the game was released for the Sega Genesis in 1991.
Set in the year 4620, the game puts players in the role of a starship captain sent to explore the galaxy. There is no set path, allowing players to switch freely between mining, ship-to-ship combat, and alien diplomacy. The broader plot of the game emerges slowly, as the player discovers that an ancient race of beings is causing stars to flare and destroy all living creatures.
The game has been widely praised by both contemporary and modern critics, and is one of the earliest instances of a sandbox game. It led to the development of a sequel, Starflight 2: Trade Routes of the Cloud Nebula, and influenced the design of numerous other games for decades after its release.
(Source - Wikipedia)