Scriptable Objects for Character Abilities | Unity Tutorial
Game Development Course by Roundbeargames
Files are available here:
https://drive.google.com/drive/folders/17Lfpa5r-3zeR1jaT0eJ4nqIR3pkU9ABE?usp=sharing
Download this project:
https://github.com/RoundBearChoi/2.5D_Platformer_Unity
Tutorial playlist:
https://www.youtube.com/playlist?list=PLWYGofN_jX5BupV2xLjU1HUvujl_yDIN6
Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA
Social
twitter: https://twitter.com/roundbeargames
facebook: https://facebook.com/roundbeargames17
hive: https://peakd.com/@roundbeargames/posts
reddit: https://reddit.com/user/roundbeargames
linkedin: https://linkedin.com/in/jangwon-choi-roundbeargames
Patreon:
https://patreon.com/roundbeargames
Channel Memberships:
https://www.youtube.com/roundbeargames/join
#gamedev #indiegame #unitytutorial #devlog
...
https://www.youtube.com/watch?v=V7c4busQKx0
In this video we create a deck of cards (dealing and playing we'll do later in this playlist). We use nested for loops (or double for loops) to iterate over every card.
Tutorial Playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5Apmb8pJUD8NN3KskHW2lcy
Repository:
https://github.com/RoundBearChoi/CPP_Tutorial_Projects
Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA
intro: (0:00)
enums and structs (0:42)
nested for loops: (3:17)
blackjack card values: (5:58)
2D arrays to 1D array: (8:21)
printAll: (11:09)
outro: (15:21)
Social
twitter: https://twitter.com/roundbeargames
facebook: https://facebook.com/roundbeargames17
hive: https://peakd.com/@roundbeargames/posts
reddit: https://reddit.com/user/roundbeargames
linkedin: https://linkedin.com/in/jangwon-choi-15041a9a
Patreon:
https://patreon.com/roundbeargames
Channel Memberships:
https://youtube.com/roundbeargames/join
#gamedev
...
https://www.youtube.com/watch?v=JF6RDcXnVKI
Let's not get confused by define, ifdef, ifndef, else, or endif.
"A macro is a fragment of code which has been given a name. Whenever the name is used, it is replaced by the contents of the macro."
https://gcc.gnu.org/onlinedocs/cpp/Macros.html
Tutorial Playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5Apmb8pJUD8NN3KskHW2lcy
Repository:
https://github.com/RoundBearChoi/CPP_Tutorial_Projects
Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA
#define: (0:00)
#ifdef: (1:25)
#ifndef: (2:37)
outro: (4:08)
Social
twitter: https://twitter.com/roundbeargames
facebook: https://facebook.com/roundbeargames17
hive: https://peakd.com/@roundbeargames/posts
reddit: https://reddit.com/user/roundbeargames
linkedin: https://linkedin.com/in/jangwon-choi-15041a9a
Patreon:
https://patreon.com/roundbeargames
Channel Memberships:
https://youtube.com/roundbeargames/join
#gamedev
...
https://www.youtube.com/watch?v=DWDluPjKjeI
In this video, I scratch the surface on fixed timesteps, and there’s other topics that I didn’t mention simply because there’s too many things to talk about. If there’s something that you’d like me to cover pls lemme know. I’m gonna start working on a fighting game soon. I’ve never done one, but I’m sure it’ll be fun.
Repository:
https://github.com/RoundBearChoi/CPP_Tutorial_Projects
Tutorial Playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5Apmb8pJUD8NN3KskHW2lcy
Keyboard and Mouse Input:
https://youtu.be/feYfoD7SDgk
olcPixelGameEngine:
https://github.com/OneLoneCoder/olcPixelGameEngine
Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA
intro: (0:00)
fixed timesteps: (0:23)
Unity, deltaTime, FixedUpdate: (1:57)
outro: (3:52)
Social
twitter: https://twitter.com/roundbeargames
facebook: https://facebook.com/roundbeargames17
hive: https://peakd.com/@roundbeargames/posts
reddit: https://reddit.com/user/roundbeargames
linkedin: https://linkedin.com/in/jangwon-choi-15041a9a
Patreon:
https://patreon.com/roundbeargames
Channel Memberships:
https://youtube.com/roundbeargames/join
#gamedev
...
https://www.youtube.com/watch?v=ig7Lr2mAqIw
We'll get deeper into details like transparency later. First let's make sure you can render a sprite.
olcPixelGameEngine Documentation:
https://github.com/OneLoneCoder/olcPixelGameEngine/wiki
Tutorial Playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5Apmb8pJUD8NN3KskHW2lcy
Repository:
https://github.com/RoundBearChoi/CPP_Tutorial_Projects
Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA
Mistakes from last video: (0:00)
Sprite pointer: (0:50)
DrawSprite: (4:01)
DrawString: (5:53)
Outro: (6:51)
Social
twitter: https://twitter.com/roundbeargames
facebook: https://facebook.com/roundbeargames17
hive: https://peakd.com/@roundbeargames/posts
reddit: https://reddit.com/user/roundbeargames
linkedin: https://linkedin.com/in/jangwon-choi-15041a9a
Patreon:
https://patreon.com/roundbeargames
Channel Memberships:
https://youtube.com/roundbeargames/join
#gamedev
...
https://www.youtube.com/watch?v=fCJz_8QYHZs
With keyboard/mouse input and a renderer, you can start building your C++ 2D game right now.
Tutorial Playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5Apmb8pJUD8NN3KskHW2lcy
Repository:
https://github.com/RoundBearChoi/CPP_Tutorial_Projects
olcPixelGameEngine:
https://github.com/OneLoneCoder/olcPixelGameEngine
Vector Videos:
https://youtu.be/5h9fSHTFra8
https://youtu.be/ow_WFw815ts
Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA
Intro: (0:00)
olc::Key: (0:57)
fElapsedTime: (3:09)
Moving: (4:53)
GetMousePos: (6:20)
Offsets: (6:46)
Outro: (8:43)
Social
twitter: https://twitter.com/roundbeargames
facebook: https://facebook.com/roundbeargames17
hive: https://peakd.com/@roundbeargames/posts
reddit: https://reddit.com/user/roundbeargames
linkedin: https://linkedin.com/in/jangwon-choi-15041a9a
Patreon:
https://patreon.com/roundbeargames
Channel Memberships:
https://youtube.com/roundbeargames/join
#gamedev
...
https://www.youtube.com/watch?v=feYfoD7SDgk