PAX Prime 2011 - The Hidden Value of Punching Trees: Minecraft & the Future of Game Culture (2)
Minecraft has exploded in the past year to become one of the most popular and recognized video games amongst fans and the industry — and it all started as an indie side-project developed by one guy, Markus Persson (aka. notch). While Minecraft has become infamous for its petrifying Creepers and a 1:1 scale copy of the Starship Enterprise, the game also reveals a lot about the future of game development and game culture in the Internet era. PhD researcher Alex Leavitt looks at the development and spread of Minecraft to explain the cultural and social implications of this indie title gone viral: from the insane passion for a game that still isn’t finished to the careful creation of a game with millions of playtesters. A panel for Minecraft newbies and seasoned tree-punching veterans alike.
Special thanks to Steve Carlson for recording this back in the day.
Panel Description: Featuring the sports gaming writers from Polygon, Joystiq, GamesRadar, and Operation Sports, along with two developers with a long history of success in the sports game genre, the panel discusses the threats and opportunities sports fans face with the upcoming generation of consoles and tablets.
Podcast Description: It’s Episode 17 of the Press Row Podcast – our 2013 PAX East panel! Featuring host Rich Grisham along with Polygon’s Samit Sarkar, Joystiq’s Mike Suszek, Iron Galaxy’s Kraig Kujawa, and Frontier Developments/Player One Podcast’s Greg Sewart, the panel covers the issues, challenges, and opportunities that face consumers, developers, and publishers as sports games move into the next generation.
Special thanks to Press Row Podcast for recording this back in the day.
Bio from the Pintastic website:
Greg Freres and Dennis Nordman are two close friends and
pinball legends who have been rocking the pinball world for years! Dennis is a game designer and Greg a graphic artist. Together, they have worked on many projects throughout the years, most notably, Scared Stiff, Elvira and the Party Monsters, Dr. Dude and Party Zone.
Their latest collaboration has them working together in a company called Whizbang Pinball that they founded together in 2009. The end result of that has been the widely regarded remake of the new Whoa Nellie pinball machine. Whoa Nellie is a blast from the past with a modern twist. A truly unique game that combines modern technology with a beloved old school title to form a new modern twist that is nothing short of a home run.
We're very proud to announce that both Dennis and Greg will be holding seminars at Pintastic. They'll be around to answer questions, sign autographs, take pics and just talk about pinball. So be sure to check our seminar schedule to catch them.
Special thanks to Derek for recording this panel back in the day.
Ever wonder what goes into making a Penny Arcade comic? Join Gabe and Tycho in the Main Theatre and take part in creating Monday's HILARIOUS comic.
Special thanks to Gamespot for recording this back in the day.
Final round of the Omegathon at PAX 2006. Each year Omeganaughts battle for prizes and this is the final round of the Omegathon.
Competitors: Leory vs. Davertron
Special thanks to n37radio for recording this back in the day.
The creators of Penny Arcade take the stage to address questions such as "Who is the best pony?" and "What should I do with my life?" Check out the video for their answers!
For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. Marketing neglect can be an all too common dream-killer for aspiring indies. Some look at marketing as an abstract notion that they should probably get to at some point. Too frequently, they never dive in to it at all, or do so very late in the process as an afterthought—and then might not attribute sufficient importance to the absence of marketing if the game under-performs. Some want to believe that they don’t need marketing because their game will sell itself.
This session will cover key areas for getting rolling: Where and how to start, dos and don’ts, examples, successes and mis-fires, with practical guidance on how to approach this for your game!
Special thanks to Joel Dreskin for sharing their presentation.
Keiji Inafune is back at PAX and he wants to talk with YOU! Come for a peek at the games he's been working on, Mighty No. 9 and Gunvolt—stay for an extended fan Q&A session with the man behind the mega. Beyond that, who knows? Anyone who attended his panel at last year's PAX Prime will tell you that Inafune is full of surprises…