Continuing my work on a new raycasting engine in pure JavaScript, no libraries, using the 2d canvas. Prior to this, I have used three.js and WebGL to make games like Death 3D, but I wanted to make one using just the 2D canvas and no libraries. This video highlights colored dynamic lighting, transparent textures, doors, particle effects, lightmaps, dynamic resolution scaling and more!
I have a cheap ASUS L210M laptop that was sluggish with Windows, so I decided to test out the new Chrome OS Flex. Here I go through some of the features. Keep in mind that I am a Chrome OS Noob, but if there is anything else you want me to test out on Chrome OS Flex, just let me know in the comments! And if you want to pick up the cheap-o ASUS laptop that I installed this on, you can find it on Amazon here: https://amzn.to/3LNym5q
Thanks to all who have been liking and commenting on the Raycaster videos! This video shows an example of an early project I am working on using the Javascript Raycasting engine - Level Up RPG 2.
We spent a lot of time on here talking about how you CAN use Chrome OS Flex and what you can do with it. But SHOULD you be using it? My opinions on Chrome OS Flex after one week of use on two different laptops.
In this video I go over installing a few Linux apps on Chrome OS Flex. If you watch to the end, we get VLC, Inkscape, Libreoffice, and Steam working. Yes, Steam! How exciting!
NUBWO N12 Gaming Headset on Amazon: https://amzn.to/3aQJNaR
This is a quick follow-up to my previous review on this gaming headset, answering questions people had posted on the original review video. Hope it helps someone!
Working on a new raycasting engine in pure JavaScript, no libraries. Prior to this, I have used three.js and WebGL to make games like Death 3D, but I wanted to make one using just the 2D canvas and no libraries. So far supports floor/ceiling casting, minor lighting effects, and animated tiles. Running at 60FPS currently, although not at native resolution (scaled from vertical resolution of 480px).
You can see the progress here:
https://www.apewebapps.com/cast22-demo/
Explanation and progress on the Javascript Raycasting Engine I have been working on. See the other videos in this series for more capabilities, but this video gives you info on why I am making this and what I am planning to do - an easy raycast game maker software that anyone can use.
Working on a new raycasting engine in pure JavaScript, using 2D canvas and no libraries. This time I have added engine generated textures (the "grass" and "water", no graphic assets needed), sprite support (the moving orb) and a particle effects engine (the "blood" particles hitting the floor and sliding down the wall). There is also support for transparent walls now and half size walls, as well as moving walls and doors. Check out the progress here:
https://www.apewebapps.com/cast22-demo/
Today we revisit the updates made to the Minecraft Halo Mashup pack since we last looked at it in 2019. Also, by request, we venture into the Minecraft Halo Nether to seek out the Piglin, which sort of looks like a Halo Space Marine. Join Burt Muh, PeachyKeenKate, and Bucko Benton on this epic Minecraft adventure!
Of course, every beverage tastes better from the My Colony Lander Mug: https://teespring.com/new-my-colony-lander-mug