There are problems getting the Yellow Comet neotank mission up, so I am putting this up for the day. You can see this takes place after I completed the entire Yellow Comet campaign (and you will need to wait a bit before I do the next one, barring difficulties).
In this one, the roles are reversed with me taking Kanbei into Max, and it plays out very similar to how it did in the first game. The difference is that Max has lame indirect units, so you don't have to worry about them as much and if they get off a shot somehow, Kanbei's armor can better shrug them off.
You want to get that base immediately, then start cranking out units there to stall his advance (chopper helps) while your infantry work their way over, capping as they move. Then once you are head to head with him, overwhelm him with your strength and he goes down. ... https://www.youtube.com/watch?v=nJE96R1ftuM
This is the match that Phoenix and I had been working on earlier with the pub players, but we threw in the towel and opted to duo things with the bunker strategy. Despite it all, we still have 2 places where we nearly lose, showing how difficult this can be. Luckily, when we get through it all, we will never have to do this again. Until it is Crimson's turn...
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https://www.youtube.com/watch?v=jVfaV85KJCA
As the Lunar Surface circles the drain, the group decides to make a last ditch effort to Chris to see if she can twist any arms to leverage things in the favor of the general population. Sadly, in the end it doesn't matter, because revenge so thoroughly planned is not going to be averted by someone as fresh as Chris...
If you want to pick up a copy yourself, you can do so on Steam with the following link: http://store.steampowered.com/app/527190/
We get a brief detour that yields a new costume for Towa when she contemplates the future and ends up reuniting for a day with her previous class. We get some insight into them as well (more Crow than anything), and at the end of the day, Towa decides what she will be doing going forward.
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https://www.youtube.com/watch?v=tQqcV_KMsEI
With the start of a new day, people in Crossbell have changed their positions and as such, have new dialogue. We make our rounds through the city talking to everyone and getting clues about the missions that are about to unfold. I avoid the areas that will progress any of the missions, so to get the remaining scenes, they will be covered in the next video.
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https://www.youtube.com/watch?v=HAl5sBeAhLo
By coming to Shrike, we are able to pick up some new machines to fill our ranks. These two are a bit more accessible than most, so we can spend the time getting them gear and moves to save us a headache later. However, to get the second one, we need to enter Sei's Tomb, which is an optional dungeon. We have to make some choices here: whether we wish to keep the relics we find, or use them to open the actual tomb and fight Sei. I use the strategy here where I don't let him go into "last stand mode" choosing to keep one skeleton alive while I beat on him. After he goes down, we get the final choice: recruit him as a monster type or take his sword. I opt for the sword as we already have an easily accessible monster we recruit on future playthroughs if needed. Sorry Sei.
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https://www.youtube.com/watch?v=LeGZUkAC1FA
At great difficulty, we return to Chapter 14 and have to take some counter-intuitive moves to secure Betty's demise. It took quite a few tries to get her to bite the dust as there were scenarios where she did beat her pursuers head on through attrition, making this much more difficult than it sounds. Then of course, her death sets off a chain reaction of sorts leading to others. How deep this goes will have to wait for some more videos though...
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https://www.youtube.com/watch?v=btB28hMfx3M
I am splitting this segment into 3 videos (all going up today) to make it easier for people to find what they want in these segments. We finally arrive in the much despised puzzle rooms (this is after the first set of changes to make them more tolerable). The gimmick here is that only Asaga and Sola can open doors and there are radioactive rooms that drain HP. You need to get to the finish line to win.
In order to make this easier for you, I strongly recommend investing into mobility for your mechs and increasing their energy capacity. Paladin and Spell Caster have trouble turning, and you can use Spell Caster's Gravity Gun to help move bulky units. This is the easiest of the segments and use it to practice as they will only be getting worse from here.
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https://www.youtube.com/watch?v=P5wrGRZelwE
There is less here than you may think. Once you clear the Abscesses, you can see Fionn waiting for you at the highest point in the area, past the Garuda nest. Simply go up and talk to him where he will challenge you to a fight. Drop the lightning on him and he'll go down, then join your group. To actually use him though, you will want to re-fuse him so you can get some bonuses to make him stronger. Just make sure to do something about that lightning weakness while you're at it.
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https://www.youtube.com/watch?v=KnwFY1k5_sU
We have a reunion with many of the people we have met along the journey! Surely nothing can go wrong!
This could have been such a promising fight if the enemy AI didn't melt down. This could have been the ultimate war of attrition, people throwing themselves at me to whittle Ledin down to being vulnerable, but instead we get this...
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https://www.youtube.com/watch?v=0hGou2OyBUA