This was yet another fun level, although at times a little tricky to get all the loot in, and the next one is even better. As you might have guessed from what Karras said, in the next mission our thief goes to rob a bank.
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https://www.youtube.com/watch?v=RaCQODy6M7A
Johnny D. Fox Presents: Hitman: Absolution
The giveaway related to this video has ended and the three lucky people have received their copies of Hitman: Absolution. The winners were "Queenie", "Dracula" and "Nejc" and the lucky numbers were 60, 57 and 52. I apologize for letting down all the people who had faith in my mad leet Hitman skills that I have shown in the past.
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https://www.youtube.com/watch?v=pZIahw-PGQY
The final node supplying Shandor's system power is on Shandor's own lost island that just recently rose from it's watery grave, so the Ghostbusters head there. Once this place is shut down, there should be no more problems.
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https://www.youtube.com/watch?v=VZaaNw0ZUM8
So what the Cultivator does is spread the Necrotic Mutox, or Rust Gas, and if I'm not mistaken the masks further spread the effect. I don't know, you better try to figure it out yourself from the cutscene, but to me it looked like the plants on the right were wiped out completely only AFTER the gas went through the mask.
Anyway, Karras' plan is clear now: the servants given to the nobles spread the Necrotic Mutox and the nobles' gardens, only ones left in the city now, will cause a chain reaction large enough to wipe the entire population of the city.
Well, I figured Karras was nuts the first time I heard him speak.
Time for Garrett and Viktoria to do something and end this madness before Karras pushes the button.
The final level of the game. This is once again a little bit sloppy because I was in a rush. I liked playing the level for the trial run but once I got to recording it, I just wanted to finish the game and didn't stop to think about what I should do at any point.
That's why I'm not a very good walkerthrough, I make mistakes while recording out of laziness and instead of paying more attention or rerecording things I just upload what I have and tell you here that I made some mistakes.
But that's why people love me.
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https://www.youtube.com/watch?v=fEvsAGaiggc
Man killed in Miami! Based on spent shell casings and bullet holes found on scene, police suspect the shooter to be an amateur
MISSION PLAN:
Sieger 300 Ghost in Black Leather Briefcase
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HITMAN 2 Methods:
https://www.youtube.com/playlist?list=PLVED6FDJHueRt6o1ynGWOgeowPNB6YC4R
Escalations and Elusive Targets:
https://www.youtube.com/playlist?list=PLVED6FDJHueT8EnrphM39nDCpUF56BHsZ
HITMAN 2 story playthrough:
https://www.youtube.com/playlist?list=PLVED6FDJHueQT-nGa6nZuxUPfHjk_rH25
I like sniping
https://www.patreon.com/JohnnyDFox
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https://www.youtube.com/watch?v=ESYTCik8LhI
After hearing Interpreter Caduca mention something about the evil being revealed when the passage of time ceases, Garrett now believes that sabotaging the Hammerite clock tower here in Stonemarket could be the answer to the Keepers' Brethren and Betrayer problem and most importantly solve the mystery behind what the hell we're supposed to be doing regarding the Dark Age anyway. That is why tonight he is making his way down to the basement of the tower, to halt the machines and see if any prophecies get fulfilled along the way.
That regular Hammerite in the altar room with the Builder's Ingot, he's glitchy. He's SUPPOSED to walk around the clock tower anti-clockwise, but 29 tries out of 30 he'll be glitched and standing there in slightly different positions and angles. He's glitched so often that when I first tried to record this level and saw him not being glitched (for the first time ever), I restarted because I don't want people who have also played the game to start wondering why he's moving about like normal in my game.
The Hammerite priest in the steam release room has to be knocked out because he keeps turning the machine back on when you've turned it off. Or, you COULD try to do a quick stunt and drop on the halting mechanism lever from the upper floor as some railing is missing right above it, but I find it difficult to cram that trick in and do a clean 100% loot run without screwing it up somehow.
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https://www.youtube.com/watch?v=XU2YWDadJuU
Mission 2. Winter Cold.
Our protagonist recounts the events of a mission where he had to collect plans revealing the enemy defense lines from a messenger inside enemy territory during WWII.
It's been 2 years since I recorded the first mission and a bit over a year since the last time I tried playing this mission, so I'm a bit rusty. Why did it take me 2 years to continue the game you may ask, and the answer is that the mission is very buggy. I recorded, edited and I believe even uploaded a video of this mission immediately after the first, but decided to not publish it after all because the video showcased at least 3 notable glitches. I don't like showing off glitches so I deleted the video and tried recording a better version, but the game just got glitchier every try, and I quit. I tried recording it again every once in a while with no luck and it's only now, with high hopes of the third game looming in the horizon, that I finally mustered enough willpower to get through this in a mostly visually pleasing way.
For you information, other fans of the series out there, I don't hate the game just because I don't like the glitches, or because I point the game's flaws out in the video description. Never be an apologist no matter how much you enjoy the game or the like the studio behind it, and don't bother trying to deny the existence of obvious flaws. You and I can love the game despite it's problems!
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https://www.youtube.com/watch?v=_QvPvWOhpTo
End of Down in the Bonehoard.
Difficulty: Expert
Total Time: 24 Minutes 51 Second
Found 2450 Loot out of 2450
Back Stabs: 0 Knock Outs: 0
Damage Dealt: 21 Damage Taken: 8 Healing Taken: 8
Innocents Killed: None, and others Killed: 1
Campaign Totals
Time So Far: 1 Hour 12 Minutes 5 Seconds
Loot So Far: 5617
Total Damage Dealt: 113 and Received: 52
That rope-to-rope jumping I did when I collected the Mystic's Soul was completely unnecessary, but it's just so damn fun to use rope arrows in these games.
That scary looking dude in red who appeared from nowhere in the Mystic's Heart room and had a weird cackle and sounds of metal chain emanating from him, we'll see some more of his type later on, possibly closer up. Oh, do we ever!
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https://www.youtube.com/watch?v=vqjGxekySkM