Old benchmark.
DroneZmarK is a next-generation OpenGL benchmark / rolling demo exploiting the latest in 3D technology at the time. Project has been abandoned.
Exploits nVidia's nFiniteFX engine
Exploits Intel's Pentium 4 processor
Has many benchmarking and video options
Has full 3D sound with reverberation
Features two songs by Meridiano Zero
Some GeForce 3-specific features in DroneZmark:
High polycount featuring extremely smooth characters, objects, and detail of the environment
Exploiting of four texture units for custom lighting effects combined with multitexturing and custom, glossy bump mapping w/texture shaders and special effects.
Use of (a big amount of) Vertex Programs not only to achieve better performance on the usual tasks like skinning and animation but also to help to achieve our unique custom illumination system
Texture-Shaders for high quality per-pixel, per-light bump-mapping
--------- Dronez benchmark report : Tuesday 04/09/2024, 05:46:32 ---------
Benchmark resolution: 3440 x 1440 at 32 bit
Current preset: custom
Z buffer: 24 bit
Filtering: trilinear
Texture color depth: 32 bit
Texture definition: high
Bump: enabled
Geometry Mode: GL_Draw_Elements
Enabled OpenGL Extensions:
GL_ARB_multitexture
GL_ARB_texture_compression
GL_EXT_texture_compression_s3tc
GL_EXT_compiled_vertex_array
GL_EXT_packed_pixels
GL_EXT_texture3D
GL_EXT_texture_cube_map
GL_EXT_secondary_color
GL_NV_register_combiners
GL_NV_vertex_program
GL_NV_texture_shader
WGL_EXT_swap_control
Benchmark results
Rendered Frames: 9721
Minimum FPS: 2133.00
Maximum FPS: 3222.22
Average FPS: 2536.4443
Minimum GL K-triangles: 21786.08
Maximum GL K-triangles: 54038.41
Average GL K-triangles: 34839.5586
Minimum T&L K-triangles: 22235.79
Maximum T&L K-triangles: 54194.88
Average T&L K-triangles: 35150.1953
...
https://www.youtube.com/watch?v=DM_x21aWiRI