This video takes a look at the new functionality in Unity 2018. The new visual shader system, the improvements to the lightweight and high def render pipelines, cinemachine improvements, hexagonal tile maps, visual shader editing and much more. ... https://www.youtube.com/watch?v=l3z4qybAxQ4
The ALL NEW Evergine... oh wait, not allllll that new, in fact, Evergine is the new name for WaveEngine, a C# powered Windows based cross platform targetting 3D game engine.
Links
https://gamefromscratch.com/wave-engine-is-now-evergine/
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
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https://www.youtube.com/watch?v=_DWA0ioa5NY
After buying YoyoGames, the makers of GameMaker Game Engine, there have been several announcements, leading to today with their launch of GXC, a new platform for indie developers to publish their GameMaker Games for free using a 1click workflow, as well as a $45K in prizes contest.
Links:
https://gamefromscratch.com/opera-launch-gxc-publishing-supports-free-1-click-publishing-from-gamemaker/
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
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https://www.youtube.com/watch?v=-HMk5vkrnVo
A fair question... why should I use the Godot Game Engine instead of Unreal Engine or Unity? There are plenty of reasons to use each game engine (and plenty of reasons not to!).
In this videos, we look at about half a dozen ways that Godot is "better" than it's peers. Reasons why you might wish to choose it over it's much older and bigger competitors.
If there is interest, I can do similar videos about Unreal Engine and Unity in the future, as well as videos on why you SHOULDN'T use a game engine. Let me know if you're interested in such videos.
https://gamefromscratch.com/godot-4-released/
The graphics used in this video are part of the current Synty Humble Bundle available here:
https://www.humblebundle.com/software/syntys-polygon-game-dev-assets-bundle-3-software?partner=gamefromscratch
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
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https://www.youtube.com/watch?v=pATpV7MwZr8
Godot 3.2 just got one step closer with the first alpha release. This means its feature freeze time, what you see is what you will get. In this video we go over the release details and look at what to expect in Godot 3.2.
Link:
https://www.gamefromscratch.com/post/2019/10/07/First-Godot-32-Alpha-Released.aspx
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https://www.youtube.com/watch?v=zfMNBe1NEN0
TexGraph is a free tool for creating PBR textures using a procedural work flow. Built out of easily extended GLSL shader nodes, you can rapidly create Albedo, Metal, AO, Normal and Roughness maps.
Link
https://www.gamefromscratch.com/post/2019/11/03/TexGraph-Procedural-Texture-Tool.aspx
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https://www.youtube.com/watch?v=P1YbshJYkBY
There is a new Humble Bundle relevant to game developers, specifically programmers that are looking to stock their math book library. A collection of books on the subject of Math from Morgan & Claypool.
Links:
https://www.humblebundle.com/books/applied-math-statistics-toolkit-morgan-claypool-books?partner=gamefromscratch
https://gamefromscratch.com/applied-math-statistics-book-bundle/
The above links contain a code that enables you to direct a portion of your purchase to support GFS (and thanks so much if you do!)
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https://www.youtube.com/watch?v=FbcjGYTXLf8
In Godot 2.x there was a Visual Shader editor, and in the upgrade to Godot 3.x, this functionality was temporarily removed. Today in the newest development branck, VisualShader support has been returned! This video shows how you can now create Vertex, Fragment and Light shaders in Godot visually.
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https://www.youtube.com/watch?v=KJdzXeA1exo
A new plugin was released today that enables users to browse through and download models from Sketchfab directly inside Blender 2.79. (Blender 2.8 support coming soon).
This video shows you how to install the Sketchfab plugin in, how to use it to then import a 3D model. This integration is certainly going to make it easier to acquire 3D models directly inside the Blender application.
Links:
https://blog.sketchfab.com/import-sketchfab-models-directly-into-blender-beta/
http://www.gamefromscratch.com/post/2018/06/16/Great-Free-3D-Model-Sites-and-Resources.aspx
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https://www.youtube.com/watch?v=vjZS1cuSXj0
We all know about game engines like Unity, Unreal and Godot. In the 2D world we've probably heard of GameMaker and Construct. In this video we will look at a few of the below the radar or slightly underrated game engines available. We will look at engines in 3 different categories, beginner/learning engines, 2D game engines and 3D game engines. Hopefully I introduce you to couple new interesting game engines.
Links
https://gamefromscratch.com/underrated-game-engines-round-up/
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
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*Twitter* : https://twitter.com/gamefromscratch
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https://www.youtube.com/watch?v=irEsvzgzcZU