Machinations at Bethla Garrison! Let's Play Final Fantasy Tactics, part 15c!
This episode both contains and doesn't contain progress. We get to Bethla Garrison and we even succeed in a couple of fights, but I make a major mistake in the second fight that I just can't stick with, so we'll have to try once more next time. But there's some story happening, here.
Today's episode has me running through two more levels of the Deep Dungeon: TIGER and BRIDGE! BRIDGE, in particular, is quite a slog, and I unfortunately have to spend an awful lot of time cheesing through it.
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Delita has run off with the Princess and we've got to give chase. But when we catch up with them, it becomes clear that not everything is as simple as we thought. It looks like we're getting caught in the middle of some fairly dangerous political machinations.
In this episode, we finish up a few loose ends around Portoa and get ready to head out to the open sea! We arrive in the town of Joel, where people are being sacrificed to a Draygonian sorceress, and we have to stop them!
We just got Worker number 8, the Steel Giant from Goug--let's see what he can do! A couple of bar quests and a couple of random encounters as we explore the world of Final Fantasy Tactics postgame!
Then, we're looking around at different cities that we haven't visited in a while, when what do we find but a new event! In Warjilis, we get word of the Deep Dungeon, a tricky little area on an island to the east! Let's delve into the Deep Dungeon!
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The enemies in the Mana Tree are tough! We're still working our way through them, but we're making gradual progress. This is a big dungeon, with a lot of enemies that have really high dodge, and lots of overhead cover obscuring them. And there's a bunch of boss fights, too!
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In this episode, we've arrived in the last area of the game, but there are some tricks to how to proceed. We need to gather some specific items and use them in specific places, and I honestly get a little lost near the end. We're close to the end, and the only thing standing between us and Mesia is Draygon himself.
We're headed to the peaks of northern Mt. Sabre, where the Empire is holding the villagers of Leaf. Awaiting us is General Kelbesque, who doesn't intend to let the villagers go without a fight.
We're still one step behind! Vormav has fled with Alma back to the Orbonne Monastery. Apparently the underground library there has a magic circle that does something he wants, and it's up to us to stop him!
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We're headed back to Lionel to save the princess and Agrias! But the Cardinal's forces are a little more than we bargained for...
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