Days Gone - Part 18 modded Blind Playthrough no commentary / Első végigjátszás - 18. rész (hun sub/magyar felirat)
No commentary.
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- Not a RESHADE (NAR) (UE4 tweaks performance visuals and stutter fix):
https://www.nexusmods.com/daysgone/mods/84- Realistic Darkness:
https://www.nexusmods.com/daysgone/mods/124- Let There Be Bright:
https://www.nexusmods.com/daysgone/mods/147- A Quiet Place:
https://www.nexusmods.com/daysgone/mods/206?tab=files(Swarmers and Bleachers can see you normally, only their hearing is stronger x50. From the optional files: Suppressors_Noise_x0.02, to keep suppressors useful against them.)
- Lootable Freakers:
https://www.nexusmods.com/daysgone/mods/138- No bullet sponges at high difficulties:
https://www.nexusmods.com/daysgone/mods/72 (Increases the base damage dealt by the player by x1.21 on hard, and by x1.5 on survival difficulties.)
A blind modded playthrough (sample gameplay for some) of the game. I wouldn't say walkthrough, because I don't know the game very well yet. But, it's the Tomb Raider/Thief etc. engine, so, if you played one of these, the gameplay will be familiar anyway. The Realistic Darkness mod makes lighting strange here and there, but it's a compromise for dark nights, and well worth it for me. It's not the modder's fault, but of the engine's. All the modders did a great job.
A Realistic Darkness mod néhol furcsán változóvá teszi a megvilágítást (ez nem a moddoló, hanem a motor hibája), de ez, számomra legalábbis, elfogadható kompromisszum a sötét éjszakákért cserébe. Mikor szoknak le végre a játékfejlesztők a nappali világosságú "éjszakákról"? Sam Witwer viszont jó választás volt, hiteles vámpír volt a Being Humanben.
#daysgone