Episode 193 - Top 100 Games of All Time (70-61) Introduction: Nerd-a-Palooza Recap: Fickle Grimm: A Card Game GWAR vs. Time Top 100 Games of All Time (70-61): Jason 70 - Abyss Katie 70 - Shelfie Stacker Jason 69 - Champions of Midgard Katie 69 - Bonfire Jason 68 - La Granja Katie 68 - Tzolk’in Jason 67 - Thebes Katie 67 - The Godfather Jason 66 - The Hunger Katie 66 - Forgotten Waters Jason 65 - Camel Up Katie 65 - Broom Service Jason 64 - Broom Service Katie 64 - Merkator Jason 63 - Queen’s Architect Katie 63 - Black Orchestra Jason 62 - Lords of Vegas Katie 62 - Illimat Jason 61 - Bring Out Yer Dead Katie 61 - The Bloody Inn Closing: ... https://www.youtube.com/watch?v=eo-b8sxG45I
Episode 230: What Is on the Shelf pt. 7
Introduction:
Crowdfunding:
Token Trays - 8 days, $20/$35
Bako: Dig and Write - 10 days, $6
Doomensions Mystery Manor - 12 days, $62
Games Played:
Scout
Cat in the Box
Boonlake
What’s on the Shelf pt.7:
The Book of Rituals - J
GNA: Tears of a Goddess - K
GNA: Sherlock Holmes: The Shadow of Jack the Ripper - K
GNA: Sherlock Holmes: Four Investigations - K
Sleuth - J
Kanagawa - K
Space Explorers - J
Bargain Quest - K
Closing:
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https://www.youtube.com/watch?v=ZGIhL_1Q1OY
#JasonReviews #boardgamemechanics #news
0:00 - Intro
0:07 - Title Screen
0:25 - Description of the Game
1:14 - Gameplay Overview
15:35 - Final Thoughts
18:16 - Credits
Stadium is a contest to see who can build the strongest professional football empire!
This is a worker placement game in which the board is a three-tiered stadium. Players must build on the ground level first as they sell concessions at games, buy equipment for the team, draft all pro players, and do their best to have a winning season. Players also hire employees who can inspire fans, sell more merchandise, train team members, and make building deals as they watch their franchise rise to the sky.
Players carefully choose business decisions, watch salaries and signing bonuses, and replace broken equipment and the occasional injured player. They gain bonuses if they choose the right actions and may end up paying extra if they are not first to build new amenities to their stadium.
—description from the publisher
For more information about Stadium:
https://boardgamegeek.com/boardgame/218418/stadium
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Joe Magic Games***
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https://www.youtube.com/watch?v=QCwrLU2OdCo
#JasonReviews #BoardgameMechanics #AStudyinEmerald
0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
1:18 - Gameplay Overview
18:26 - Final Thoughts
21:03 - Credits
It is 1882, and the Old Ones are already here.
They arrived seven hundred years ago and have been ruling the planet ever since. The majority of people just get on with their lives, accepting their monstrous rulers. However, a growing band of revolutionaries wish to free mankind from their slavery. These freedom fighters call themselves the Restorationists. A secret war has already broken out between the Restorationists and the forces loyal to the Old Ones. The invention of dynamite has changed the balance of power, and a lone assassin now has the capacity to destroy an Old One. In this shadow world of assassins, informers, police agents and anarchists, nobody is quite sure who is who and which side they fight for.
The game A Study in Emerald draws its central plot from the award-winning short story penned by Neil Gaiman, in which the worlds of Sherlock Holmes and H.P. Lovecraft are combined to telling effect. However, to create a world detailed enough for players, much has been added from real history. The nineteenth century was a time of unrest, with many colorful characters fighting both for and against the authorities. A Study in Emerald is the outcome of the merging of these three worlds.
This second edition of A Study in Emerald sports new artwork by Ian O'Toole and Tatiana Kuzilova along with a streamlined set of rules that will hopefully help those folks who found the first version a tad complicated. Inconsistencies have been removed and the number of available actions has been reduced to the minimum, whilst still retaining the mood of paranoia from the first edition.
—description from the publisher
For more information about A Study in Emerald (Second Edition):
https://www.boardgamegeek.com/image/3709777/study-emerald-second-edition
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
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https://www.youtube.com/watch?v=bg6f5-7axFo
#JasonReviews #BoardgameMechanics #PiratesMark
0:00 - Intro
0:11 - Title Screen
0:29 - Description of the Game
1:15 - Gameplay Overview
8:37 - Final Thoughts
12:23 - Credits
Pirate's Mark is a fast-paced card game of confidence, discovery, and bluffing. Avoid the dreaded Pirate's Mark as you navigate the open waters to gain prestige and treasure.Take turns staking your claim on how many cards you can pull without being marked. The last pirate without a Pirate’s Mark wins. Will it be you?
Gameplay is simple to pick up on. Cards are dealt out in a 13X10 grid all facedown on the table. There are one less dreaded Pirate's Mark cards in the deck than players. Players take turns clockwise making a bluff of how many cards they can pull without getting a Pirate's Mark card increasing their bid by at least one each time. When the bid gets high enough, let's say 17, a fellow pirate may call the bluff.
Once called, you have to prove your bluff by picking one card at a time from the grid. You can pick whatever card you have your eye one, but must follow the instructions on the cards. Some cards are curses that make the game more treacherous for you while others are a bit of luck. If you pull a Pirate's Mark card, you are out for now but may return later if you successfully call another pirate's bluff. However, if you are successful the player who called your bluff must pull a card themselves as punishment. Bluffing then resumes and gameplay continues until there are only 2 players left or 10 cards at sea. At this point, duel mode is enacted and players pull one card at a time until only one is left un-marked and wins the game!
This game keeps you on the edge of your seat because the tides can turn at any time. It's a great game for small and larger groups that mixes luck and skill well.
—description from the publisher
For more information about Pirate's Mark:
https://www.boardgamegeek.com/boardgame/303306/pirates-mark
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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http://www.instagram.com/boardgamemechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Puzzol Creative***
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https://www.youtube.com/watch?v=6YxALdq_t-0
#JasonReviews #BoardgameMechanics #MonsterExpedition
0:00 - Intro
0:10 - Title Screen
0:28 - Description of the Game
1:21 - Gameplay Overview
9:18 - Final Thoughts
13:35 - Credits
As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters.
At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice.
On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously.
When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul.
—description from the publisher
For more information about Monster Expedition:
https://www.boardgamegeek.com/boardgame/313698/monster-expedition
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
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http://www.instagram.com/boardgamemechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by AMIGO***
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https://www.youtube.com/watch?v=xr37kosRtC0
#JasonReviews #boardgamemechanics #news
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
2:07 - Gameplay Overview
11:32 - Final Thoughts
13:11 - Credits
October 2, 1872, Phileas Fogg is asserting that it’s possible to go around the world in 80 days. The gentlemen of the Reform Club have made a bet on his failure, since they don’t believe this eccentric dandy could ever succeed! However, the most troubling part of this story is the strange coincidence between the rash departure of Phileas Fogg, accompanied by his loyal valet Passepartout, and the theft of 50,000 pounds from the Bank of England!
The first lady or gentleman to return to London wins the game. However, since you left the British capital suspected of stealing from Her Majesty’s bank, you will have to return to London without any Rumor cards and 10£ or less in your pocket (or rather, in your hand) in order to prove your innocence in the eyes of the world! Players will quickly discover that moving too fast drains their wallet just as fast. To win, you will have to alternate between cautious and ambitious advances, waiting for the right moment to return to the city!
Around the World in 80 Days is a beautiful and modern reimplementation of the first ever Spiel des Jahres winner (the most prestigious Game of the Year award in 1979), thematically revisited around the timeless and beloved novel of the same name by Jules Verne.
—description from the publisher
For more information about Around the World in 80 Days:
https://boardgamegeek.com/boardgame/204599/around-world-80-days
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
https://www.facebook.com/theboardgamechanics
Follow us on Instagram:
http://www.instagram.com/boardgamemechanics
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
...
https://www.youtube.com/watch?v=SVfrwGjwlg8
#JasonReviews #BoardgameMechanics #OhMyBrain
0:00 - Intro
0:08 - Title Screen
0:26 - Description of the Game
2:02 - Gameplay Overview
11:11 - Final Thoughts
13:56 - Credits
Summer nights, the woods, and the campfires where it is good to roast marshmallows — it doesn't get better than this!
Well - that is about to change! Suddenly, out of the bushes, hordes of zombie animals are rushing towards you. Do they want to steal your marshmallows? Not at all! It's your brains they want to cube and roast over the campfire. Your goal in Oh My Brain is to rid yourself of these assailants — that is, the cards in your hand — as quickly as possible to avoid gradually losing your mind because losing your brain entirely means being transformed into a zombie...and losing the game!
The card deck consists of cards numbered 0-19, and to start a round of play each player takes three cards from the deck and places one in their "cemetery" (a card holder) and the other two in their hand. They then do this twice more to have a hand of six cards and a campfire of three cards. Each player starts with a number of brain tokens.
On a turn, you must play to the central pile (campfire), playing a number higher than the current highest number. You can play multiple copies of the same number, and if you do, you place all copies of that number after the first one into the cemetery of one or more opponents. You can always play a 0, which restarts the pile. If you play an 8, the next player must play lower than an 8, then the pile ascends again. If you play an 11, you take another turn. If you play certain high or low cards, you must roll the special die, which may have you play again, steal a brain from another player, swap campfires with an opponent, or take some other action.
If you cannot play, you lose a brain token, clear the pile, draw two cards, place one of those cards in your cemetery, then start the pile again by playing from your hand. If you have fewer than three cards in hand at the end of a turn, refill your hand to three from the cards in your campfire. If you have played all of your cards, success! You have fended off the zombie animals, and all opponents lose a brain token for each card in their hand and cemetery. If any player has no brains remaining, the player with the most brain tokens wins; otherwise, shuffle the cards and play another round, starting with the player who has the fewest brains.
—description from the publisher
For more information about Oh My Brain:
https://boardgamegeek.com/boardgame/303676/oh-my-brain
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review Copy Provided by 25th Century Games***
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https://www.youtube.com/watch?v=dB4odDVFM_I
#JasonReviews #BoardgameMechanics #MuseumSuspects
0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
1:47 - Gameplay Overview
12:21 - Final Thoughts
17:16 - Credits
DRRRiiiiiiiiinnnnng! Hurry, close the doors, a museum piece has been stolen! The director calls in a number of highly skilled investigators to find the thief or thieves amongst the 16 suspects held inside the building. Some clues are more valuable than others. Find the best ones to solve the case while obstructing your competitors' investigations!
The culprit and his possible accomplices may still be around!
Look for a clue in one of the museum's rooms.
Cover your tracks to deceive your opponents.
Accuse a suspect by deduction.
What will be the outcome of this case? Will you find the culprit(s), unless they have escaped before the closing of the doors?
—description from the publisher
For more information about Museum Suspects:
https://boardgamegeek.com/boardgame/353546/museum-suspects
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review Copy Provided by Blue Orange Games***
...
https://www.youtube.com/watch?v=bDbMUFEKsoI
#JasonReviews #boardgamemechanics #news
0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
2:02- Final Thoughts
5:33 - Credits
In some of the best versions of reality, the Egyptians discover America, the industrial revolution happens early, and eventually robots take over. In others, the Renaissance produces a plutocracy, which leads to a utopia — or perhaps to anarchy; it's all in the subtle details. As a time-traveler, you've seen it all, and it all has its place. What's important is who's in control in the long run when time travel is invented. With other time-travelers mucking with things for their own reasons, your course is clear: you will tamper with history as much as is needed, stepping on however many butterflies it takes, to get a perfect world under your own benign rule.
In Temporum, the board shows the possible paths history can take and the actual path it currently takes. On your turn, you can change history, travel through time, and visit a point in history. You draw cards, play some of them for money and abilities, and score some of them to advance your power through history. Having more power in a time period gives you abilities, but your goal is to have all of your power in the last time period, the time from which you come.
—description from the publisher
To watch a few rounds of play through click the link below:
https://youtu.be/iQEktL-n6C8
For more information about Temporum:
https://boardgamegeek.com/boardgame/162263/temporum
To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com
Like us on Facebook:
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If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com
***Review copy provided by Rio Grande Games***
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https://www.youtube.com/watch?v=0-4_dH7ymx0