Disney's Practical Guide to Snow Simulation | Walt Disney Animation Studios
What is simulation? Originally, animated movies were created using traditional hand-drawn animation techniques. Teams of animators would draw all characters and the surroundings frame by frame which would be assembled to compose the final film. But there is only so much a person can draw! Things like water, smoke and fire have extreme amounts of richness and degrees of freedom to their composition and movement, which makes them nearly impossible to animate “by hand†in any reasonable amount of time. That is where technology and physically-based algorithms come in: environmental effects like water, smoke and fire are governed by physical equations, so why not let computers do all the heavy computation to solve those equations. The programs that do this computation are called simulators.
Snaps: Universal Packaging and Avoiding the Dependency Hell - Jesús Soto Mendoza, Canonical
Software distribution is always a challenge. There are lots of OSes, distributions, dependencies and formats. Packaging for each and every scenario is time-consuming that could be spent on improving the software itself. Package once, distribute everywhere: Snaps is a universal packaging format for Linux that bundles dependencies and runs the app in a sandbox, providing an extra degree of security. The Media and Entertainment industry is one of the industries that could benefit the most from Snaps. Professional software is complex, with tangled build processes sometimes legacy dependencies. But with Snaps, the distribution of your app is as simple as a single command.
AEAF is a celebration of VFX and Animation with a Speaker Program and Awards.
Join VFX Lead, Dylan Neill, as he discusses the 2020 Master of Animation and Visualisation student project 'Spirit', with a focus on the use of Houdini and USD in its creation.
For the Sony Pictures’ film Morbius, Digital Domain created over 500 visual effects shots. Led by VFX Supervisor Joel Behrens, our artists were responsible for the final monstrous, vampiric looks of Dr. Michael Morbius, played by Jared Leto, and Milo, played by Matt Smith. To bring the characters to life the award-winning visual effects studio employed its proprietary facial capture system, Masquerade. In addition to the character design, Digital Domain artists developed the look of the bloom, super speed, flying, echolocation and shedding effects, and contributed to several sequences including the container ship sequence, the subway chase, Morbius’ prison escape and the final battle at the construction site.
Roughly half of War for the Planet of the Apes takes place in an abandoned prison camp. See how we used 100,000 square feet of green screen, photogrammetry construction and our proprietary simulator Totara to create this enormous environment.
We won three VES Awards, the Annie Award for Outstanding Character Animation, and the HPA Award for Outstanding Feature Film VFX for our work on War for the Planet of the Apes.
Artists and Innovators in the World of Digital Entertainment.