I have always been fascinated by ants and their ability to find paths so I decided to create a very basic simulator to see if I could manage to observe this behaviour virtually :)
Github https://github.com/johnBuffer/AntSimulator
Music found on https://freepd.com/
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https://www.youtube.com/watch?v=81GQNPJip2Y
Just added normal support to the new algorithm I am using.
Sorry for the video quality, it seems the rendered images don't fit the encoder very well.
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https://www.youtube.com/watch?v=fp6Fvp25sjk
Trashy but still interesting depth of field implementation. I currently don't really use any denoising method so the final render is quite ugly but at least it's working.
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https://www.youtube.com/watch?v=WChs4CnTeKE
Wanted to see how ants would perform in mazes.
Simulator wrote from scratch in C++ using SFML for rendering.
This project is not based on scientific articles and is not intended to be accurate.
Old video https://youtu.be/emRXBr5JvoY
Github https://github.com/johnBuffer/AntSimulator
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https://www.youtube.com/watch?v=V1GeNm2D2DU
Trying to add an explosion effect in my very basic CPU circle only physic engine.
Written in C++ using SFML for graphics.
Github https://github.com/johnBuffer/UnitedEngine
Music https://freepd.com/music/Be%20Jammin.mp3
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https://www.youtube.com/watch?v=pcd_dQ3gGHk
This video is a short presentation of the first beta version of the Ants Simulation Editor.
It is possible to download it for windows here https://github.com/johnBuffer/AntSimulator/releases/tag/v4.2
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https://www.youtube.com/watch?v=QmhE6DAIZyI
Started to port the CPU version of my raytracer to an OpenCL version that can run on GPU much faster. (~100fps native 1080p and 2048*2048*2048 world with quite low GPU usage because of some unoptimized non OpenCL parts).
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https://www.youtube.com/watch?v=7aSE_S9pdTA