A quickie on how to preserve a UV layout in Blender while transforming your mesh, the easy way ('cause I think it's the only way, ha!) --- 0:00 Intro 0:39 UV Problem 2:44 Solution #1 4:05 Solution #2 --- Help support me and get access to all of the goodies! Gumroad: https://gumroad.com/get_learnt Udemy: https://www.udemy.com/user/charlie-t-3/
In this tutorial, we create our own brick material from scratch! We cover using the brick generator node to make the base pattern for our material, and then proceed to destroy them for another hour. Just like any other Get Learnt video, really.
01:49 - Material Start
15:22 - Brick Deterioration
19:10 - Brushing Irregularities
22:07 - Air Pockets
28:46 - CRACKS!
39:46 - Blending Heights
47:47 - Normal Output
56:47 - Metallic Output
58:33 - Roughness Output
01:02:21 - Ambient Occlusion Output
01:05:18 - Albedo Output
Thank you for checking out the video! Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=ji45Nmc93Nk
In this episode, we look at the most universal file format, JPEG, and the advantages and disadvantages it offers.
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https://www.youtube.com/watch?v=ModaQqzaXt0
In this episode, we explore light and its role in how we are able to see pretty much everything around us.
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https://www.youtube.com/watch?v=UTFbq24xutw
In the final episode, we dive back into out completed material to create and expose parameters that will fully flesh-out the robustness of our scale material.
5:26 - Muscle Tissue
14:59 - Tissue Albedo
20:24 - Hue Parameter
Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=mbI2HHAf2H8
We learn how to create our own leaf height map from scratch which we can later use as a generator for our future projects.
03:25 - Cells Detail
07:40 - Ribbed Pattern
13:52 - Central Gradient
16:08 - Veins
20:50 - Stem
28:16 - Warping
Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=_UeCIak8sBk
In this series, we will look at creating high quality, PBR-abiding materials for our game assets entirely in Substance Designer. By the end of this series, you will have a better understanding of PBR texture maps, how we can rapidly develop convincing materials for our assets and even begin developing a library of reusable materials for use in future projects!
Make sure to grab the free resources here: https://gum.co/RJmBH
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=eIMtOSYIHCQ
In this episode, we look at how we can categorize our materials and the important difference between metals and non-metals.
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https://www.youtube.com/watch?v=9WiMTZ2zJkw
If you have ever been interested in learning how to create game-ready assets using efficient, non-destructive workflow techniques then this is the course you've been looking for! In this course, we will cover the entire game asset workflow from start to finish. We will model, unwrap, texture and finally render out a game-ready rocking horse asset that will also look great for your game-art portfolio.
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~Access the course here~
Udemy: https://www.udemy.com/course/rattan-rocker/?referralCode=79EA6A2C8D7E15908698
Gumroad: https://gum.co/oMlYE
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Help support me and get access to all of the goodies!
Gumroad: https://gumroad.com/get_learnt
Patreon: https://www.patreon.com/GetLearnt
#SubstanceDesigner #GameArt #b3d
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https://www.youtube.com/watch?v=Dc-4X_F3cEY