Triple Deers...
Triple Gruff would be better and more funny :(
Tips:
* 2x Deers + 1x AP Counter Deer
*** All of Deers have IT-Deceleration, so you don't need to slow them, Deceleration is useless here
** All of Deers have Deceleration moves, and SDS, so good Chompers can 1:1 after all
** Megalogaia own AP Counter, so better prepare something with no damage move, or you will get hurt
** Eucladoceros has Superiority Impact, which can cleanse Distraction
* Both of non-hybrid deers have Swap-In Heal
Recommend:
Immunity (Deceleration), High Hp creatures, Boosts (Speed)
/
DS moves or Rending Counter, Instant moves, No Escape
Distraction (watch out SI from Eucladoceros)
Wounding (but their Dig-In can remove that)
Armor, Shield (blocking damages)
Don't:
Deceleration (all of them are immune)
AP moves (their Shield can half every damage except DS, something like I.rex can't help you to destroy here)
And I think Grypolyth can work well on non-hybrid deers.
...
https://www.youtube.com/watch?v=24SUSbSjJzU
Anurognathus back from sanctuary so
MF only gives 1-hit buff to opposite, or I might kick I.rex G2 with 2 moves lol
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https://www.youtube.com/watch?v=44Al48axJcY
5:10 2nd attempt
Tried without legendary, slow down then attack.
Rhino still op after all.
So how to use C-Class here, tank damages and land more Stun or Instant moves?
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https://www.youtube.com/watch?v=oQd1jtWJ8nU
How to troll AI lol
Today we get something new, but not a really new thing in JWA:
25.0%*4 = 99.9% (instead of 100.0%)
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https://www.youtube.com/watch?v=Ca03TfWJQn4