Tyrion Cuthbert: Attorney of the Arcane - Case 2: The Walking Dead - Part 5
There is an interesting development here that you will not discover fully until the fourth case, so there will be a lot of familiar faces making appearances then. To summarize things, the culprit's intention behind committing the murder has created a self-fulfilling prophecy where everything he tried to prevent has come to pass. So while we succeed at acquitting the client, the "villain" still wins in the end.
Beyond this, the trial goes into its climax where we have to rip the case wide open. After getting the information we need from the witness, we enter the finale and bring things to a close. However, before the curtain can be completely called, we are given some tidbits of things to come. ... https://www.youtube.com/watch?v=3041a0gECeA
We start this one off with a ranked match as required for my daily stuff. After that, we have a string of quick games where I am trying to finish the rest of the daily stuff, but it doesn't quite go as I would have liked. As a result, there are quite a few quick matches here while I knock the stuff out one by one.
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https://www.youtube.com/watch?v=NSq80CFiqeU
We have a pilot, but no mech. Luckily, there is something we can do to remedy this. We pay a visit to PACT and get to see their new quasi-fortress unit, which can get Disabled just as easily as everything else. I recommend dropping one of them so there are less debuffs going around, after which you can have Sola snipe the other. There are a good number of enemy units here, so the defensive formation is a little important to make sure you can pick everyone off before the squishy mechs get shredded.
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https://www.youtube.com/watch?v=LIUuljq7W0Q
I am not putting Classic in the title, but I will be doing everything in that mode. Just trying to explain to everyone for convenience's sake.
We finally get to take control of Andy, who is probably the best voice I've heard so far, despite it making him sound far younger than I think most of us imagined him being. The enemy is still Olaf, so it isn't anything we haven't seen before.
As for the mission itself, there is a northern and southern front. I have a little more trouble with the northern one, but I am able to send help to it once I finish smashing through the bottom. Nothing too unique yet as this is more of a tutorial as to how Andy works. There will be time for headaches later.
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https://www.youtube.com/watch?v=FNNUj8XxcDw
Neat fact: this is the 100th video of the series. I wasn't really planning on doing anything special, but at the end of the video we do come across something important. The good news is that you will get to see it in action in the next video.
As for this one, Blastoise has been nerfed and Pikachu buffed, so we give both a spin. For Blastoise, I don't find it to be that punishing while the numbers seem to really make a difference for Pikachu.
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https://www.youtube.com/watch?v=57dHbVyD0yA
In order to tackle the other routes, we must change some of the actions we have already taken. This means we need to (revert art style) go to Chapter 17. I give Chris the fancy stuff so the AI grabs her, and then I give her a slight shove (off a cliff). With her out of the picture, we can tackle this other route and see where it leads us.
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https://www.youtube.com/watch?v=aQR0zuZM8PQ
Neat fact: this is the exact same map Sami has here, except she has fog. Eagle does have a slightly different unit composition here since he does not have that Missile guarding his HQ, but other than that, I think the two maps may be completely the same.
The strategy will differ slightly though since you can see Eagle coming and adjust accordingly. Your goal is to clip his wings, then you can either go for the rout, or try to sneak the HQ like Sami. He does have a Bomber standing guard, so you will need to either destroy or mangle it in order to get the HQ in a decent amount of time.
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https://www.youtube.com/watch?v=r65WSmNC5CU
This is not part of the base game and you have to buy some DLC to make Cleo appear. She is actually pretty strong for the stage of the game you can recruit her, but I do not know how long-lived she will be compared to other end game demons.
To make her really easy, make sure you are protected against Bufu, Hama, and Charm and she largely can't do anything to you, allowing you to bring her down even earlier than intended. Being able to hit her with darkness will yield bonus turns, possibly making this even faster. She can draw out the fight with Frolic's debuffs, so you will want to either wipe those with Dekunda or replace them with buffs of your own.
Upon her defeat, she will attempt suicide, and you can stop her to recruit her immediately or let her go and fuse her later. I will be fusing her again later as the Prayers I've accumulated can make her a statistical wrecking ball with a little bit of help.
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https://www.youtube.com/watch?v=CEbGnZs__Cg
The Machamp game is not ranked, but the other two are. Basically, I am racing the clock to get the daily missions done before they expire, so the quick match is in the middle and then I go back for one final ranked.
I am still tweaking Machamp's loadout as there are some things I am not sure of. With a little luck, I can find something that works for him and start bringing him into regular rotation.
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https://www.youtube.com/watch?v=lXqAg0QIMFI
I've not been trying to advertise this yet for anyone who was following behind with the older videos, but I imagine most of the consistent viewers are already aware, so I will start mentioning Master in the title.
As for the two ranked games here, the release of Mamoswine has given new life to Snorlax. Blastoise had so much dis-engage that it made Snorlax's life miserable, but since Mamo can do some work on Blastoise, we have a triangle forming on which beats which. Blastoise has range and dis-engage, Mamo has a lot of defense and hard engage, while Snorlax is a medium between the two, with the ability to counter Mamo's engage unless he ults. If Mamo is going to be a spot of prominence for weeks to come, I will be falling back on an old staple.
As for Gardevoir, the most important thing in this video is a spoiler of sorts: how to win game while losing Zapdos. The key to this is that we had the lead prior to the fight, so I just had to focus my spells on the guys with points and deny them from scoring. Sometimes this is not always possible, but seeing as they had most of their big stuff on CD, I had an opportunity to get two of them off the map when they were needed most. From there, it is just putting up that final defense to make sure that they can't close the remainder of the distance.
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https://www.youtube.com/watch?v=6Jb7YOdFGfA