Updated download to v0.8DTL (released 2020-05-24)
Download v0.8DTL:
https://mega.nz/file/bLhXDT5Y#Co2LI7OjKQ_R-ou1jz1lG-JjgU_pA5r6-B9J4L3f31Y
Improved the program to map to the original game's folder layout.
Also flagged possible overwrites. Then manually fixed a few textures I noticed that did not get mapped by the program (threshold not met, mostly transparency).
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https://www.youtube.com/watch?v=YuLxW7KGj0Y
Timing starts when the first stage is picked and the fade screen activates.
Any stage order is allowed so long as the Gold Beetle is destroyed in all 11 stages it exists in. IGT ends in a stage when the beetle is destroyed.
A destroyed beetle is measured by the dark score increasing by 1000. The beetle's death animation does not need to finish, nor does the dark gauge need to finish the increase animation.
I did not get the exact IGTs in each stage except the final one, rather I went by the time when I paused after a gold beetle is destroyed. In most cases the difference is ~0.08 - 0.28. it seems unnecessary to get the exact frames unless a competing run has similar times.
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https://www.youtube.com/watch?v=5xCSKKam2Ws
On track for v2.0 being released 2019-09-19
You may notice textures are lower quality than usual. This has been done to make v2.0 crashless. This means on real hardware it will look like this. For Dolphin however we can use Dolphin's texture replacement feature which won't use in-game memory to have HD textures. TheHatedGravity is hard at work on this pack.
CarType Vehicles, GUNMech, and CannonType Weapons have had physics modifications done. These are exceptions to my 1:1 experience rule as the original features degrade the experience and are almost never used as is.
You can get the physics modifications below:
$CarType Vehicles Suck Less r1 [dreamsyntax]
041BD8C0 60000000
041BD3EC 60000000
*Tap X to accelerate faster in vehicles
*Tap X in air to make further distances
*Tap X always for optimal speed!
$GUNMech Physics Revamp [dreamsyntax]
041ACF70 60000000
041ACF74 60000000
041ACCFC 60000000
041AE7B0 60000000
*Makes hover useful (fast)
*Tight turns
*Dismountable mid-air
$CannonWeapons No Knockback [dreamsyntax]
0423D3B0 60000000
0423BC50 60000000
$Play as BATTLE Characters in 1P Mode v2 [dreamsyntax]
0417707c 38800320
041770f4 60000000
0440db30 38000000
*Select P1's character in 2P GAME (BATTLE), back out to main menu at P2's turn to select.
*P1 will retain the character for use in 1P modes.
*No controller needed in slot 2 to choose character for P1.
*
*Bug:
*Android characters will not work for Last Story's Devil Doom (crash).
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https://www.youtube.com/watch?v=Okrmn6vvrPs
We'll get em next time.
https://github.com/ShadowTheHedgehogHacking/ShdTH-Reloaded
Life stuff for both people happened, ironically at the same time. The velocity of completion went down significantly. There's no way 1.0 would be ready, and we don't want to pull a S06.
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https://www.youtube.com/watch?v=2lbeJ0tXO_o
Covers:
How to build the ISO
Dolphin config / options
Nintendont folder structure and config
How to change cheats (Dolphin and Nintendont)
This does not cover:
How to softmod a Wii/Wii U
How to setup Nintendont on a Wii/Wii U
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Good Nintendont Setup Guide:
https://gbatemp.net/threads/nintendont.349258/
Code Manager used in the video:
http://wii-homebrew.com/jdownloads/nintendo-wii-downloads/pc-tools/code-manager/download
Direct Link ^ OR
http://wii-homebrew.com/jdownloads/nintendo-wii-downloads/pc-tools/code-manager/
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https://www.youtube.com/watch?v=FNH20sALtJM
Boss chains have not been figured out (e.g. the bosses on regular stage still occurred)
Next is mission randomization attempts...
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https://www.youtube.com/watch?v=TUAW9irNn_A