LBRY Block Explorer

LBRY Claims • the-talos-principle-playthrough-part-8

5990159ad212484df861c3e6d7de2ed0488562e8

Published By
Created On
12 Apr 2020 13:20:31 UTC
Transaction ID
Cost
Safe for Work
Free
Yes
The Talos Principle Playthrough | Part 8
Welcome back to The Talos Principle! As always i hope you enjoyed this video, if you did then you could show some support by liking/commenting on the video, it'd be really appreciated, if you want to leave feedback then do so below, until next time take care.

Like my videos? Subscribe for more: http://bit.ly/TRWSub

What is The Talos Principle?

The Talos Principle is a first-person puzzle video game created by the Croatian developer Croteam and published by Devolver Digital. The game features a philosophical storyline. It takes its name from Talos of Greek mythology, a giant mechanical man who protected Europa in Crete from pirates and invaders. Other names taken from mythology and religion and used in the game include Elohim, Gehenna, (John) Milton, Samsara, and Uriel.

The Talos Principle is a narrative-based puzzle game, played from a first- or third-person perspective. The player takes the role of a robot with a seemingly human consciousness as they explore a number of environments that include over 120 puzzles. These environments interlock greenery, desert, and stone ruins with futuristic technology.

The puzzles require the player to collect tetromino-shaped "sigils" by navigating mazes and overcoming obstacles within them. These include computer-controlled drones that will detonate if they are too close to the player and kill them, and wall-mounted turrets that will shoot down the player if they get close.

If the player dies this way, they are reset to the start of the specific puzzle. Drones and turrets can be disabled using portable jammer units, which can also disable force-field walls that block the player's path.

As the player collects sigils and completes more puzzles, new puzzle elements become available. Portable crystalline refractors allow the player to activate light-based switches. Boxes let the player climb to higher levels or to block the path of drones, among other factors, and large fans that can launch the player or other objects across the puzzle.

Later, the player gains access to a device that can create a time recording of their actions, such that they can then interact with this recording to complete tasks, such as having the clone stand atop a switch to keep it activated for some time.

The player's progress through the game is limited by doors or other security systems that require the collection of a number of specific sigil pieces. Once the sigils for a given door or system have been obtained, they must then use the sigils to assemble a tiling puzzle to unlock that system. Special star sigils can be found by unique solutions to some puzzles, allowing the player to access additional puzzles.

While it is necessary to collect all the sigils to complete the game proper, the game's world structure, featuring three mai
...
https://www.youtube.com/watch?v=Xu57g7DxQ3Y
Author
Content Type
Unspecified
video/mp4
Language
Unspecified
Open in LBRY

More from the publisher

Controlling
VIDEO
FINAL
Controlling
VIDEO
MONST
Controlling
VIDEO
PHOEN
Controlling
VIDEO
SHANT
Controlling
VIDEO
THE L
Controlling
VIDEO
PHOEN
Controlling
VIDEO
PIER
Controlling
VIDEO
FATAL
Controlling
VIDEO
RAYMA