Conduit 2 Online VIP on Lost City (Recorded on 8/9/12)
Well, I have an unusual video here. I don't think I've ever posted a VIP match before, so that's new. Also, it's on Lost City, and I haven't posted many matches involving that map. Oh, and the score at the end really shocked me. Man I love the shotgun.
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using the nunchuck and Motion Plus.
Here are some decent matches that occurred in between a ton of shitty, laggy ones.
The second match in particular was the comeback of the century.
Keet's channel: https://www.youtube.com/user/KeetAndBait
Battle list:
Match 1: Humpback Pump Track (Rainmaker) - 0:00
Match 2: Humpback Pump Track (Rainmaker) - 1:40
Match 3: Humpback Pump Track (Rainmaker) - 5:02
Match 4: Inkblot Art Academy (Splat Zones) - 8:47
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using detached Joy-Cons with motion controls.
This is a capture of me playing the 1 Outlaw mode (Game A) in Wild Gunman for the NES. This is not an emulator. This footage was captured directly from my front-loading NES using a real Wild Gunman cartridge and the NES Zapper.
I never played this game as a kid, but when I started buying old NES games from Funcoland in the late '90s, I decided to pick this one up along with Hogan's Alley so I'd have some Zapper games to play.
Wild Gunman is a decent game, but the 1 Outlaw mode is nothing special. It's more of a test of reflexes than a test of your aim. The 2 Outlaws mode is much more challenging and entertaining.
I've actually beaten all 99 waves before (on the 2 Outlaws mode, if I remember correctly), and I can say for certain that the timer never drops below 0.40 seconds. So if you can shoot faster than that, you can beat this game. Also, unlike Duck Hunt, this game doesn't glitch if you beat all 99 waves. It just resets to Wave 1.
I made it to Wave 20 in this video then intentionally got a Game Over to show that screen.
Interestingly, a modified version of this game was featured in Back to the Future Part 2. It's the scene where Marty McFly is in the '80s cafe playing an arcade game and the kids watching him call it a baby's toy because you have to use your hands.
The Zapper won't work with an HDTV, so I used my old Philips Magnavox CRT TV to play the game. Since the Hauppauge only outputs through component cables (a format not supported by my old TV), I used a distribution amplifier to split the NES's audio/video signal and send one set of cables to the CRT TV while sending another set of cables to a DVD Recorder, which was then connected to the Hauppauge.
Recorded with the Hauppauge HD PVR and a composite connection at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the NES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
This is part 12 of my capture of me playing through Spider-Man for the GameCube. This is the movie tie-in game that was released alongside the Spider-Man film in 2002. I'm playing on normal difficulty.
In this twelfth part I completed Mission 11: Corralled.
Recorded with the Hauppauge HD PVR and the GameCube's component cables. This game doesn't feature progressive scan mode (thanks a lot Activision) so I deinterlaced the footage in Virtualdub.
This is part 1 of my capture of me playing through the Quest mode in Vigilante 8 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Vigilante 8 cartridge. I'm playing on Unleaded difficulty.
I've been a huge fan of vehicular combat games ever since I first played Super Mario Kart back around 1992 or so. Some time before the Nintendo 64 came out, I visited one of my father's friends, and that friend had a son who owned a PlayStation. This guy happened to be playing Twisted Metal, which I knew nothing about. When I asked if I could join him, he let me, and we did several one-on-one matches with me basically getting my ass kicked. Despite this fact, I had a ton of fun and kept bugging this guy to let me play Twisted Metal to the point that he had to start saying no.
I later obtained a Nintendo 64 for Christmas of 1996, and a couple years after that, Vigilante 8 came out for the system. I'm not sure if I heard about Vigilante 8 through Nintendo Power or if I rented it or what, but somehow, I found out about the game and decided to get it due to its similarities to Twisted Metal. So somewhere around 1999 I managed to buy a brand new copy of Vigilante 8 for about $30 or so (it was discounted by then) and proceeded to play the hell out of the game.
Vigilante 8 has been one of my go-to multiplayer games for nearly two decades now. I used to play this game all the time with friends, whether it was in two, three or four-player mode. Even to this day, I still play the game on occasion with my friend Drew. I love being able to play against AI opponents (something that wasn't available in other games such as GoldenEye) since you don't have to rely on having other people around.
The multiplayer mode in this game is really the shining star, but Vigilante 8 also has a Quest mode that allows you complete specific missions with each character. The missions themselves are nothing special. It's basically just involves preventing the AI from destroying certain buildings or objects. The AI will generally just focus on you, and not its mission objectives, so if you stay away from the buildings and whatnot you shouldn't have much trouble passing the missions.
Even though the Quest mode isn't all that great, it's a nice little addition to this game, and nothing I can really complaint about.
In this first part I completed all of the missions for Chassey Blue.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This is part 20 of my capture of me playing through Spider-Man for the GameCube. This is the movie tie-in game that was released alongside the Spider-Man film in 2002. I'm playing on normal difficulty.
In this twentieth part I completed Mission 19: Oscorp's Ultimate Weapon.
Recorded with the Hauppauge HD PVR and the GameCube's component cables. This game doesn't feature progressive scan mode (thanks a lot Activision) so I deinterlaced the footage in Virtualdub.
This is a capture of me playing through Street Fighter II Turbo on the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using a real Street Fighter II Turbo cartridge. I'm using my favorite character, Ken, and playing on max difficulty (8 stars).
I didn't lose a single round while playing on the highest difficulty and turbo setting.
This playthrough is similar to my last one, except I didn't use the cheap strategy on Bison this time. However, I still had to use cheap tactics on Zangief and Guile because they're rotten bastards. Guile will stop everything with his Flash Kick, and Zangief will grab you from a ridiculous range with his Spinning Piledriver. So they deserve to be exploited.
Like before, I'm playing with a four-star turbo setting. I've had some people request the hidden 10-star turbo mode, but I've tried it, and it's just flat-out absurd. I can't even react in time at that speed.
I've been a Street Fighter II fan since The World Warrior first hit arcades in 1991. I remember the first time I played it at a 7-Eleven near my elementary school. I instantly got hooked and couldn't stop thinking about the game even during class. Of course, at the time, I didn't know how to do any of the special moves, but that didn't stop me from playing the crap out of the game. In fact, when I was only 7 or 8 years old, I entered a Street Fighter tournament hosted by that same 7-Eleven. They hooked up a bunch of Street Fighter II cabinets outside the store and had everyone play against each other in elimination matches. Naturally, I got my ass kicked in the first match, but I still had fun!
Once I learned the special moves I started getting more proficient, and for Christmas of 1992, my brother and I received a brand new Super Nintendo as well as a copy of Street Fighter II: The World Warrior. We played that game to death. I remember all the neighbor kids coming over to our house to play it and we would hold our own little improvised round robin matches. By that time I started clobbering everyone with Ken. Damn was it fun. I even remember that some specific friends of ours (two brothers) picked up a Super Nintendo just to get to this game. That's how popular Street Fighter was back then.
A few years ago I replaced that World Warrior cartridge with a complete copy of Turbo because it's just so much better. One of my friends used to own Turbo, so I got to play it at his house as a kid. Plus I used to rent Turbo and Super Street Fighter II even though I owned the World Warrior. That's how fun the games were.
Enjoy the higher quality footage.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
[Note: This video and description were originally posted on Youtube on October 30, 2014.]
This is a capture of me playing through the 150cc Star Cup in Super Mario Kart for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my Super Nintendo using a real Super Mario Kart cartridge.
I wasn't originally planning on redoing my Super Mario Kart footage yet again, but Youtube announced support for 60 fps videos, so I decided to take advantage of that.
Here's a neat little fact: during the 8-bit and 16-bit eras, 60 fps was the standard frame rate for consoles and even handhelds. It was during the 32-bit/64-bit era that 60 fps no longer became the standard frame rate (at least for consoles). However, some games from that era did still display at 60 fps.
Every Nintendo console and handheld (minus the Virtual Boy) was capable of and did in fact output at least some games at 60 frames per second. Whereas the N64 typically had low frame rates (often 20 to 30 fps for 3D games), some N64 games did output at 60 fps, and most NES and SNES games output at 60 fps. The GameCube of course had 60 fps games as well.
I wanted to capture a bunch of old games in 60 fps to take advantage of the Youtube upgrade, so I contacted Tobias Reich (http://retrogaming.hazard-city.de/) to find out if I'd need to buy a new capture card. It turned out I didn't need to. The Hauppauge was already doing this, so I just needed to properly deinterlace my retro console footage to retain the native frame rate. Tobias gave me a special deinterlacing filter to use in Virtualdub, and it works great.
This new deinterlacing method not only preserves the game's natural frame rate, but also results in a clearer video as well.
I think I received Super Mario Kart for Christmas of 1993. Before that I managed to play the game at another kid's house and instantly got addicted to Battle Mode. My brother and I played the hell out of this game growing up. It's amazing; one of the best in the Mario Kart series. The physics are excellent, the courses are fun and the music is incredible. However, this is easily the hardest game in the Mario Kart series. But I like a challenge, so that doesn't bother me.
I used to race with Yoshi, but after a while I switched to Luigi since he has higher top end and is in a heavier weight class.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
This is part 14 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this fourteenth part I completed Mission 14: Train.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.