Just more of the same; sorry, but the next few videos stand to be pretty boring. I don't want to just skip the process though. You got to want it. You got to feel the journey. Feel the Gugh.
About SimTower (from Wikipedia):
SimTower: The Vertical Empire (known as The Tower (ザ・タワー Za Tawā?) in Japan) is a construction and management simulation video game developed by OpenBook Co., Ltd. and published by Maxis for the Microsoft Windows and Macintosh System 7 operating systems in November 1994. In Japan, it was published by OpenBook that same year and was later released for the Sega Saturn[1] and Sony PlayStation[2] in 1996. The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately.
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https://www.youtube.com/watch?v=Shyv42kdvZw
My sweet sweet thumbstick.
"Keen 5: The Armageddon Machine is the second episode in the Goodbye, Galaxy! series. In this episode, Keen confronts the Shikadi and attempts to destroy the Omegamatic, a device the Shikadi are building to destroy the galaxy. "
from http://www.shikadi.net/keenwiki/Keen_5:_The_Armageddon_Machine
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https://www.youtube.com/watch?v=Tg_0uRoxLVE
The title kinda says it. I get the bonus from that sketchy rabbit guy, then do a little ole doublejump platform-y puzzle, and then there's the exit of the level. Next stop: the day-side of this level.
"Jazz Jackrabbit 2: Holiday Hare ’98 was the first add-on for the game Jazz Jackrabbit 2, denoted by its version number, 1.23x. The game, unlike previous Holiday Hare installments, had to be purchased. This is also the only ‘add-on’ to not include a JCS. HH ’98 included three new single player levels created by Jon MacLellan, a new tileset (with a day, an evening version, and a night version), and three reskinned bad guys. The enemies are: Xmas Float Lizard, Xmas Lizard, and Xmas Turtle. The ‘add-on’ also includes a new piece of music composed by Alexander Brandon.
Jazz Jackrabbit 2: Holiday Hare ’98 was only released in the United States, but also formed the basis for the European add-on The Christmas Chronicles, which was basically Holiday Hare ’98 released with the 1.24 engine."
https://www.jazz2online.com/wiki/Jazz_Jackrabbit_2%3A_The_Christmas_Chronicles
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https://www.youtube.com/watch?v=tiCL7ViiT70
Rage Crackrock jumps in to the seventh floor of the dungeon. Armors animate, Blargs tremble. Experience rises.
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https://www.youtube.com/watch?v=zyM1Q8VVoP0
Oh here we go. This is gonna be fun -- and classy.
*Dr. B flips his grown-out toilet seat hair to make an orange badger pelt to cover my bald pate*
About SimTower (from Wikipedia):
SimTower: The Vertical Empire (known as The Tower (ザ・タワー Za Tawā?) in Japan) is a construction and management simulation video game developed by OpenBook Co., Ltd. and published by Maxis for the Microsoft Windows and Macintosh System 7 operating systems in November 1994. In Japan, it was published by OpenBook that same year and was later released for the Sega Saturn[1] and Sony PlayStation[2] in 1996. The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately.
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https://www.youtube.com/watch?v=vsQ8ABtTgXs
UI 2.0 came out, along with a new hero mech, the Ember. I almost didn't post this video I did so shitty. The other team just rolled over us. I'm going to blame FRAPS and having my hotkeys fucked up for my poor performance. Also there's something weird with the pointer.
Patch Notes February 4th, 2014
PATCH #10
Upcoming Patch - Tuesday February 4th @ 10AM -- 1PM PDT
Patch Number: 1.3.264
Change Log
UPDATE
[...]
Front End
UI 2.0
Key Features:
- Re-engineered from the ground up to be more stable and flexible.
- New look and feel.
- Improved representation of what is being viewed at any given moment.
- Improved new player experience.
- Store functionality.
- Improves turn around time on new implementation of UI features and updates.
- Is the gateway for the big upcoming features of Community Warfare and Clan Tech.
[...]
General
- Normalizing glass visibility by lowering lighting intensity in River City, Forest Colony Day, and Tourmaline Desert, and increasing in HPG Manifold.
- Lowered opacity of front "clear" glass areas globally.
Mechs
- The Founders' Atlas now has the same level of weapon customization as the other Atlas variants.
Known Issues under immediate investigation
The following issues are under investigation for a potential hot-fix later this week
- Players may on occasion become stuck shortly after login with a 'Connecting' message displayed onscreen. This issue will normally manifest if the client was closed immediately after changing the selected `Mech. Attempting to log in again will normally resolve this issue.
- The Activate Button for Banked Premium Time is currently non-functional. A fix is in place that will be deployed at the earliest opportunity.
- Used consumables may rarely behave as if they were not consumed within the UI after a leaving a match. When attempting to re-equip a consumable module in this condition, a error message will be presented. This issue can sometimes result from quitting matches before they have concluded. In testing this issue does not present itself if the player observed the match end. Current workaround - log out and log back in again to ensure correct consumable module behavior. Alternately, play through a second match and the Mechlab should behave normally.
We thank you for your patience and we look forward to seeing you on the battlefield!
The MechWarrior® Online™ Team
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https://www.youtube.com/watch?v=qbktIgLcOUc
Commander Keen investigates a strange chasm. Two sides to it, big blue birds, and no apparent value other than some 1up opportunities -- curious.
"Keen 4: Secret of the Oracle is the first episode in the Goodbye, Galaxy! series. Keen must explore the Shadowlands to find and rescue members of the High Council of Gnosticus IV who have been kidnapped by the Shikadi."
from http://www.shikadi.net/keenwiki/Keen_4:_Secret_of_the_Oracle
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https://www.youtube.com/watch?v=tSJEDXw0tFQ
Recorded on 2013-05-06. All graphics settings to lowest. I believe there was one small patch that seemed to improve performance after the content patch. Patch notes listed below (excepting content changes.)
I swear I used to get much closer to 30fps (even with Fraps giving a performance hit.) Guess we will see how things improve in the future.
Patch Notes April 16th, 2013
Open Beta Update #15
Upcoming Patch - Tuesday April 16th @ 10AM -- 1PM PDT
Patch Number: 1.2.214
Change Log
[...]
Gameplay
Maps
- Added baked in shadows to terrain in all maps.
- Changed geometry near edge of Tourmaline Desert where many players were being led out of bounds.
- Updated Warning Billboard signs shader in River City.
Networking
Host State Rewinding Phase 2 (Ballistic/PPC weapons)
- You should no longer have firing delay when shooting a ballistic/PPC weapon.
- You should now be able to hit moving targets with these weapons even when experiencing latency up to ~450 ms.
- Missile weapons are not affected by this change, but will be in the next host state rewinding phase.
- The complete list of affected weapons:
- PPC.
- ERPPC.
- AC20.
- AC10.
- AC5.
- AC2.
- Gauss Rifle.
- LB10-XAC.
- UltraAC5.
Performance
- Extra server compression of movement state transmitted to clients, reducing client downstream costs.
Matchmaking
- Added ability to tune weight class and Elo matching thresholds without needing to bring the servers down.
- Adjusted player Elo down to their correct values by re-simulating match history (to account for the Elo-inflation bug).
- Users who disconnect during matchmaking are now correctly removed from their pending match. This should help reduce the number of erroneous 'failed to find match' errors.
Lances
- Players will automatically be grouped into lances when they join a match.
- Players who are grouped together before entering the match will be assigned to lances together as best as possible.
- There is a maximum of 4 players per lance, and 3 lances per team.
- Currently, the third lance will only be created if needed because of player groupings.
- Players will now have a lance HUD element in the upper left of their screen which will inform them of their lancemates' health and grid location.
- Members of your lance will be marked in a different color on your HUD.
- In addition to taking command of the team, players can choose to take command of their lance while in the BattleGrid.
- The team commander is automatically the commander of his lance. The team commander's lance cannot have a separate lance commander.
- Lance commanders can assign orders to their lance. Only members
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https://www.youtube.com/watch?v=le5GYFWoTRI