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Ar Tonelico: Melody Of Elemia Playthrough | Part 73
Welcome back to Ar Tonelico: Melody Of Elemia! As always i hope you enjoyed this video, if you did then you could show some support by liking/commenting on the video, it'd be really appreciated, if you want to leave feedback then do so below, until next time take care.

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What is Ar Tonelico: Melody Of Elemia?

Ar Tonelico: Melody Of Elemia is a role-playing video game developed by Gust Corporation for the PlayStation 2 and originally published by Banpresto in 2006.

Players may explore dungeons and other areas by moving in any direction and jumping. Depending on the abilities of the Reyvateils in the party, various spells can also be cast to light candles, remove obstacles, and trigger switches. Enemy creatures may be encountered at random as the player explores an area.

A gauge in the lower-right corner of the screen indicates the likelihood of encountering an enemy, as well as the number of random encounters remaining in the current area. Once enough battles have been fought to empty the gauge, no further random encounters will take place until the player leaves and returns to the area.

Each town presents several points of interest that may be reached by selecting their name on a menu, then navigated like a field map. Additional points of interest may become available after certain conditions are met.

The world map provides a 3D view of the world, which lists all of the locations currently accessible by the player. Most previously visited locations can be reached simply by scrolling the map to its entrance, then choosing to enter it.

Ar Tonelico features a turn-based battle system akin to those of the Atelier Iris series. The active party consists of up to three fighters in the front and one Reyvateil in the back.

An action can be chosen for each fighter as their turn arrives. An action bar at the top of the screen indicates the turn order for every character and opponent involved in the battle. Fighters may choose to strike the enemy, defend themselves, use a skill, use an item, or to protect the Reyvateil.

As long as any fighters remain alive, the Reyvateil can not be attacked directly by the enemy, and can only be targeted by charged attacks. When targeted, a number of circles are shown around her to indicate the number of fighters that must protect her (instead of attacking) before the enemy's next turn to completely block the attack. A successful defense grants the fighters an option to mount a devastating counter-attack at the cost of one harmocrystal.

Harmocrystals are activated when the Reyvateil and the rest of the party work well together, a measure of which is represented by the Harmonics bar at the bottom of the screen. Harmonics improve with each successful attack from th
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