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LBRY Claims • 6-collisioni-fisiche-godot-3-0-tutorial

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30 May 2020 22:19:29 UTC
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#6 - Collisioni fisiche - Godot 3.0 - Tutorial [ITA]
Sistema di simulazione fisica di Godot, gestione delle collisioni tra Player e livello con StaticBody, KinematicBody e CollisionShape. GDScript e funzione "move_and_collide". ⮟ Altro ⮟

--- PLAYLIST COMPLETA ---
http://bit.ly/godot3-tutorial-ita-playlist

--- DOWNLOAD ASSET E PROGETTO DI PARTENZA ---
https://github.com/davcri/godot-pokemon-tutorial/raw/master/resources/video6/pokemon-tutorial-video-6.zip

--- ARGOMENTI TRATTATI ---
- Assegnare proprietà fisiche ai nodi con "StaticBody", "KinematicBody"
- Definire una forma di collisione con "CollisionShape"
- Gestire i nodi fisici con GDScript

--- CONTATTI ---
Il mio blog "Crystal bit": https://goo.gl/UKfMD6
Su Twitter: https://goo.gl/3ewJs7
...
https://www.youtube.com/watch?v=yN6ssc_Rjts
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video/mp4
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Open in LBRY

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