Quake Playthrough (Actual N64 Capture) - The Slipgate Complex
[Note: This video and description were originally posted on Youtube on October 1, 2022.]
This is part 1 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
I picked up a sealed copy of Quake off eBay all the way back in 2013 but I only played through a handful of stages before I got distracted with my Youtube recordings. I have already completed several other classic shooters such as Wolfenstein 3D on the SNES, Doom I and II on the GBA, and Doom 64 for my channel, so I think it’s finally time to tackle Quake.
I don’t have much experience with this game aside from when I initially tried it in 2013, but I know that Quake was id Software’s next major FPS franchise after Doom. Aside from having actual 3D graphics, Quake also features jumping and free aiming, which actually makes the game a bit more challenging (at least on a console).
Ever since I started my channel in 2012, I have had a tradition inspired by the Angry Video Game Nerd of posting Halloween-themed games for the month of October. This has typically involved Castlevania games, but I have posted all of those in my collection except for the Sega Genesis and arcade games, and that just won’t fill an entire month with uploads. Quake has a dark demonic theme though, so that fits the bill quite well, just as Doom 64 did before.
One thing I like about Quake is that you don’t have to pick up a certain number of items for 100% completion. Instead, you simply need kill all of the enemies and find all of the secrets. Although this is basically a port of the PC game, it’s missing a few stages and has a different soundtrack. Also, the levels are no longer grouped into chapters. Still, it’s a decent port overall.
In this first part I completed Map 1: The Slipgate Complex.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
This is part 14 of my capture of me playing through The Legend of Zelda: Oracle of Seasons for the Game Boy Color. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to use progressive scan mode and your model of GameCube must feature component output as well).
In this fourteenth part I completed the eighth dungeon, Sword & Shield Maze.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller by way of the Game Boy Advance/GameCube Link Cable.
This was a fun match I had against Brennan. He and Cody made a good team, but my shotgun still meant business.
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using a nunchuck and Motion Plus.
This is part 2 of my capture of me playing through The Legend of Zelda: Oracle of Seasons for the Game Boy Color. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to use progressive scan mode and your model of GameCube must feature component output as well).
In this second part I obtained the Rod of Seasons and completed the second dungeon, Snake's Remains.
Heart Pieces collected in this video:
Heart Piece # 1 - Horon Village - 2:41
Heart Piece # 2 - Windmill cave - 18:58
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller by way of the Game Boy Advance/GameCube Link Cable.
This is part 19 of my 100% playthrough of Metroid Prime for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this nineteenth part I acquired the Ice Spreader, Plasma Beam and a Chozo Artifact.
Items collected:
Ice Spreader - 2:58
Power Bomb Expansion # 2 - 5:00
Missile Expansion # 38 - 6:58
Chozo Artifact # 8: Artifact of Nature - 8:25
Plasma Beam - 15:35
Missile Expansion # 39 - 19:24
Scans acquired:
None
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
This is a capture of me playing through the Challenge Round on Pro Season difficulty in Excitebike 64 for the Nintendo 64. This is not an emulator and was not played on the Wii U Virtual Console. This footage was recorded directly from my Nintendo 64 using a real Excitebike 64 cartridge. I'm using my favorite character: Nigel "The Duke" York.
I played the original Excitebike on the NES at my uncle's house when I was kid back around the early '90s. I thought the game was really cool, but more than anything I liked to fool around with the track editor.
Around 2000 I noticed Nintendo Power previewing the upcoming Excitebike 64, but I didn't pay too much attention to it. Shortly after it was released I even managed to play the game at a friend's house and I still didn't give it much thought.
Around early 2001 I played ATV Off Road Fury on a neighbor's PlayStation 2, and I thought the game was fun (I've always liked off-road racing). I immediately decided that I needed a game like that to give me my off-road racing fix, and I remembered Excitebike 64. I called my local Wal-Mart and found that they had the game in stock, so I raced down there and instantly picked up my own copy.
When I got home and started playing Excitebike 64, I found that it was even better than I remembered. In fact, it was so good that it soon took the top spot as my favorite Nintendo 64 racer of all time - even beating out Wave Race 64. The courses were excellent and there was a nice variety of indoor and outdoor tracks, not to mention really fun special modes. There was just so much content that the game never got old. Left Field did an incredible job with this title.
Every course can be taken at incredibly high speeds if you simply remember how to take certain jumps and land smoothly. That's what makes this game so great - every course is designed methodically.
In this video I completed the Challenge Round on the highest standard difficulty level: Pro Season.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
This is part 8 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this eighth part I started the Uga Buga chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This is a capture of me playing through the Silver Round on Pro Season difficulty in Excitebike 64 for the Nintendo 64. This is not an emulator and was not played on the Wii U Virtual Console. This footage was recorded directly from my Nintendo 64 using a real Excitebike 64 cartridge. I'm using my favorite character: Nigel "The Duke" York.
I played the original Excitebike on the NES at my uncle's house when I was kid back around the early '90s. I thought the game was really cool, but more than anything I liked to fool around with the track editor.
Around 2000 I noticed Nintendo Power previewing the upcoming Excitebike 64, but I didn't pay too much attention to it. Shortly after it was released I even managed to play the game at a friend's house and I still didn't give it much thought.
Around early 2001 I played ATV Off Road Fury on a neighbor's PlayStation 2, and I thought the game was fun (I've always liked off-road racing). I immediately decided that I needed a game like that to give me my off-road racing fix, and I remembered Excitebike 64. I called my local Wal-Mart and found that they had the game in stock, so I raced down there and instantly picked up my own copy.
When I got home and started playing Excitebike 64, I found that it was even better than I remembered. In fact, it was so good that it soon took the top spot as my favorite Nintendo 64 racer of all time - even beating out Wave Race 64. The courses were excellent and there was a nice variety of indoor and outdoor tracks, not to mention really fun special modes. There was just so much content that the game never got old. Left Field did an incredible job with this title.
Every course can be taken at incredibly high speeds if you simply remember how to take certain jumps and land smoothly. That's what makes this game so great - every course is designed methodically.
In this video I completed the Silver Round on the highest standard difficulty level: Pro Season.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
This is part 31 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this thirty-first part I completed Map 26: HardCore. This is a bonus "fun" map that can only be accessed from the Features menu.
There are two ways to access the Features menu. The first and harder way is to beat Map 32: Hectic, and then pause the game. You will then have access to the Features menu, but you will lose this access once you turn off the system.
The second and easier to way is to simply enter this passcode: ?TJL BDFW BFGV JVVB. Once the game starts, you can access the Features menu by pausing the game.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This is part 3 of my capture of me playing through the Quest mode in Vigilante 8 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Vigilante 8 cartridge. I'm playing on Unleaded difficulty.
In this third part I completed all of the missions for Sheila.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.