Ultimate FPS Template Plugin: https://www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/W5g6pZXfjh
In this video I'm just showing off the new features for magnified scopes.
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https://www.youtube.com/watch?v=gWYzaIyEqVQ
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
Download: https://drive.google.com/file/d/1V-lzQcLh5kdclSyeauBs6VJ3fW85XqoV/view?usp=sharing
Link to model: https://gamebanana.com/models/download/3263
In this video we import our new 1911 animations and our new M1 Carbine so that we now have 2 weapons to play with.
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https://www.youtube.com/watch?v=OfsALMroDv0
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
In this video I'm just showing off the a quick update to the FPS Plugin where I implemented a basic leaning and sprinting system as well as a easily tunable weapon movement sway system that handles your breathing as well as movement sway thats based on your players velocity.
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https://www.youtube.com/watch?v=6MawIj2vPCc
Patreon: https://www.patreon.com/SneakyKittyGa...
Discord: https://discord.gg/VUJKzE3
In this video I wanted to cover how you would go about using this system for a true first person character so you can see the few changes required to make it work.
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https://www.youtube.com/watch?v=nJ3gq-As45o
Patreon: https://www.patreon.com/SneakyKittyGa...
Discord: https://discord.gg/VUJKzE3
This is a little progress update video that shows the progress from video 155-228. There have been alot of bug fixes and improvements done in this section as well as some key features such as the mystery box, purchasing wall weapons and their ammo, weapon sounds and effects such as muzzle flash/smoke and empty casings ejecting out of the firearm and more!
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https://www.youtube.com/watch?v=jKlkckoqccY
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
Download: https://drive.google.com/file/d/1_vXa1hDx5G2w2sAYTCacaTrmQHsyj11_/view?usp=sharing
In this video we create the drawer asset to be used for holding things like keys and other items.
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https://www.youtube.com/watch?v=ele9HsP7LUM
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
In this video we cleanup our IKAnimInstance class a tiny bit.
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https://www.youtube.com/watch?v=0nEhADZeHaM
MISTAKE MADE.
_moneyObject setVariable ["cashAmount", cash];
should be
_moneyObject setVariable ["cashAmount", cash, true];
the last argument(true) needs to be set so that value is broadcasted to everyone, otherwise when someone picks up the money it will give them null/nothing.
If you have any questions regarding the video, please reply to this topic here
https://forums.bohemia.net/forums/topic/216796-new-series-of-video-tutorials-for-arma-3-need-thoughts-and-suggestions/
if you have any arma questions in general please post here
https://forums.bohemia.net/forums/forum/154-arma-3-mission-editing-scripting/
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https://www.youtube.com/watch?v=y3LAik-IkWE
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
This is just a quick showcase for a plugin that I am working on to both help fund misc things for my Nazi Zombie tutorial series as well as provide something interesting for the community. This is using a hybrid system so the projectile is being simulated as well as line traces are being performed to allow for reliable hit detection. Everything will be extended down to blueprint to allow for events and such to be controlled/expanded easily in blueprint as well as in C++
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https://www.youtube.com/watch?v=3u5q275lnXY